Commit graph

57 commits

Author SHA1 Message Date
Henrik Rydgård
5d6097d33c Add infrastructure for checking for supported DataFormats 2017-01-24 20:59:00 +01:00
Henrik Rydgård
528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård
d8dbb8389b Make buffer binding more Vulkan/Metal-like 2017-01-24 20:59:00 +01:00
Henrik Rydgård
8654d42528 DrawContext API change: introduce TextureDesc 2017-01-24 20:59:00 +01:00
Henrik Rydgård
d2c4cbacad Delete unnecessary form of CreateTexture 2017-01-24 20:58:59 +01:00
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
1c337f72bb Slightly saner way to choose shaders depending on language. More work needed. 2017-01-24 20:58:59 +01:00
Henrik Rydgård
c79712d9f9 Thin3D backends can report which shader languages they support 2017-01-24 20:58:59 +01:00
Henrik Rydgård
377561865a A little more D3D11, BlendFactor 2017-01-24 20:58:59 +01:00
Henrik Rydgård
1b158c116c UI: Fix scissor test issues introduced recently 2017-01-17 20:26:48 +07:00
Henrik Rydgård
5af8b152e1 Further buildfixes 2016-12-27 11:59:12 +01:00
Henrik Rydgård
674937a520 Extend some enums with potentially useful values 2016-12-27 11:59:12 +01:00
Henrik Rydgård
10e4d4db14 Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan. 2016-12-27 11:59:11 +01:00
Henrik Rydgård
cbf4e5f38c Implement colormask 2016-12-27 11:59:11 +01:00
Henrik Rydgård
2952588a54 Add a selection of device caps to check for features. Unfinished. 2016-12-27 11:59:11 +01:00
Henrik Rydgård
9f2e83b66c Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache. 2016-12-27 11:59:11 +01:00
Henrik Rydgård
8d84fb75c7 Remove ShaderSet presets 2016-12-27 11:59:10 +01:00
Henrik Rydgård
1ed7f0d7fd More modern way to specify vertex data format (inputlayout) 2016-12-27 11:59:10 +01:00
Henrik Rydgård
166243e0fd Make pipelines bound state 2016-12-27 11:59:10 +01:00
Henrik Rydgård
4462a8cc99 Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled). 2016-12-27 11:59:10 +01:00
Henrik Rydgård
e56f251f74 Make ShaderSet support more than just fshader/vshader 2016-12-27 11:59:10 +01:00
Henrik Rydgård
3de4a38527 More renaming to match 2016-12-27 11:59:10 +01:00
Henrik Rydgård
cce1ee332b More complete DataFormat enum 2016-12-27 11:59:10 +01:00
Henrik Rydgård
425940b433 More renaming 2016-12-27 11:59:07 +01:00
Henrik Rydgård
c7c541f926 Add DepthStencilStateDesc 2016-12-27 11:59:06 +01:00
Henrik Rydgård
f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård
9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård
463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård
b60ad37146 Remove blend and sampler state presets, they didn't save any code 2016-12-25 11:37:23 +01:00
Henrik Rydgård
97d029972e Rename SetTextures to BindTextures 2016-12-25 11:31:33 +01:00
Henrik Rydgård
1c0c755b03 Extract RasterState from thin3d, for easier d3d11 porting 2016-12-25 11:31:33 +01:00
Henrik Rydgård
4a3938958c Thin3D: Unified DataFormat enum 2016-12-25 11:31:33 +01:00
Henrik Rydgard
d43b3ef73f Minor cleanup in thin3d 2016-12-22 13:25:42 +01:00
Unknown W. Brackets
92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Henrik Rydgard
fa64417917 Minor warning fixes 2016-04-10 10:34:39 +02:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard
4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard
d67b148712 Add math dataconv funcs for packed values. 2016-03-06 11:33:53 -08:00
Henrik Rydgard
438c7c1344 Only show GL extensions in the GL backend. 2016-03-06 11:06:49 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
f84ebdc3e4 thin3d: Use floats directly for 4x4 matrices. 2016-02-13 14:50:06 -08:00
Unknown W. Brackets
05fee24ccf thin3d: Add sampler state selection. 2016-02-13 14:03:43 -08:00
Unknown W. Brackets
ac4ee88c73 thin3d: Clear bound VBOs when not using.
Nothing clears them, so if one draw does, any later UP draws won't work.
2016-02-13 14:01:57 -08:00
Unknown W. Brackets
4f1851abc1 thin3d: Allow setting size in imagedata.
GL should match D3D.  Maybe we don't want this, but then we need to change
the API.
2016-02-13 14:01:56 -08:00
Unknown W. Brackets
499e95a3b1 thin3d: Correct indexed drawing. 2016-02-13 14:01:56 -08:00
Unknown W. Brackets
43218ea953 thin3d: Auto gen mips only once per tex. 2016-01-23 11:22:40 -08:00
Unknown W. Brackets
5827cab6e5 thin3d: Enable linear filter after mipmap gen. 2016-01-23 11:18:18 -08:00
Unknown W. Brackets
a982438296 thin3d: Use GL_COLOR_LOGIC_OP. 2015-12-28 14:13:21 -08:00