Unknown W. Brackets
ff68a0d50f
UI: Translate shader setting names.
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Also, only save settings in ini that have names.
2020-05-16 12:33:35 -07:00
Unknown W. Brackets
978aa89768
GPU: Prevent infinite loops in postshader chains.
2020-05-16 12:33:35 -07:00
Unknown W. Brackets
477e988a68
GPU: Allow postshaders to have parents.
2020-05-16 12:33:35 -07:00
iota97
b07874cd00
Fix per game setting and pack setting in vec4
2020-05-16 09:27:53 +02:00
iota97
a666635fa2
Post shader setting uniform
2020-05-15 18:08:52 +02:00
LunaMoo
ffac542f95
Change to int to allow higher supersampling scale.
2018-04-02 13:44:28 +02:00
LunaMoo
199106cad6
Add SSAA flag for post process shaders,
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enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
2018-04-01 17:00:10 +02:00
Henrik Rydgard
9bb81a24c0
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
LunaMoo
2b0ab12c4d
Add PostShader option to force 60fps for animated effects
2017-03-05 15:04:22 +01:00
LunaMoo
9543250863
Add new postshader setting "upscaling"
2015-10-14 18:32:13 +02:00
Henrik Rydgard
1c0158bfe6
Further reduce the use of ifdef USING_GLES2 and friends.
2015-09-05 23:39:10 +02:00
Henrik Rydgard
d24abb3af0
More GetPointer cleanup. memCardDirectory->memStickDirectory.
2014-10-19 23:20:51 +02:00
Henrik Rydgård
ca8311b4b8
Fix post processing shader list on Android. Fixes #5330 .
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This simply removes an old workaround that's no longer needed due to a
bug fix.
2014-02-04 13:20:36 +01:00
Henrik Rydgard
791f434f88
Custom postshaders now load successfully
2013-12-10 15:33:58 +01:00
Sacha
bb8e364086
Fix shader path.
2013-10-28 15:46:12 +10:00
Henrik Rydgard
3a787f46a5
Hide shaders we can't run on GLES2
2013-10-23 22:58:21 +02:00
Henrik Rydgard
7d8aed096a
Add proper support for upscaling shaders, add Spline36 upscaling
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Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...
This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Sacha
eb19a8b869
Include shaders in the installable packages for Blackberry, Symbian, Meego.
2013-10-17 14:29:34 +10:00
Unknown W. Brackets
775c37f387
Override shaders by name.
2013-10-12 16:48:06 -07:00
Unknown W. Brackets
74db6d4e26
Load custom shaders from ms0:/PSP/shaders/.
2013-10-12 16:44:46 -07:00
Henrik Rydgard
33acec8263
Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist.
2013-10-12 02:13:51 +02:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00