Henrik Rydgård
|
6781dd5fe8
|
Fix Katamari
|
2022-08-26 23:47:22 +02:00 |
|
Henrik Rydgård
|
1ccfd7986a
|
wip
|
2022-08-26 15:51:25 +02:00 |
|
Henrik Rydgård
|
7cba231e58
|
Finish the depal refactoring.
Needed for an upcoming change (since this lets us use the Draw2D
uniform mechanism in depal shaders).
|
2022-08-26 15:47:29 +02:00 |
|
Henrik Rydgård
|
b529d26f3a
|
Fix smoothed depal on GLES. Don't enable filtering if not using.
|
2022-08-24 13:43:41 +02:00 |
|
Henrik Rydgård
|
586da08820
|
Merge pull request #15895 from unknownbrackets/gpu-minor
GPU: Correct Draw2D::DeviceRestore()
|
2022-08-24 11:50:42 +02:00 |
|
Henrik Rydgård
|
bd674c47b6
|
OpenGL: Fix regular depal (shader depal still worked) that broke recently
|
2022-08-24 11:01:57 +02:00 |
|
Unknown W. Brackets
|
7ec62a32b4
|
GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
|
2022-08-23 20:15:30 -07:00 |
|
Henrik Rydgård
|
5084743bbb
|
Use Draw2D for depal shaders (except the actual blit, for now)
|
2022-08-23 11:21:40 +02:00 |
|
Henrik Rydgård
|
e3943f6d0d
|
Implement smoothed depal for the "old" depal path as well.
|
2022-08-22 15:34:26 +02:00 |
|
Henrik Rydgård
|
6558bde0f6
|
Remove SmoothedDepal compat setting, instead detect the ramp directly.
|
2022-08-22 15:24:41 +02:00 |
|
Henrik Rydgård
|
b39b74e602
|
More renaming. Fix shader view for Vulkan
|
2022-08-22 12:30:51 +02:00 |
|
Henrik Rydgård
|
82a6c42e17
|
DepalettizeCommon -> TextureShaderCommon. Simplifications.
|
2022-08-22 12:21:20 +02:00 |
|