Unknown W. Brackets
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063a980094
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softgpu: Round tex coords properly for nearest.
Fixes off-by-one errors in rendering certain textures.
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2015-12-20 17:03:09 -08:00 |
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Unknown W. Brackets
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7a9bdee0a7
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softgpu: Pass in the right value for fog.
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2015-11-25 16:11:53 -08:00 |
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Unknown W. Brackets
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7bfe100b0f
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Fix some unused variable warnings.
The CheckAlpha one looks like it will matter.
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2015-11-25 16:11:53 -08:00 |
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Unknown W. Brackets
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c90559262b
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Software: clamp inverse factors to zero.
Just to make sure we don't end up with negative factors when
adding/subtracting/etc.
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2015-11-19 06:48:37 -08:00 |
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Unknown W. Brackets
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c22953a4b9
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Treat invalid blend factors as fixed consistently.
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2015-11-19 06:48:06 -08:00 |
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Henrik Rydgard
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f77a2494ad
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DrawTriangleSlice lambda: Capture parameters by reference, not copy, to avoid alignment issues.
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2015-09-06 19:32:16 +02:00 |
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Henrik Rydgard
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f356b0c644
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Minor swrast opt
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2015-06-11 20:23:53 +02:00 |
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Henrik Rydgard
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842817c91d
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Add fog support to software rasterizer (as if it wasn't slow enough already)
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2015-06-11 16:01:17 +02:00 |
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Henrik Rydgard
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7e2f37abc1
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Update native with profiler fix. Profile the SW rast a little.
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2015-06-11 12:44:45 +02:00 |
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Henrik Rydgard
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db110d60a1
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Rename some colorconv functions
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2015-04-08 23:01:17 +02:00 |
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Henrik Rydgard
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4621586342
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Move simple conversion functions out of the ColorConv header.
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2015-04-08 22:52:49 +02:00 |
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Henrik Rydgard
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31961eace9
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Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp.
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2015-04-08 22:52:46 +02:00 |
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Peter Tissen
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3ada988740
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capture by value, since the dispatch seems asynchronous
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2015-03-06 22:10:10 +01:00 |
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Peter Tissen
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f5795a68a7
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Make compilable under VS2015
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2015-03-06 21:09:45 +01:00 |
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Henrik Rydgard
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cae58cafee
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5 , reversing
changes made to 41001637ce .
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2015-01-22 19:53:32 +01:00 |
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Henrik Rydgard
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2623a48b4a
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Centralize color conversion functions in Common/ColorConv.
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2015-01-20 17:32:54 +01:00 |
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Henrik Rydgard
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53b5d331b4
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Assorted minor optimizations
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2014-11-17 21:21:44 +01:00 |
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Unknown W. Brackets
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eee3ac79f4
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Always clamp in ToRGB[A]?().
Before we only clamped with SSE, better to be consistent. This may also
be slightly faster.
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2014-10-31 09:07:54 -07:00 |
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Henrik Rydgard
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d17aa4738a
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Some more GetPointer cleanup
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2014-10-19 23:19:51 +02:00 |
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Unknown W. Brackets
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f6649794df
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Respect max texture level in GE debugger preview.
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2014-06-15 10:31:16 -07:00 |
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Unknown W. Brackets
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eaf3288304
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
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Sacha
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c745072b55
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Update Symbian to GCC 4.8.3
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2014-06-11 03:10:50 +10:00 |
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Sacha
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fd70cfa149
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Travis: Update to GCC 4.7.3 for Symbian.
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2014-06-09 20:28:26 +10:00 |
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Unknown W. Brackets
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233f13bb8e
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Fix a GetPointer() in softgpu when debugging.
Should just bail without a texture bound.
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2014-05-11 10:58:33 -07:00 |
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Unknown W. Brackets
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22a80fb7be
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softgpu: Avoid multithreading thin polygons.
Small performance improvement (5-6% in some areas.)
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2014-04-13 09:01:14 -07:00 |
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sum2012
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fa1b65fd59
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Avoid unknown get pointer in Rasterizer.cpp
Find in #5350 in softgpu
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2014-04-13 06:45:46 +08:00 |
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Henrik Rydgard
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0b673719c2
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Crashfix for software renderer in 32-bit (SSE misalignment)
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2014-03-22 00:12:21 +01:00 |
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Unknown W. Brackets
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1ce6bf399a
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Buildfix for 32-bit x86, arg.
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2014-03-17 21:52:45 -07:00 |
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Unknown W. Brackets
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627027307c
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softgpu: Use SSE in ToRGB()/FromRGB() etc.
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2014-03-16 19:21:35 -07:00 |
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Unknown W. Brackets
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07ca96e226
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softgpu: Use SSE in alpha blending.
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2014-03-16 18:57:11 -07:00 |
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Unknown W. Brackets
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601ff10f1e
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softgpu: Use SSE in tex modulation.
Could do others, this seems the most common. Gives a few more percent.
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2014-03-16 18:28:06 -07:00 |
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Unknown W. Brackets
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6ef0aa123f
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softgpu: Use SSE for the secondary color.
It's easy to speed up this code since it's so hot.
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2014-03-16 16:21:12 -07:00 |
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Unknown W. Brackets
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7f3e158a0f
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softgpu: Get all tex samples at the same time.
Kills a bunch of overhead, improving speed more.
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2014-03-16 15:51:47 -07:00 |
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Unknown W. Brackets
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d9e29a2edf
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softgpu: Optimize alpha blending handling.
This alone makes it a good bit faster.
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2014-03-16 15:22:31 -07:00 |
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Unknown W. Brackets
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f21649e563
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softgpu: Minor simplification for alpha blend.
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2014-03-16 15:09:42 -07:00 |
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Unknown W. Brackets
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1ab7325d4a
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softgpu: Use a full Vec4 for the prim color.
Simpler, and slightly faster.
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2014-03-16 15:04:41 -07:00 |
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Unknown W. Brackets
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c3530a6674
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softgpu: Don't multithread small triangles.
It ends up being slower with all the overhead, of course.
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2014-03-16 14:49:49 -07:00 |
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Unknown W. Brackets
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b33d0c4046
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softgpu: Use SSE for texture sampling.
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2014-03-16 14:33:42 -07:00 |
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Unknown W. Brackets
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b357b00ace
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softgpu: Use SSE for through texture coords.
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2014-03-16 14:30:20 -07:00 |
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Unknown W. Brackets
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dd140b73bb
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softgpu: Use SSE for gouraud shading.
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2014-03-16 14:29:22 -07:00 |
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chinhodado
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d110d4e3cf
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change to correct enums
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2014-02-20 21:29:00 -05:00 |
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Unknown W. Brackets
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5a7d400f4b
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softgpu: Fix lines drawn upward or leftward.
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2014-01-19 23:32:53 -08:00 |
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Unknown W. Brackets
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8271ec1a55
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softgpu: Avoid a divide by 0 in line interpolation.
Fixes crash in Persona 2 loading screens.
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2014-01-19 23:32:12 -08:00 |
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Unknown W. Brackets
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74c1b21b59
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softgpu: Don't redraw every pixel of a line 16x.
Fixes the insane slowness when processing lines. Now it's just regular
super slow.
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2014-01-19 23:28:34 -08:00 |
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Unknown W. Brackets
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4bb6a77519
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softgpu: Cleanup DrawPoint a bit.
Mostly in DrawSinglePixel() now.
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2014-01-18 20:50:38 -08:00 |
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Unknown W. Brackets
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8f5fc4f079
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softgpu: Interpolate/texture lines and points.
Also, expand out pixels in lines, it's just too slow otherwise (30%
overhead or so.)
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2014-01-18 20:48:48 -08:00 |
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Unknown W. Brackets
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e216032a8c
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softgpu: Separate out texturing logic.
This way it can be applied to other primitives. But, this will probably
need larger changes to implement mipmapping.
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2014-01-18 20:10:42 -08:00 |
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raven02
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4c25bb0365
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softgpu: Let's try doubling before alpha blend.
Fixes #5122.
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2014-01-18 19:58:28 -08:00 |
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Unknown W. Brackets
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08eecba6ba
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softgpu: Refactor pixel drawing to avoid code dup.
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2014-01-18 19:57:12 -08:00 |
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Unknown W. Brackets
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01090f4ce7
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softgpu: Respect the texture filering option.
Nearest is much faster, so you can force it to nearest for a good boost in
speed.
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2014-01-18 16:39:46 -08:00 |
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