Unknown W. Brackets
51909a3256
Separate out io actions from save dialog display.
2014-06-29 17:07:04 -07:00
Unknown W. Brackets
8d29b583e8
Reduce a few Core/Dialog/ includes.
2014-03-15 10:52:13 -07:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00
Unknown W. Brackets
67b1aee1f8
Use a time delay to change sceUtility statuses.
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This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.
May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
e00a244d1e
Handled fixed-length strings in savedata properly.
2014-01-24 01:21:13 -08:00
Henrik Rydgard
1ec0a977e4
Fix too-slow fade in/out of save dialogs and others in 30hz games.
2013-10-16 18:54:40 +02:00
Unknown W. Brackets
ab353a4624
Compare with the old savedata params, not current.
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Some savedata modes make changes that aren't flushed to memory right away.
Although, maybe/probably they shouldn't...
Fixes #2440 , fixes #2439 (which is a duplicate.)
2013-06-24 07:59:23 -07:00
aquanull
b5440ecb65
Unify some common elements of dialogs.
2013-06-10 21:24:49 +08:00
aquanull
3c140106be
Auto-height the "borders" of the message text area.
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More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull
ddc85988ab
Improve PSP system dialogs' looks.
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Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets
7d17ed8a8e
Correctly shutdown dialogs on game reset.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
1d2476f28e
Add error handling to the FILES savedata mode.
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Not actually changed yet.
2013-05-31 01:40:36 -07:00
Unknown W. Brackets
27572e3a36
Default to saveName for AUTO LOAD/SAVE modes.
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Maybe should for others, but at least these for sure.
Fixes #1017 .
2013-05-11 21:01:20 -07:00
Unknown W. Brackets
1ffb0755b1
Move some things around and simplify.
2013-05-11 20:31:40 -07:00
Unknown W. Brackets
203abe6f7f
In TYPE_SAVE/TYPE_LOAD, show a confirmation.
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AUTOSAVE/AUTOLOAD don't, SAVE/LOAD do.
2013-05-11 19:10:01 -07:00
Unknown W. Brackets
746c95f1c8
Basic initial implementation of GETSIZE/DELETEDATA.
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LittleBigPlanet uses these. It seems happier with these working,
although it goes on to call MAKEDATA.
Also seems to make some other games happier.
GETSIZE not heavily tested yet.
2013-03-17 17:47:37 -07:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
709df11c9e
Stub out mode 12 so games think it's working.
2012-12-26 17:33:56 -08:00
Unknown W. Brackets
f8f581794f
Make sure sceUtility funcs all return error codes.
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Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Xele02
61d116b5f1
Copy right size of save request.
2012-12-24 01:22:28 +01:00
Henrik Rydgard
fa7de38ccf
PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused).
2012-12-19 21:23:52 +01:00
Xele02
7de10d223b
* Create class for Save and Message dialog for cleaner code.
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* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00