Commit graph

562 commits

Author SHA1 Message Date
Unknown W. Brackets
989f19f83f UI: Respect the pause button display setting.
As of 22782b6, the setting stopped working.  It can be useful for Windows
touch devices.  Fixes #9609.
2017-04-12 22:09:05 -07:00
Unknown W. Brackets
e59ebf8ad9 Windows: Add option to browse for bg image.
And also to clear the image.
2017-04-02 10:50:09 -07:00
Henrik Rydgard
7230a8b427 Remove the "Disable alpha test" setting. It breaks too many things.
The  performance benefits in a few games on older hardware are not worth it.
We are able to automatically remove redundant alpha test in many cases now.
2017-04-01 11:36:35 +02:00
LunaMoo
d3bfb5cbbc Refresh bloomHackEnable_ also on resolution change. 2017-03-29 17:57:50 +02:00
xebra
a7c3b2f599 Add warning "experimental" to hardware tessellation because may cause crash with GLES. 2017-03-28 19:51:25 +09:00
xebra
73a898df2a GLES:Fix again compatibility for instanced rendering. 2017-03-28 19:49:37 +09:00
xebra
04e1e1a460 GLES:Fix compatibility checks for instanced rendering. 2017-03-26 19:00:20 +09:00
Unknown W. Brackets
1fdf7c5373 UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets
01703f7ffc Core: Add UI option to enable frame drop logging. 2017-03-23 19:27:16 -07:00
Henrik Rydgard
35e2a5a7d1 Allow text input on some more platform in settings. See #9421 2017-03-22 21:50:42 +01:00
Henrik Rydgård
41a3370035 Merge pull request #9476 from unknownbrackets/ui-transform
UI: Make popups transition their button
2017-03-22 14:38:37 +01:00
Unknown W. Brackets
52bcd78301 UI: Put developer tools Back in a standard place. 2017-03-21 23:59:59 -07:00
Unknown W. Brackets
07d2b4fb46 UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
Unknown W. Brackets
cbee412de4 UI: Make some tips less technical and simpler. 2017-03-21 18:01:00 -07:00
Henrik Rydgård
b4fa8ae82b Remove one tip, correct another. 2017-03-21 14:02:41 +01:00
Henrik Rydgård
70e6732430 Merge pull request #9470 from zminhquanz/master
Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz
ea0aab9340 Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård
17a250df7a Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
2017-03-17 10:27:49 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
xebra
b9a9a509ae GLES:Remove texture_half_float extension. 2017-03-13 01:02:05 +09:00
xebra
7364dbea3b [spline/bezier]Implement hardware tessellation on D3D11. 2017-03-04 22:53:40 +09:00
xebra
f0606bd1c9 Fix the mistake at resolving conflicts. 2017-02-25 20:01:56 +09:00
xebra
257ca93d69 [spline/bezier]Oops, forgot. 2017-02-25 19:28:14 +09:00
xebra
7b72f87308 [spline/bezier]Add support for unsupported device about HW tess. 2017-02-25 19:28:13 +09:00
Henrik Rydgard
03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard
fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
Henrik Rydgard
acde17e3ce Improvements to D3D11 detection and error handling. 2017-02-23 10:40:55 +01:00
Henrik Rydgard
85ce4ac219 Show the D3D11 choice on Windows Vista+ instead of Windows 8+. 2017-02-23 09:52:45 +01:00
Henrik Rydgard
b35493c726 Fix minor issue in gamesettings 2017-02-19 11:09:28 +01:00
Henrik Rydgard
d41a7083fb Remove "Experimental" tag from D3D11 2017-02-18 02:13:52 +01:00
Henrik Rydgard
b5034c4e00 Hide the D3D11 backend if Windows version is older than Win8 2017-02-14 10:33:42 +01:00
Henrik Rydgard
5ee3b534ed More D3D11 improvements 2017-02-10 10:26:18 +01:00
Henrik Rydgard
02e7d371bd Enable selecting D3D11 on Windows 2017-02-08 17:35:53 +01:00
xebra
bab28df768 Fix supporting gl_InstanceID with GameSettingsScreen. 2017-02-01 22:12:54 +09:00
xebra
918bee8801 Add support OES_texture_half_float. 2017-02-01 14:37:03 +09:00
xebra
6adddbbd38 [spline/bezier]Turn off Hardware Tessellation if device is unsupported. 2017-01-31 23:37:07 +09:00
Henrik Rydgard
245e3b9bd1 Increase alt speed max% to 1000 2017-01-28 22:34:10 +01:00
Henrik Rydgard
d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
xebra
2e7f2998c7 Exclusion control for options between spline/bezier quality and hardware tessellation. 2017-01-23 14:12:03 +01:00
xebra
192d8f3601 [spline/bezier]Add an option for hardware tessellation. 2017-01-23 14:12:02 +01:00
Henrik Rydgård
941d128248 Sneak in a minor game settings fix 2017-01-17 18:55:48 +07:00
Henrik Rydgård
b4d1e34585 Fix #9211 (Typo) 2017-01-16 19:57:09 +07:00
Henrik Rydgard
9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
zminhquanz
8ac9eca697 Oops , Vertex decoder JIT is enabled by default
So i'm revert this code
2016-12-15 16:33:54 +07:00
zminhquanz
56c19e3ce2 Fixed , add setting info and reintroduce Vertex Decoder JIT
Something wrong when i see texture coordspeedhack not disable when
enable software rendering
And i test vertex decoder JIT , i think it's not buggy ( avoid ) , it's
improve performance on heavy game ( GOW )
2016-12-14 23:20:37 +07:00
Henrik Rydgard
8594e449a2 Only show the option on Android 2016-12-01 21:40:44 +01:00
Henrik Rydgard
dee686b9d4 Add a setting to make the audio buffer sizes bluetooth-friendly on Android.
Replaces #8846
2016-12-01 21:36:44 +01:00
Florent Castelli
94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Henrik Rydgård
705627d6d3 Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00