Henrik Rydgard
|
32728553bd
|
Further steps towards Vulkan framebuffer support
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
1b05a54800
|
Remove the Mipmap setting. One step forward for #8171
|
2017-05-26 10:21:20 +02:00 |
|
Unknown W. Brackets
|
c4d1863ded
|
GPU: Consistently bias const mip levels.
Since SLOPE is just a more complicated CONST, we can treat them the same.
|
2017-05-12 20:30:47 -07:00 |
|
Henrik Rydgård
|
5a8e9c4f71
|
Port some accessors over from #9255 to be able to catch these changes and dirty state later.
|
2017-04-03 17:04:58 +02:00 |
|
Henrik Rydgard
|
97058b4db7
|
Apply the D3D11 loco roco fix identically to the other backends
To make centralization easier, and this should be a problem for the
other backends as well.
|
2017-04-01 21:17:58 +02:00 |
|
Unknown W. Brackets
|
7fb7a4877d
|
Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
|
2017-03-25 11:42:24 -07:00 |
|
Henrik Rydgard
|
b0bd7e3c6f
|
Minor changes for compatibility with VS2017
|
2017-03-12 17:33:00 +01:00 |
|
Henrik Rydgard
|
5d4700ae7e
|
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
|
2017-03-03 14:18:40 +01:00 |
|
Henrik Rydgard
|
8eb668ea59
|
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
|
2017-02-23 20:40:53 +01:00 |
|
Henrik Rydgard
|
900539e200
|
Fix #9340 (touch controls not always getting repositioned correctly)
|
2017-02-23 09:31:45 +01:00 |
|
Henrik Rydgard
|
f24b1495ba
|
Assorted texture format cleanup, prep for supporting D3D11 on Win7
|
2017-02-22 16:23:04 +01:00 |
|
Henrik Rydgard
|
f772066c54
|
Remove some unnecessary error handling paths
|
2017-02-21 11:29:51 +01:00 |
|
Henrik Rydgard
|
ca9050af12
|
These should be deleted too.
|
2017-02-20 00:36:37 +01:00 |
|
Henrik Rydgard
|
4c897ff853
|
Forgot to delete CheckFullHash duplicates
|
2017-02-20 00:21:54 +01:00 |
|
Henrik Rydgard
|
4652c6af28
|
Some member variable renaming to match the convention
|
2017-02-20 00:19:58 +01:00 |
|
Henrik Rydgard
|
f753573332
|
Unify HandleTextureChange
|
2017-02-20 00:13:21 +01:00 |
|
Henrik Rydgard
|
f15e25c4b5
|
Centralize SetTexture
|
2017-02-20 00:05:23 +01:00 |
|
Henrik Rydgard
|
aae2030a14
|
Unify Decimate()
|
2017-02-19 23:39:35 +01:00 |
|
Henrik Rydgard
|
d9c20fbaff
|
Unify ApplyTexture
|
2017-02-19 23:25:09 +01:00 |
|
Henrik Rydgard
|
7890b61cc5
|
More work towards unifying ApplyTexture
|
2017-02-19 23:19:55 +01:00 |
|
Henrik Rydgard
|
f839f1944e
|
Work towards unifying ApplyTexture
|
2017-02-19 23:07:00 +01:00 |
|
Henrik Rydgard
|
665ffe34ab
|
Centralize DeleteTexture
|
2017-02-19 22:50:04 +01:00 |
|
Henrik Rydgard
|
dbafc6ef95
|
Centralize Texcache::Clear
|
2017-02-19 22:31:07 +01:00 |
|
Henrik Rydgard
|
4364569cf4
|
Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying.
|
2017-02-19 18:53:30 +01:00 |
|
xebra
|
e2f9dc8f28
|
Add support compat to fake mipmap hacks.
|
2017-02-15 01:02:51 +09:00 |
|
xebra
|
945e603072
|
Fix fake mipmap issue related #5350
|
2017-02-15 01:02:50 +09:00 |
|
Henrik Rydgard
|
ba95e0f4d9
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
|
Henrik Rydgard
|
9f00b355ca
|
Unify DownloadFramebufferForClut
|
2017-02-08 15:58:46 +01:00 |
|
Henrik Rydgard
|
454f2cf4bf
|
Unify "SetOffsetTexture"
|
2017-02-08 15:48:36 +01:00 |
|
Henrik Rydgard
|
346b9d0c51
|
Texcache: Unify SetTextureFramebuffer
|
2017-02-08 15:44:01 +01:00 |
|
Henrik Rydgard
|
096018a163
|
Texcache: Unify AttachFramebuffer, misc
|
2017-02-08 15:37:40 +01:00 |
|
Henrik Rydgard
|
3b18f4452f
|
TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
|
2017-02-08 15:24:33 +01:00 |
|
Henrik Rydgard
|
29b30c197b
|
Unify CheckFullHash
|
2017-02-08 15:24:27 +01:00 |
|
Henrik Rydgard
|
f1c96c056d
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
d05ef4a859
|
Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
|
2017-02-05 19:51:50 +01:00 |
|
Henrik Rydgard
|
e4cb44c243
|
Merge the texture flags into the dirty flags
|
2017-01-24 18:12:20 +01:00 |
|
Julian
|
c92ec20811
|
Fixed Inconsistent texture filtering in Disgaea 2 #4235
|
2016-12-16 22:53:55 +02:00 |
|
Unknown W. Brackets
|
a6ff7c6711
|
Vulkan: Setup texture/sampler cache for restore.
|
2016-10-09 11:28:11 -07:00 |
|
Unknown W. Brackets
|
f0ed9a9915
|
Vulkan: Correct CheckAlpha on scaled textures.
|
2016-06-25 09:10:55 -07:00 |
|
Unknown W. Brackets
|
4c94cd764d
|
Scale directly into the buffer if possible.
This will be possible in the majority of cases, and avoid an extra copy.
A small cost compared to scaling, but even so.
|
2016-06-25 08:40:45 -07:00 |
|
Unknown W. Brackets
|
5962093ef5
|
Centralize the majority of texture decode.
|
2016-06-19 08:05:54 -07:00 |
|
Unknown W. Brackets
|
339f065a5c
|
Centralize texture deindexing more.
|
2016-06-19 07:14:31 -07:00 |
|
Unknown W. Brackets
|
fc77e2f8fc
|
Flag replaced/scaled textures so we don't reuse.
Otherwise, we may try to use the replaceImages path, and end up with a
small updated texture in the top left of a large replaced texture.
|
2016-06-06 19:35:58 -07:00 |
|
Unknown W. Brackets
|
a1fbcc3d93
|
Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
|
2016-05-27 22:05:30 -07:00 |
|
Unknown W. Brackets
|
f168978d3e
|
Properly set w/h on first use of a render-to-tex.
We were getting the wrong w/h when it wasn't in the texture cache already.
|
2016-05-21 17:53:42 -07:00 |
|
Unknown W. Brackets
|
2d53eb5456
|
Ensure we don't try to hash framebuffers.
Let's keep when we do things consistent: measure alpha on apply always.
|
2016-05-21 15:40:58 -07:00 |
|
Henrik Rydgard
|
51bcb02921
|
Minor vulkan updates to match the latest SDK/validator
|
2016-05-14 16:29:40 +02:00 |
|
Henrik Rydgård
|
2c84411426
|
Merge pull request #8720 from unknownbrackets/tex-range
Move texture decode/hash to after vertex decode
|
2016-05-07 22:15:19 +02:00 |
|
Henrik Rydgård
|
98f2ceed59
|
Merge pull request #8723 from unknownbrackets/tex-replace
Avoid scheduling a rescale when scaling is off for the texture
|
2016-05-07 09:37:42 +02:00 |
|
Unknown W. Brackets
|
4b89f44d1c
|
Avoid scheduling a rescale when scaling is off.
This happens for PPGe and kernel textures, and replacements. Before, we
would continually reload, trying to scale, but each time decide not to
scale.
|
2016-05-06 19:58:01 -07:00 |
|