Commit graph

111 commits

Author SHA1 Message Date
Unknown W. Brackets
5f9dfeea86 Windows: Reduce focus juggling on game start.
Previously, we would activate the debugger (if enabled), and then
reactivate the main window.  This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets
2c165c9b6d Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
ef24aa69a6 Debugger: Populate funcs if disassembly open early. 2021-02-06 10:20:23 -08:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
84b36d6e61 Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened. 2020-09-24 00:32:52 +02:00
Henrik Rydgård
6ac9dfe6b5 Windows debugger: Clean out old remains of multi-cpu support 2020-09-24 00:32:52 +02:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Unknown W. Brackets
4c29697120 Debugger: Avoid symbol map if deleted.
This isn't perfectly safe, but if the game quits very quickly, it's
possible for the symbol map to get deleted.
2020-05-23 10:26:47 -07:00
Unknown W. Brackets
265611cff5 Debugger: Use Break instead of Stop.
It does not stop emulation.
2018-06-23 10:54:40 -07:00
Unknown W. Brackets
0d4bd341e9 Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.

This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
eb4b59b530 arm64jit: Enable breakpoints.
Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
Henrik Rydgard
b998131581 Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Henrik Rydgard
d746d219e1 Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
Henrik Rydgard
6cc7a85cde Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
Unknown W. Brackets
e7aabc8f53 Avoid a hang on step out with no threads. 2015-01-17 18:43:02 -08:00
Henrik Rydgard
f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Unknown W. Brackets
32cc6bc845 Disable the PC/LR buttons outside a game.
They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Henrik Rydgard
6ec74ef99e Be consistent about how we read and update the UI state variable 2014-06-22 09:57:01 +02:00
Kingcom
6256f64507 Display label name in status bar 2014-03-31 17:00:48 +02:00
Unknown W. Brackets
f6abfb9444 Fix hang if you use disasm goto outside game. 2014-02-20 01:02:39 -08:00
Unknown W. Brackets
f62eb4848d Add a few more safety checks for SendMessage().
Broadcasting is bad.
2014-02-17 21:08:34 -08:00
Unknown W. Brackets
ec34c31416 Initialize the status bar earlier.
We try to set its text sometimes before creating it, which can cause a
random hang.  It could also maybe be causing the window titles to be
blanked out.
2014-02-17 20:52:38 -08:00
Unknown W. Brackets
8f09a341df Fix a few leaks in the Windows UI code. 2014-02-14 21:08:24 -08:00
Kingcom
880be6d41d Module list in Windows debugger 2014-01-27 00:35:16 +01:00
Unknown W. Brackets
0fa371ccbf windows: Check PSP_IsInited() in more places.
This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Kingcom
b6404728ec Jump to function on pressing return in the function list 2014-01-12 01:12:35 +01:00
The Dax
52aa7ee9cf Only set the dialog text if the virtual PSP is inited, as well. 2014-01-02 16:49:26 -05:00
The Dax
db4abcd0c5 Don't crash when the virtual PSP isn't inited. 2014-01-02 14:55:09 -05:00
Unknown W. Brackets
db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Unknown W. Brackets
dd2e996838 Fix some type comparison warnings. 2013-12-01 11:21:16 -08:00
Kingcom
cca750aab5 Fix invalid memory access on start, remove combo box code from symbol map 2013-11-28 10:49:02 +01:00
Kingcom
5844d0107b Rewrite SymbolTable 2013-11-27 13:33:30 +01:00
Kingcom
8146e7bfb0 Fix stepping 2013-11-25 19:51:16 +01:00
Kingcom
ee553afebc Reset cycle counter when stepping out 2013-11-08 17:41:50 +01:00
Kingcom
5bb7ac8b7e Various debug ui fixes and enhancements 2013-10-30 12:12:33 +01:00
Kingcom
4abda21699 Fix messed up logic 2013-10-19 02:45:58 +02:00
Kingcom
8f698d552b Handle it for step into too 2013-10-19 02:28:49 +02:00
Kingcom
9af9577ad9 Add smoother disassembly scrolling for step over 2013-10-19 01:19:39 +02:00
Kingcom
ef1e34bffd Only display full disassembly lines 2013-10-19 00:58:42 +02:00
Kingcom
2dfa63bb1c Add config setting 2013-09-30 21:42:05 +02:00
Kingcom
a5ae03cae1 -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom
f41e5a3867 -use TabControl for bottom tabs
-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Kingcom
d4b05f1763 Better disassembly resizing 2013-09-29 17:30:37 +02:00
Kingcom
c800b0055d Update CtrlStackTraceView 2013-09-29 11:28:16 +02:00
Kingcom
ed9c72e8eb Update CtrlBreakpointList 2013-09-29 11:19:13 +02:00
Kingcom
9e2866d618 Update CtrlThreadList 2013-09-29 10:50:18 +02:00
Kingcom
513223ea4f -Step through display list with F10/F11
-accelerator changes
2013-09-28 14:34:08 +02:00
Kingcom
d56ade56ae -don't use typedefs
-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00