Commit graph

6 commits

Author SHA1 Message Date
Henrik Rydgård
668904a515 Vulkan: Use the very same view as input attachment and color attachment, not just the same image
Fixes most of the new validation errors seen #16351, though one remains.

I believe that to be a bug in the validation layers, will investigate
later.
2022-11-07 09:14:55 +01:00
Henrik Rydgård
196f8e3461 Prepare for dynamic mat update 2022-09-26 11:21:40 +02:00
Henrik Rydgård
a0f7a4ee2f Remove logspam 2022-09-16 19:19:42 +02:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik Rydgård
c48bdf7efc Vulkan: Fix image layout issues after compute shader uploads.
We're already in GENERAL so probably not worth to transfer to DST just
to do even more transfers due to the silliness of GenerateMip.

I'm planning to rework the whole texture upload thing to be far more
optimal with some kind of TextureUploadManager

Fixes #13987
2021-01-30 23:09:42 +01:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Renamed from Common/Vulkan/VulkanDebug.cpp (Browse further)