Henrik Rydgård
5351c9ddb3
gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
2018-01-31 17:07:20 +01:00
Henrik Rydgård
3a988400a7
Simpler way to deal with the GL deleter
2018-01-30 22:32:16 +01:00
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7f0b35cd23
GLES: Run ThreadFrame until frame complete.
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This makes it easier for frontends that need to call this between other
things to handle vsync, or etc.
2018-01-27 15:10:17 +01:00
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30a60018a0
GLES: Fix race crash on shutdown.
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This happens when there are pointers in step commands that get freed.
2018-01-27 15:10:17 +01:00
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db0989a9d0
Debugger: Fix texture preview in GLES.
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Also, fix issues with the first view of a texture in Vulkan / D3D11.
2018-01-27 15:10:17 +01:00
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bdf7fdc7a3
GLES: Actually stop the thread on shutdown.
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Fixes shutdown.
2018-01-27 15:10:17 +01:00
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b956263a96
GLES: Consistently reset state on new steps.
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It'd be nice to avoid this dependency, but since every step forgets the
current state, and these functions are called in a lot of places, it's
tricky to manage.
Fixes graphics in Grand Knights History (framebuf copy creating a new
step, resetting blending state.)
2018-01-27 15:10:17 +01:00
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acb692677b
GLES: Accept a color mask for clears.
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Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.
Makes Valkyria Chronicles 3 action mode visible again.
2018-01-27 15:10:17 +01:00
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3eb6d38d75
Vulkan: Fix stencil-only clear for stencil upload.
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Fixes stencil issues in Star Ocean.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
fdca06d208
More work on shutdown, still hanging though.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
57615344e4
Fix for deletes, add some debugging stuff
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e5d571c25a
gl-render-manager: Now threaded mode seems to work fine (and fast!). Shutdown doesn't, though, and there are stability issues.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
af6431986d
OpenGL: Now run GL on a secondary thread. Sync issues remain.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
af8e825578
Fix terrible drawing glitches when we do sync readbacks.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
542f9f9ef1
Assorted cleanup
2018-01-27 15:10:17 +01:00
Henrik Rydgård
49c3cb83fe
GL render manager: Simple implementation of synchronous framebuffer readbacks.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
9094410fd1
gl-render-manager: Need to actually bind newly created textures.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
8a1e7347b9
GL render manager: Various fixes and cleanup including a buffered rendering fix, rect primitive fix
2018-01-27 15:10:17 +01:00
Henrik Rydgård
062608ad78
Start moving the framebuffer stuff over to the render manager
2018-01-27 15:10:17 +01:00
Henrik Rydgård
46e1fbb788
Initial texture work. Bugfix indexed drawing
2018-01-27 15:10:17 +01:00
Henrik Rydgård
bd6818198a
More GLRenderManager
2018-01-27 15:10:17 +01:00
Henrik Rydgård
376d92fcc9
Start messing with the draw engine...
2018-01-27 15:10:17 +01:00
Henrik Rydgård
60a966c5ec
PushBuffer added. Thin3d works now on top of GLRenderManager, except framebuffers.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
a3bcd91a31
Fix clears and textures. Things still broken due to memory overwrites.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e1bb4441d8
First garbage graphics output!
2018-01-27 15:10:17 +01:00
Henrik Rydgård
b8e4ae08a7
Even more gl-render-manager
2018-01-27 15:10:17 +01:00
Henrik Rydgård
dd91cb0f8e
Begin implementing GLQueueRunner and GLRenderManager
2018-01-27 15:10:17 +01:00