Henrik Rydgård
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a355f49c91
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Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there.
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2019-09-29 10:39:12 -07:00 |
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Henrik Rydgård
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9ed66001c6
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Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept.
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2019-09-29 10:27:50 -07:00 |
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Henrik Rydgård
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e6bec3e555
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Vulkan: Add simple manager for compute shaders that upload data to images.
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2019-09-29 10:24:48 -07:00 |
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Henrik Rydgård
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81276c8862
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Fix various bugs.
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2018-04-13 14:19:05 +02:00 |
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Henrik Rydgård
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86966684d4
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Vulkan: Remove the wrapper struct around VulkanTexture
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2018-04-05 23:23:14 +02:00 |
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Henrik Rydgård
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f967e206b8
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
Also this is good for terminology, no more confusion with the texture
replacement facility :)
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2018-03-25 10:50:37 +02:00 |
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Henrik Rydgård
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dc6a4ea753
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Fix annoying name clashes (Status is in X11 headers..)
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2017-12-15 16:34:29 +01:00 |
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Henrik Rydgård
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2ebae034a4
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Vulkan: Show samplers in "shader debug"
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2017-12-07 09:28:18 +01:00 |
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Henrik Rydgård
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d0c248368d
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Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that.
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2017-12-03 10:29:41 +01:00 |
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Henrik Rydgård
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65275c29b7
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Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan.
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2017-11-15 14:21:17 +01:00 |
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Henrik Rydgård
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3cc5d8f40a
|
More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
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2017-11-10 12:41:06 +01:00 |
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Henrik Rydgård
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6eb58b1252
|
Keep the draw context up to date in a bunch of places. More logging.
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2017-11-09 16:28:22 +01:00 |
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Henrik Rydgård
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3f503ca297
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Implement the rest of Vulkan framebuffer depal. Not yet working though.
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2017-10-31 12:34:59 +01:00 |
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Henrik Rydgård
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65e23bb9f3
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Some reorganization. Start implementing framebuffer depal for Vulkan.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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4a30aedc53
|
Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
|
Henrik Rydgård
|
6a1fa728d8
|
Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
|
Henrik Rydgård
|
9b6aece6fc
|
Buildfix
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2017-08-20 19:40:50 +02:00 |
|
Henrik Rydgård
|
2f85e6516e
|
Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
|
Henrik Rydgard
|
8eb668ea59
|
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
|
Henrik Rydgard
|
ca9050af12
|
These should be deleted too.
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2017-02-20 00:36:37 +01:00 |
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Henrik Rydgard
|
4c897ff853
|
Forgot to delete CheckFullHash duplicates
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2017-02-20 00:21:54 +01:00 |
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Henrik Rydgard
|
f753573332
|
Unify HandleTextureChange
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2017-02-20 00:13:21 +01:00 |
|
Henrik Rydgard
|
f15e25c4b5
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Centralize SetTexture
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2017-02-20 00:05:23 +01:00 |
|
Henrik Rydgard
|
e24e652b0d
|
Prepare to unify SetTexture
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2017-02-19 23:50:04 +01:00 |
|
Henrik Rydgard
|
aae2030a14
|
Unify Decimate()
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2017-02-19 23:39:35 +01:00 |
|
Henrik Rydgard
|
d9c20fbaff
|
Unify ApplyTexture
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2017-02-19 23:25:09 +01:00 |
|
Henrik Rydgard
|
7890b61cc5
|
More work towards unifying ApplyTexture
|
2017-02-19 23:19:55 +01:00 |
|
Henrik Rydgard
|
f839f1944e
|
Work towards unifying ApplyTexture
|
2017-02-19 23:07:00 +01:00 |
|
Henrik Rydgard
|
665ffe34ab
|
Centralize DeleteTexture
|
2017-02-19 22:50:04 +01:00 |
|
Henrik Rydgard
|
dbafc6ef95
|
Centralize Texcache::Clear
|
2017-02-19 22:31:07 +01:00 |
|
Henrik Rydgard
|
ba95e0f4d9
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
|
Henrik Rydgard
|
9f00b355ca
|
Unify DownloadFramebufferForClut
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2017-02-08 15:58:46 +01:00 |
|
Henrik Rydgard
|
454f2cf4bf
|
Unify "SetOffsetTexture"
|
2017-02-08 15:48:36 +01:00 |
|
Henrik Rydgard
|
346b9d0c51
|
Texcache: Unify SetTextureFramebuffer
|
2017-02-08 15:44:01 +01:00 |
|
Henrik Rydgard
|
096018a163
|
Texcache: Unify AttachFramebuffer, misc
|
2017-02-08 15:37:40 +01:00 |
|
Henrik Rydgard
|
3b18f4452f
|
TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
|
2017-02-08 15:24:33 +01:00 |
|
Henrik Rydgard
|
29b30c197b
|
Unify CheckFullHash
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2017-02-08 15:24:27 +01:00 |
|
Henrik Rydgard
|
19868b5df7
|
Unify GetTempFBO
|
2017-02-07 00:24:38 +01:00 |
|
Henrik Rydgard
|
d05ef4a859
|
Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
|
2017-02-05 19:51:50 +01:00 |
|
Henrik Rydgard
|
3ceb0a8540
|
Some simple renaming
|
2017-02-04 11:47:19 +01:00 |
|
Henrik Rydgard
|
e4cb44c243
|
Merge the texture flags into the dirty flags
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
c289a2c7bf
|
Split TextureChanged into two bools, so we can later convert to dirtyflags
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
98ebf9ed6f
|
Centralize PerformStencil* and Invalidate* functions
|
2016-12-21 18:33:08 +01:00 |
|
Unknown W. Brackets
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a6ff7c6711
|
Vulkan: Setup texture/sampler cache for restore.
|
2016-10-09 11:28:11 -07:00 |
|
Unknown W. Brackets
|
5962093ef5
|
Centralize the majority of texture decode.
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2016-06-19 08:05:54 -07:00 |
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Unknown W. Brackets
|
339f065a5c
|
Centralize texture deindexing more.
|
2016-06-19 07:14:31 -07:00 |
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Unknown W. Brackets
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b09c2b1f75
|
Add some missing override definitions.
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2016-05-21 09:29:03 -07:00 |
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Unknown W. Brackets
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53535558f8
|
Vulkan: Move texture hash/decode after vtx decode.
|
2016-05-01 17:42:08 -07:00 |
|
Henrik Rydgard
|
62aaeb39b0
|
Vulkan texture cache: Remove the "replaceImages" path.
Images alloc is so fast, and we'd need to double buffer some images
anyway, better not to.
|
2016-04-09 10:30:23 +02:00 |
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Unknown W. Brackets
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ed41785692
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Vulkan: Add EndFrame to texture cache.
|
2016-03-27 08:33:22 -07:00 |
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