Henrik Rydgård
67cb466ee1
Allow using a file browser to choose UMDs during disc change.
2023-09-04 21:43:10 +02:00
Henrik Rydgård
9a8919810b
Translation cleanups
2023-08-01 13:04:52 +02:00
Henrik Rydgård
6bb97b3d46
Better mechanism to fade out the side bar when not on EmuScreen
2023-07-16 08:55:48 +02:00
Henrik Rydgård
cd45125085
RetroAchievements: Show active challenge achievements on pause screen.
2023-07-10 10:39:44 +02:00
Henrik Rydgård
bf0d074688
Add game achievement summary view directly on pause screen, code cleanup
2023-07-08 21:47:19 +02:00
Henrik Rydgård
d0b42705a0
Switch over to rc-client
2023-07-08 18:59:37 +02:00
Henrik Rydgård
a7c21b582e
Move UI/RetroAchievements.{cpp,h} to Core.
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Necessary to avoid some dependency inversion.
Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
3b6989bff7
Hook up progress bar, minor fixes
2023-06-26 10:01:41 +02:00
Henrik Rydgård
e054d66d6c
Add an extremely basic achievement listing to the pause screen
2023-06-26 10:01:41 +02:00
Henrik Rydgård
84e9a85e0f
Things link now. Let's see if it works..
2023-06-26 10:01:40 +02:00
Henrik Rydgård
c0f0c05417
rcheevos initial build setup and basic scaffolding
2023-06-26 10:01:40 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
410b35fba3
Get rid of "finish" and "setclipboardtext" messages, replace with requests.
2023-03-22 22:17:26 +01:00
Henrik Rydgård
5418be738b
Make the rewind snapshot interval wall-time based instead of frame-based.
2023-02-14 10:09:51 +01:00
Henrik Rydgård
d65a74e050
Improve the pause screen in vertical layout
2022-12-08 16:17:44 +01:00
Henrik Rydgård
3f0e53e60a
Let the running game show through the background of all the PromptScreen dialogs.
2022-11-29 16:29:43 +01:00
Henrik Rydgård
a87cf02dbf
Rename "Display layout editor" to "Display Layout && Effects"
2022-11-24 22:43:49 +01:00
Henrik Rydgård
b80df6c360
Add transparent background to the existing Display Layout Editor.
2022-11-22 14:16:24 +01:00
Henrik Rydgård
d551d2a3ed
Pause menu background: Remove complicated transparency tricks, instead draw game as part of background.
2022-11-22 12:11:20 +01:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
63cbd9c79b
Make the pause screen "transparent"
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When paused (ESC or back), you now see the paused game below, darkened,
instead of the usual menu background.
Not enabled in VR mode for now because it could get weird.
Also not trivial in skip-buffered mode (would require taking a screenshot) so
disabled in that case too.
2022-11-20 12:24:17 +01:00
Henrik Rydgård
59d6266744
Orient Save State / Load State buttons horizontally
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As suggested back in #7437 , this pretty much matches that screenshot.
Makes it a bit harder to misclick save/load state.
Part of #13016
Fixes #7437
2022-11-19 21:04:32 +01:00
Lubos
011592754f
OpenXR - Use mouse control only
2022-11-17 12:19:17 +01:00
Unknown W. Brackets
6576b853e4
UI: Fix some logic dependent on screen tags.
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9f38516
changed various tags but not code referencing them.
2022-09-17 13:36:25 -07:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Unknown W. Brackets
567c7f207d
UI: Fix save state scrollview height.
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Fixes #14785 .
2021-08-31 20:18:22 -07:00
iota97
b643d60f72
Undo last save
2021-08-07 13:28:43 +02:00
iota97
9be2bef617
Use horizontal layout
2021-08-03 21:20:01 +02:00
iota97
626dfb5bd7
Savestate load undo
2021-08-03 11:10:54 +02:00
iota97
2b8d05cfa9
Add savestate undo UI
2021-08-03 07:49:28 +02:00
Unknown W. Brackets
b74ecd5fa0
SaveState: Use Path instead of strings.
2021-05-14 23:00:22 -07:00
Unknown W. Brackets
d376e67f87
Common: Cleanup some Path constructions.
2021-05-14 22:48:04 -07:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
e2e1c677cb
GameInfoCache: Don't expose the workqueue.
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Was unused anyway.
2021-04-30 23:04:24 -07:00
Unknown W. Brackets
3360121b5c
UI: Expose lists better in descriptions.
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Explicitly marks several lists, which should make exposing text better.
2021-02-21 18:41:08 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Unknown W. Brackets
e59951382a
Global: Make stringutil includes more explicit.
2020-08-10 07:05:22 -07:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets
ecf509c362
Config: Add game name to game-specific inis.
2019-07-14 15:07:03 -07:00
LunaMoo
da031ebbdb
Fix avi dump via render buffer instead,
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with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
LunaMoo
57bd3c63f4
Block savestates OSM when video frames are dumped.
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Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
Unknown W. Brackets
d1c9da6a9a
UI: Maintain aspect better on screenshots.
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In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
Unknown W. Brackets
3bba9df133
UI: Keep report image at right aspect ratio.
2018-09-21 23:24:36 -07:00
Unknown W. Brackets
65bf285e41
UI: Fix state screenshot size on pause screen.
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Was stretched wide here, but fine in save data manager.
2018-09-01 14:56:56 -07:00