Unknown W. Brackets
5f9dfeea86
Windows: Reduce focus juggling on game start.
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Previously, we would activate the debugger (if enabled), and then
reactivate the main window. This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
2c165c9b6d
Windows: Fix improper case or missing includes.
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As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
ef24aa69a6
Debugger: Populate funcs if disassembly open early.
2021-02-06 10:20:23 -08:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
84b36d6e61
Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened.
2020-09-24 00:32:52 +02:00
Henrik Rydgård
6ac9dfe6b5
Windows debugger: Clean out old remains of multi-cpu support
2020-09-24 00:32:52 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Unknown W. Brackets
4c29697120
Debugger: Avoid symbol map if deleted.
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This isn't perfectly safe, but if the game quits very quickly, it's
possible for the symbol map to get deleted.
2020-05-23 10:26:47 -07:00
Unknown W. Brackets
265611cff5
Debugger: Use Break instead of Stop.
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It does not stop emulation.
2018-06-23 10:54:40 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
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It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
eb4b59b530
arm64jit: Enable breakpoints.
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Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
Henrik Rydgard
b998131581
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Henrik Rydgard
d746d219e1
Delete some outdated xp theme stuff
2015-09-20 21:01:19 +02:00
Henrik Rydgard
6cc7a85cde
Rename WndMainWindow to MainWindow
2015-09-19 13:14:05 +02:00
Unknown W. Brackets
e7aabc8f53
Avoid a hang on step out with no threads.
2015-01-17 18:43:02 -08:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Unknown W. Brackets
32cc6bc845
Disable the PC/LR buttons outside a game.
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They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Henrik Rydgard
6ec74ef99e
Be consistent about how we read and update the UI state variable
2014-06-22 09:57:01 +02:00
Kingcom
6256f64507
Display label name in status bar
2014-03-31 17:00:48 +02:00
Unknown W. Brackets
f6abfb9444
Fix hang if you use disasm goto outside game.
2014-02-20 01:02:39 -08:00
Unknown W. Brackets
f62eb4848d
Add a few more safety checks for SendMessage().
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Broadcasting is bad.
2014-02-17 21:08:34 -08:00
Unknown W. Brackets
ec34c31416
Initialize the status bar earlier.
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We try to set its text sometimes before creating it, which can cause a
random hang. It could also maybe be causing the window titles to be
blanked out.
2014-02-17 20:52:38 -08:00
Unknown W. Brackets
8f09a341df
Fix a few leaks in the Windows UI code.
2014-02-14 21:08:24 -08:00
Kingcom
880be6d41d
Module list in Windows debugger
2014-01-27 00:35:16 +01:00
Unknown W. Brackets
0fa371ccbf
windows: Check PSP_IsInited() in more places.
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This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Kingcom
b6404728ec
Jump to function on pressing return in the function list
2014-01-12 01:12:35 +01:00
The Dax
52aa7ee9cf
Only set the dialog text if the virtual PSP is inited, as well.
2014-01-02 16:49:26 -05:00
The Dax
db4abcd0c5
Don't crash when the virtual PSP isn't inited.
2014-01-02 14:55:09 -05:00
Unknown W. Brackets
db77dcd149
Fix some includes on Windows/etc.
2013-12-29 15:59:36 -08:00
Unknown W. Brackets
dd2e996838
Fix some type comparison warnings.
2013-12-01 11:21:16 -08:00
Kingcom
cca750aab5
Fix invalid memory access on start, remove combo box code from symbol map
2013-11-28 10:49:02 +01:00
Kingcom
5844d0107b
Rewrite SymbolTable
2013-11-27 13:33:30 +01:00
Kingcom
8146e7bfb0
Fix stepping
2013-11-25 19:51:16 +01:00
Kingcom
ee553afebc
Reset cycle counter when stepping out
2013-11-08 17:41:50 +01:00
Kingcom
5bb7ac8b7e
Various debug ui fixes and enhancements
2013-10-30 12:12:33 +01:00
Kingcom
4abda21699
Fix messed up logic
2013-10-19 02:45:58 +02:00
Kingcom
8f698d552b
Handle it for step into too
2013-10-19 02:28:49 +02:00
Kingcom
9af9577ad9
Add smoother disassembly scrolling for step over
2013-10-19 01:19:39 +02:00
Kingcom
ef1e34bffd
Only display full disassembly lines
2013-10-19 00:58:42 +02:00
Kingcom
2dfa63bb1c
Add config setting
2013-09-30 21:42:05 +02:00
Kingcom
a5ae03cae1
-use tab control class for left tabs
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-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom
f41e5a3867
-use TabControl for bottom tabs
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-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Kingcom
d4b05f1763
Better disassembly resizing
2013-09-29 17:30:37 +02:00
Kingcom
c800b0055d
Update CtrlStackTraceView
2013-09-29 11:28:16 +02:00
Kingcom
ed9c72e8eb
Update CtrlBreakpointList
2013-09-29 11:19:13 +02:00
Kingcom
9e2866d618
Update CtrlThreadList
2013-09-29 10:50:18 +02:00
Kingcom
513223ea4f
-Step through display list with F10/F11
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-accelerator changes
2013-09-28 14:34:08 +02:00
Kingcom
d56ade56ae
-don't use typedefs
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-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00