hissingshark
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58b473a64c
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Fix build error
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2019-06-11 12:52:05 +01:00 |
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Unknown W. Brackets
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edbefa8ee2
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SDL: Adjust EGL config choice heuristics.
See #12049:
* Require EGL_WINDOW_BIT more strongly.
* Allow EGL_NON_CONFORMANT_CONFIG (but still not EGL_SLOW_CONFIG.)
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2019-06-10 17:43:16 -07:00 |
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Unknown W. Brackets
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ff9911deb5
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SDL: Fix compile error when not using FBDEV.
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2019-03-23 07:26:47 -07:00 |
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Henrik Rydgård
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d7f3f15b85
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Add missing line to SDL EGL init (no way this path could have worked anywhere?)
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2019-02-27 11:26:31 +01:00 |
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Henrik Rydgård
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e715fe0382
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EGL errors should cause us to bail. Also downweight alpha in the EGL config chooser. See #11839
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2019-02-27 10:33:36 +01:00 |
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Henrik Rydgård
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b8e56b361e
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EGL: Avoid HDR mode. Uses unknownbrackets' changes from #11839.
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2019-02-26 08:57:51 +01:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Unknown W. Brackets
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1b41759051
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SDL: Avoid alpha on Mali/ARM devices using GLES.
See #10534.
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2018-06-16 16:19:17 -07:00 |
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hissingshark
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84273ff5eb
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SDL: Buildfixes for EGL lookup.
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2018-06-16 16:12:43 -07:00 |
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Unknown W. Brackets
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3b8a847654
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SDL: Allow more EGL configs.
This attempts to choose the "best" config using weights.
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2018-06-16 16:12:43 -07:00 |
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Unknown W. Brackets
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9be20323ef
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SDL: Start with window hidden.
This fixes start in fullscreen on Mac. Otherwise, it animates to
fullscreen and back for every GL init attempt.
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2018-06-09 16:57:00 -07:00 |
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Unknown W. Brackets
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a7023ac542
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SDL: Move EGL init code into SDLGLGraphicsContext.
It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
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2018-06-05 23:02:50 -07:00 |
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Unknown W. Brackets
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78a41980df
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SDL: Use fullscreen for mobile/GLES.
Also, allow resize for Vulkan outside mobile.
Thanks go to hissingshark.
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2018-06-05 20:40:58 -07:00 |
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Unknown W. Brackets
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f2a75719d8
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SDL: Properly try multiple GL versions.
Thanks go to hissingshark.
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2018-06-05 20:40:50 -07:00 |
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Henrik Rydgård
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4b4a2a4096
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Buildfixes
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2018-02-25 11:25:16 +01:00 |
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Henrik Rydgård
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99386da01e
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Minor cleanups
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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85446d6c51
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Split the SDL graphics contexts into their own files.
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2018-02-04 13:42:04 +01:00 |
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