Unknown W. Brackets
0d828554bc
Add a wait type for modules to handle return right.
2013-05-26 10:54:11 -07:00
Unknown W. Brackets
c34854ead3
Use a custom RA for module funcs. Not used yet.
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But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets
a779645152
Wrap sceKernelGetThreadExitStatus().
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So it's usable internally too.
2013-05-26 10:17:59 -07:00
Unknown W. Brackets
e6795b1a41
Initial attempt at a suspend/resume thread impl.
2013-05-26 01:01:29 -07:00
Unknown W. Brackets
084ad5aa53
Wrap the sleep/wakeup HLE funcs.
2013-05-25 20:43:19 -07:00
Unknown W. Brackets
0fb5877d75
Implement sceKernelExtendThreadStack().
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Fixes #1833 . Implemented using fake nids instead of callbacks since
it's simpler to get them (and waits and recursion) right.
2013-05-18 20:21:28 -07:00
nachume
2181b76c42
ISO that replaced EBOOT.BIN is playable.
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implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00
Unknown W. Brackets
d131588a6d
Validate sceKernelStartThread() args better.
2013-04-28 00:34:49 -07:00
JimLee168
3ce26e03df
Add part sceKernelExtendThreadStack content
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Fixes NPJH50624
2013-04-19 22:22:35 +08:00
Unknown W. Brackets
efd71e2444
Make sceKernelNotifyCallback() error if invalid cb.
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Which makes Numblast clearly happy.
2013-04-14 23:45:46 -07:00
Henrik Rydgård
b5b13c6ab5
Merge pull request #1251 from unknownbrackets/module-minor
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Cleanup sceKernelGetModuleIdByAddress()
2013-04-11 00:45:42 -07:00
Unknown W. Brackets
5aceceecd3
Remove global module id var hacks.
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Nothing needs them anymore.
2013-04-10 21:16:31 -07:00
Unknown W. Brackets
1f1560a9d6
Don't mark sceKernelExitThread() as an error.
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Also, add some reporting and make the sceKernelCreateThread log message
shorter.
2013-04-09 23:23:10 -07:00
Unknown W. Brackets
5e14cab945
Don't save vregs for threads that don't use them.
2013-04-07 11:47:00 -07:00
Unknown W. Brackets
65ac7389d7
Don't get stuck on idle when interrupts run.
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This was happening when the dispatch thread was disabled.
2013-04-06 17:04:20 -07:00
Unknown W. Brackets
fb26941a27
Implement sceGeListSync().
2013-04-06 02:30:38 -07:00
Unknown W. Brackets
c57954a72e
Implement sceGeDrawSync().
2013-04-06 02:30:37 -07:00
Unknown W. Brackets
fe60677f75
Make mutexes handle callbacks better + before.
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Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.
Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
eace0e75c1
sceKernelWaitSemaCB() should run callbacks first.
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Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
d2abdf17be
Add a waittype registry to handle callbacks right.
2013-03-30 16:12:37 -07:00
Unknown W. Brackets
276037675f
Prevent waiting on semas while dispatch disabled.
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Does relatively well on tests this way.
2013-03-24 23:30:32 -07:00
Henrik Rydgard
84d292010a
Oops, sceKernelCheckThreadStack was already implemented. Let's hope both copies are the same.
2013-03-23 14:41:13 +01:00
Henrik Rydgard
6a4ae5bb51
Implement sceKernelCheckThreadStack
2013-03-23 14:26:54 +01:00
Unknown W. Brackets
0b9c248856
Reschedule in sceIoLseek() etc.
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Also make it so we can return u64s easily in places...
2013-03-11 02:50:32 -07:00
Unknown W. Brackets
0b097fb67b
Make async IO actually wait for completion.
2013-03-11 02:50:32 -07:00
Unknown W. Brackets
118050485f
Show the current thread name in the log file.
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This is very useful, although it kinda entwines the logging a bit
more than might be desired.
2013-03-10 22:25:03 -07:00
Unknown W. Brackets
6b7ff47617
Improve perf of __KernelExecutePendingMipsCalls().
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This was using ~3% in many games with fast forward. It was all
the RTL type lookup, so avoiding it is an easy win.
2013-03-09 14:21:21 -08:00
Unknown W. Brackets
db52d3d43c
Quick and dirty attempt to delay loadmodule.
2013-03-07 22:45:58 -08:00
Unknown W. Brackets
62ab4b7f51
More signed compare warnings.
2013-03-02 15:34:16 -08:00
Xele02
69b837f18b
Add debug dialogs (DisAsm, Memory, VFPU).
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New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets
411c711dac
Initial sceKernelRotateThreadReadyQueue().
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Might not be right but it's closer.
Makes games that call this func much faster.
2013-02-09 16:04:34 -08:00
raven02
24c720892c
Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team
2013-02-04 03:19:55 +08:00
Unknown W. Brackets
d1c2d5ddc4
Loading a savestate crashed with active mipscalls.
2013-02-02 18:46:23 -08:00
Unknown W. Brackets
fcdaf3c9c4
Return of mipscalls should be handled by actions.
2013-02-02 18:09:00 -08:00
Unknown W. Brackets
31eeb3d50b
Make sceKernelStartModule() do something.
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Doesn't work right, but gets somewhere?
2013-02-02 16:22:33 -08:00
Unknown W. Brackets
7f4e322266
Cut thread switching time down.
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Based on profiling release Windows.
Took these funcs from taking 1.6% to 0.5% time.
2013-01-26 11:29:20 -08:00
Unknown W. Brackets
a6094e25ff
Get rid of waitTypeStrings and resched reason copy.
2013-01-26 11:29:20 -08:00
Unknown W. Brackets
1cb7a88137
Don't use a dynamic string for wait debugging.
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Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
Unknown W. Brackets
4a56873541
Properly wake semaphores in priority order.
2013-01-18 01:38:13 -08:00
Unknown W. Brackets
1f21ea4236
Implement sceKernelReleaseWaitThread().
2013-01-07 19:44:39 -08:00
Unknown W. Brackets
5ac7f6a211
Clean up sceKernelWaitThreadEnd() wrappers.
2013-01-07 10:02:11 -08:00
Unknown W. Brackets
21cfd087e1
Move Action out of Common, don't use savedV0.
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Compiler error was annoying me anyway.
2013-01-06 15:56:13 -08:00
Henrik Rydgard
9fe592e83a
Implement sceKernelDelaySysClockThreadCB
2013-01-05 23:24:05 +01:00
Henrik Rydgard
b283b915cb
Implement sceKernelReferThreadRunStatus
2013-01-05 23:07:13 +01:00
Henrik Rydgard
5ba5ceff19
Merge branch 'master' into mediaengine
2013-01-05 16:22:08 +01:00
Henrik Rydgård
1ea34bb6e8
Stub out all of VTimer.
2012-12-30 21:30:33 +01:00
Unknown W. Brackets
ac2768640a
Add save stating changes to mediaengine.
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Also makes it compile again.
2012-12-28 23:29:24 -08:00
Unknown W. Brackets
6f9f9e1c98
Merge branch 'master' into mediaengine.
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Note: doesn't compile, just fixes conflicts.
Conflicts:
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Unknown W. Brackets
a8c9c31e16
Add a registry for actions so they can be stated.
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Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
595759ef78
Implement a factory for kernel objects.
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Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00