Unknown W. Brackets
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5009698cc0
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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
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2020-02-09 07:35:16 -08:00 |
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Henrik Rydgård
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8e7da3fef4
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Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576.
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2019-02-26 16:07:11 +01:00 |
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Henrik Rydgård
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8af523596f
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Disable vertex range culling on old NVIDIA. Should help #11638
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2019-02-06 22:44:02 +01:00 |
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Unknown W. Brackets
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1f594f3fb5
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GPU: Track draw in shader manager.
With device restore etc. everywhere.
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2018-12-23 12:55:37 -08:00 |
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Henrik Rydgård
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fa40bcff8d
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Disable triangle range culling on D3D9 on Intel. Should fix #11477
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2018-10-21 09:36:15 +02:00 |
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Unknown W. Brackets
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a4c0640f01
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GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
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2018-09-01 08:32:03 -07:00 |
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Unknown W. Brackets
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95f270778e
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Core: Allow toggle between 2 custom speeds.
In addition to virtual keys for each speed separately.
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2018-06-23 10:59:18 -07:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680 .
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2018-04-10 12:22:41 +02:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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c7dcb7c365
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D3D9/D3D11: Fix GPU feature detection. Enforce accurate depth on nVidia as well, they no longer seem to support reverse depth so it's needed as a workaround. Fixes #10655
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2018-03-01 09:38:06 +01:00 |
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Henrik Rydgård
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64ec46e705
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Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
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2018-02-26 11:58:17 +01:00 |
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Henrik Rydgård
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78467d6092
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Unify FastRunLoop for the hardware backends.
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2018-02-26 11:52:16 +01:00 |
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Henrik Rydgård
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6a2f45c2e1
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Unify UpdateCmdInfo
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2018-02-26 11:48:56 +01:00 |
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Henrik Rydgård
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8cef1f0f8d
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GPU: Unify command table (cmdInfo_)
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2018-02-26 11:44:02 +01:00 |
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Henrik Rydgård
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967018b7f8
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Unify Execute_LoadClut
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2018-02-26 11:32:02 +01:00 |
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Henrik Rydgård
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c7f8f4c5ca
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Unify Execute_Prim
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2018-02-26 11:22:27 +01:00 |
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Unknown W. Brackets
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0151c5e649
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GPU: Track stats on uploads.
A lot can lead to slowdown, so it's useful when logging frame drops.
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2017-12-28 19:27:45 -08:00 |
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Unknown W. Brackets
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f9750dd137
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Display: Avoid limiting FPS without a clear.
A bit of a dirty heuristic to avoid the slowdown in #8538.
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2017-12-26 19:37:40 -08:00 |
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Henrik Rydgård
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fb74c9dfeb
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Clean up a small inconsistency
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2017-12-07 21:09:09 +01:00 |
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Henrik Rydgård
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e6be86ce74
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ARM buildfix
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2017-11-22 11:01:42 +01:00 |
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Henrik Rydgård
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2c86217552
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Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
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2017-11-21 16:19:28 +01:00 |
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Henrik Rydgård
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6a3d41892a
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Workarounds for issue with "accurate depth". See #9545, #10087
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2017-11-21 12:11:05 +01:00 |
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Henrik Rydgård
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d4df0181db
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
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Henrik Rydgård
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04e313ecba
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Unify Execute_Bezier and Execute_Spline
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2017-11-13 10:45:27 +01:00 |
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Unknown W. Brackets
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7041341d1a
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SaveState: Avoid clearing shaders in all backends.
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2017-11-11 08:17:04 -08:00 |
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Unknown W. Brackets
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f93ef92960
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D3D11: Avoid clearing shaders on load state.
They don't need to be cleared (unlike FBOs), and clearing them requires
clearing even more things. Fixes #9637.
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2017-11-11 08:09:56 -08:00 |
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Henrik Rydgård
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d618b3673b
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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26e52ca5e8
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
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Henrik Rydgård
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7312576239
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More buildfixes, warning fix, memory leak fix
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2017-10-26 11:43:22 +02:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Henrik Rydgård
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2f85e6516e
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
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Henrik Rydgård
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5680332343
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Minor cleanups
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2017-08-17 15:20:21 +02:00 |
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Henrik Rydgård
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2c4e5e2303
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Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
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2017-08-17 15:20:16 +02:00 |
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Henrik Rydgård
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71baecabd6
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Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
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2017-08-17 15:20:10 +02:00 |
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Henrik Rydgård
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983bb3bd0f
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Can't dirty VERTEXSHADER_STATE before the flush in Execute_VertexTypeSkinning, causes obscure bugs when software skinning is enabled
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2017-08-15 14:27:54 +02:00 |
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Henrik Rydgard
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56cd991833
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All: Only recompute the vertex shader ID when dirty
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2017-08-14 11:36:06 +02:00 |
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Henrik Rydgard
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e2b179d6e2
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All: Only convert depth stencil state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e4567c694c
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All: Only convert blend state if "dirty"
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2017-08-14 11:14:26 +02:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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dca75437c3
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GPU: Refactor common frame dumping code.
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2017-06-03 15:29:07 -07:00 |
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Unknown W. Brackets
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fd4399e108
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GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
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2017-04-24 12:02:52 -07:00 |
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Unknown W. Brackets
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030f803002
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Remove unused parameter to DestroyAllFBOs().
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2017-04-13 23:07:21 -07:00 |
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Henrik Rydgard
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22d5acb40e
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
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Henrik Rydgård
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1faae8b6d6
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Port some other minor changes over from #9255
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2017-04-03 16:47:30 +02:00 |
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Henrik Rydgård
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94f16e3b7c
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GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings.
Also wipe the input layout cache on D3D11 on resize.
Fixes #9438.
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2017-03-17 11:26:11 +01:00 |
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Henrik Rydgård
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20f9ae3114
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Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
(well, at least the software skinning part. not sure if there are more).
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2017-03-17 10:48:43 +01:00 |
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Henrik Rydgard
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5a946d985b
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Unify most of the rest of the command table entries
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2017-03-14 13:47:34 +01:00 |
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