xebra
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51a5935d9a
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[spline/bezier]Bernstein function does not need to calculate at the edges.
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2014-12-10 01:50:28 +09:00 |
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xebra
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9a83c99e19
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[spline/bezier]Precompute bernstein derivative functions.
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2014-12-10 01:41:02 +09:00 |
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xebra
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8ef4a61bf6
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[spline/bezier]Spline subdivision counts should be 2 or higher. Related to #4234 #7111
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2014-12-09 02:42:52 +09:00 |
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xebra
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f6b937fe59
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[spline/bezier]Fix sometimes spline disappear in medium quality. Reported on #7111.
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2014-12-03 01:49:08 +09:00 |
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xebra
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2d59a15ade
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[spline/bezier]Fix spline tex coords correctly, it seems perfect!
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2014-12-03 01:26:40 +09:00 |
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xebra
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ad22ffc679
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[spline/bezier]Support medium quality. It's half of high quality. High quality is the original.
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2014-11-26 12:23:02 +09:00 |
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xebra
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8cc7d8c71a
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[spline/bezier]Fix patch subdivision counts correctly.
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2014-11-25 23:47:29 +09:00 |
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Henrik Rydgard
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02a89306d1
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Warning fixes, sprintf->snprintf
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2014-09-13 23:51:07 +02:00 |
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Henrik Rydgard
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a4ae0f951a
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
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