Unknown W. Brackets
989f19f83f
UI: Respect the pause button display setting.
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As of 22782b6
, the setting stopped working. It can be useful for Windows
touch devices. Fixes #9609 .
2017-04-12 22:09:05 -07:00
Unknown W. Brackets
e59ebf8ad9
Windows: Add option to browse for bg image.
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And also to clear the image.
2017-04-02 10:50:09 -07:00
Henrik Rydgard
7230a8b427
Remove the "Disable alpha test" setting. It breaks too many things.
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The performance benefits in a few games on older hardware are not worth it.
We are able to automatically remove redundant alpha test in many cases now.
2017-04-01 11:36:35 +02:00
LunaMoo
d3bfb5cbbc
Refresh bloomHackEnable_ also on resolution change.
2017-03-29 17:57:50 +02:00
xebra
a7c3b2f599
Add warning "experimental" to hardware tessellation because may cause crash with GLES.
2017-03-28 19:51:25 +09:00
xebra
73a898df2a
GLES:Fix again compatibility for instanced rendering.
2017-03-28 19:49:37 +09:00
xebra
04e1e1a460
GLES:Fix compatibility checks for instanced rendering.
2017-03-26 19:00:20 +09:00
Unknown W. Brackets
1fdf7c5373
UI: Skip game bg lookup without game.
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This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets
01703f7ffc
Core: Add UI option to enable frame drop logging.
2017-03-23 19:27:16 -07:00
Henrik Rydgard
35e2a5a7d1
Allow text input on some more platform in settings. See #9421
2017-03-22 21:50:42 +01:00
Henrik Rydgård
41a3370035
Merge pull request #9476 from unknownbrackets/ui-transform
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UI: Make popups transition their button
2017-03-22 14:38:37 +01:00
Unknown W. Brackets
52bcd78301
UI: Put developer tools Back in a standard place.
2017-03-21 23:59:59 -07:00
Unknown W. Brackets
07d2b4fb46
UI: Make popups transition their button.
2017-03-21 18:45:49 -07:00
Unknown W. Brackets
cbee412de4
UI: Make some tips less technical and simpler.
2017-03-21 18:01:00 -07:00
Henrik Rydgård
b4fa8ae82b
Remove one tip, correct another.
2017-03-21 14:02:41 +01:00
Henrik Rydgård
70e6732430
Merge pull request #9470 from zminhquanz/master
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Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz
ea0aab9340
Add warning simulate block transfer , setting info
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Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård
17a250df7a
Always trigger gpu->Resized when exiting GameSettingsScreen.
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Strangely, this does NOT help #9438 .
2017-03-17 10:27:49 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
xebra
b9a9a509ae
GLES:Remove texture_half_float extension.
2017-03-13 01:02:05 +09:00
xebra
7364dbea3b
[spline/bezier]Implement hardware tessellation on D3D11.
2017-03-04 22:53:40 +09:00
xebra
f0606bd1c9
Fix the mistake at resolving conflicts.
2017-02-25 20:01:56 +09:00
xebra
257ca93d69
[spline/bezier]Oops, forgot.
2017-02-25 19:28:14 +09:00
xebra
7b72f87308
[spline/bezier]Add support for unsupported device about HW tess.
2017-02-25 19:28:13 +09:00
Henrik Rydgard
03dab0fdbd
More UWP prep
2017-02-25 09:57:22 +01:00
Henrik Rydgard
fa80cfa4aa
Additional UWP preparations
2017-02-25 09:57:14 +01:00
Henrik Rydgard
acde17e3ce
Improvements to D3D11 detection and error handling.
2017-02-23 10:40:55 +01:00
Henrik Rydgard
85ce4ac219
Show the D3D11 choice on Windows Vista+ instead of Windows 8+.
2017-02-23 09:52:45 +01:00
Henrik Rydgard
b35493c726
Fix minor issue in gamesettings
2017-02-19 11:09:28 +01:00
Henrik Rydgard
d41a7083fb
Remove "Experimental" tag from D3D11
2017-02-18 02:13:52 +01:00
Henrik Rydgard
b5034c4e00
Hide the D3D11 backend if Windows version is older than Win8
2017-02-14 10:33:42 +01:00
Henrik Rydgard
5ee3b534ed
More D3D11 improvements
2017-02-10 10:26:18 +01:00
Henrik Rydgard
02e7d371bd
Enable selecting D3D11 on Windows
2017-02-08 17:35:53 +01:00
xebra
bab28df768
Fix supporting gl_InstanceID with GameSettingsScreen.
2017-02-01 22:12:54 +09:00
xebra
918bee8801
Add support OES_texture_half_float.
2017-02-01 14:37:03 +09:00
xebra
6adddbbd38
[spline/bezier]Turn off Hardware Tessellation if device is unsupported.
2017-01-31 23:37:07 +09:00
Henrik Rydgard
245e3b9bd1
Increase alt speed max% to 1000
2017-01-28 22:34:10 +01:00
Henrik Rydgard
d9acd27126
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
xebra
2e7f2998c7
Exclusion control for options between spline/bezier quality and hardware tessellation.
2017-01-23 14:12:03 +01:00
xebra
192d8f3601
[spline/bezier]Add an option for hardware tessellation.
2017-01-23 14:12:02 +01:00
Henrik Rydgård
941d128248
Sneak in a minor game settings fix
2017-01-17 18:55:48 +07:00
Henrik Rydgård
b4d1e34585
Fix #9211 (Typo)
2017-01-16 19:57:09 +07:00
Henrik Rydgard
9d7983eee8
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
2016-12-20 13:27:44 +01:00
zminhquanz
8ac9eca697
Oops , Vertex decoder JIT is enabled by default
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So i'm revert this code
2016-12-15 16:33:54 +07:00
zminhquanz
56c19e3ce2
Fixed , add setting info and reintroduce Vertex Decoder JIT
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Something wrong when i see texture coordspeedhack not disable when
enable software rendering
And i test vertex decoder JIT , i think it's not buggy ( avoid ) , it's
improve performance on heavy game ( GOW )
2016-12-14 23:20:37 +07:00
Henrik Rydgard
8594e449a2
Only show the option on Android
2016-12-01 21:40:44 +01:00
Henrik Rydgard
dee686b9d4
Add a setting to make the audio buffer sizes bluetooth-friendly on Android.
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Replaces #8846
2016-12-01 21:36:44 +01:00
Florent Castelli
94d57f4573
maemo: Remove!
2016-10-12 13:13:09 +02:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
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android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00