Henrik Rydgård
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5d6097d33c
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Add infrastructure for checking for supported DataFormats
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d8dbb8389b
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Make buffer binding more Vulkan/Metal-like
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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8654d42528
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DrawContext API change: introduce TextureDesc
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d2c4cbacad
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Delete unnecessary form of CreateTexture
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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1c337f72bb
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Slightly saner way to choose shaders depending on language. More work needed.
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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c79712d9f9
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Thin3D backends can report which shader languages they support
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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377561865a
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A little more D3D11, BlendFactor
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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1b158c116c
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UI: Fix scissor test issues introduced recently
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2017-01-17 20:26:48 +07:00 |
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Henrik Rydgård
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5af8b152e1
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Further buildfixes
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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674937a520
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Extend some enums with potentially useful values
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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10e4d4db14
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Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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cbf4e5f38c
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Implement colormask
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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2952588a54
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Add a selection of device caps to check for features. Unfinished.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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9f2e83b66c
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Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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8d84fb75c7
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Remove ShaderSet presets
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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1ed7f0d7fd
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More modern way to specify vertex data format (inputlayout)
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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166243e0fd
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Make pipelines bound state
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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4462a8cc99
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Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled).
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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e56f251f74
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Make ShaderSet support more than just fshader/vshader
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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3de4a38527
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More renaming to match
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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cce1ee332b
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More complete DataFormat enum
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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425940b433
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More renaming
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2016-12-27 11:59:07 +01:00 |
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Henrik Rydgård
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c7c541f926
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Add DepthStencilStateDesc
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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b60ad37146
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Remove blend and sampler state presets, they didn't save any code
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2016-12-25 11:37:23 +01:00 |
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Henrik Rydgård
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97d029972e
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Rename SetTextures to BindTextures
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgård
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1c0c755b03
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Extract RasterState from thin3d, for easier d3d11 porting
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgård
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4a3938958c
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Thin3D: Unified DataFormat enum
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgard
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d43b3ef73f
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Minor cleanup in thin3d
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2016-12-22 13:25:42 +01:00 |
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Unknown W. Brackets
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92d930887f
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Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
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2016-09-10 21:58:42 -07:00 |
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Henrik Rydgard
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fa64417917
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Minor warning fixes
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2016-04-10 10:34:39 +02:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgård
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54a37f9bb8
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Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
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2016-03-20 18:06:53 +01:00 |
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Henrik Rydgard
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4c0e6d0138
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Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
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2016-03-17 21:30:16 +01:00 |
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Henrik Rydgard
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d67b148712
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Add math dataconv funcs for packed values.
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2016-03-06 11:33:53 -08:00 |
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Henrik Rydgard
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438c7c1344
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Only show GL extensions in the GL backend.
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2016-03-06 11:06:49 -08:00 |
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Henrik Rydgard
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da1a04be8d
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Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
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2016-02-28 12:39:47 +01:00 |
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Unknown W. Brackets
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f84ebdc3e4
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thin3d: Use floats directly for 4x4 matrices.
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2016-02-13 14:50:06 -08:00 |
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Unknown W. Brackets
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05fee24ccf
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thin3d: Add sampler state selection.
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2016-02-13 14:03:43 -08:00 |
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Unknown W. Brackets
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ac4ee88c73
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thin3d: Clear bound VBOs when not using.
Nothing clears them, so if one draw does, any later UP draws won't work.
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2016-02-13 14:01:57 -08:00 |
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Unknown W. Brackets
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4f1851abc1
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thin3d: Allow setting size in imagedata.
GL should match D3D. Maybe we don't want this, but then we need to change
the API.
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2016-02-13 14:01:56 -08:00 |
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Unknown W. Brackets
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499e95a3b1
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thin3d: Correct indexed drawing.
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2016-02-13 14:01:56 -08:00 |
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Unknown W. Brackets
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43218ea953
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thin3d: Auto gen mips only once per tex.
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2016-01-23 11:22:40 -08:00 |
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Unknown W. Brackets
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5827cab6e5
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thin3d: Enable linear filter after mipmap gen.
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2016-01-23 11:18:18 -08:00 |
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Unknown W. Brackets
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a982438296
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thin3d: Use GL_COLOR_LOGIC_OP.
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2015-12-28 14:13:21 -08:00 |
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