Henrik Rydgard
d41a7083fb
Remove "Experimental" tag from D3D11
2017-02-18 02:13:52 +01:00
Henrik Rydgard
b5034c4e00
Hide the D3D11 backend if Windows version is older than Win8
2017-02-14 10:33:42 +01:00
Henrik Rydgard
5ee3b534ed
More D3D11 improvements
2017-02-10 10:26:18 +01:00
Henrik Rydgard
02e7d371bd
Enable selecting D3D11 on Windows
2017-02-08 17:35:53 +01:00
xebra
bab28df768
Fix supporting gl_InstanceID with GameSettingsScreen.
2017-02-01 22:12:54 +09:00
xebra
918bee8801
Add support OES_texture_half_float.
2017-02-01 14:37:03 +09:00
xebra
6adddbbd38
[spline/bezier]Turn off Hardware Tessellation if device is unsupported.
2017-01-31 23:37:07 +09:00
Henrik Rydgard
245e3b9bd1
Increase alt speed max% to 1000
2017-01-28 22:34:10 +01:00
Henrik Rydgard
d9acd27126
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
xebra
2e7f2998c7
Exclusion control for options between spline/bezier quality and hardware tessellation.
2017-01-23 14:12:03 +01:00
xebra
192d8f3601
[spline/bezier]Add an option for hardware tessellation.
2017-01-23 14:12:02 +01:00
Henrik Rydgård
941d128248
Sneak in a minor game settings fix
2017-01-17 18:55:48 +07:00
Henrik Rydgård
b4d1e34585
Fix #9211 (Typo)
2017-01-16 19:57:09 +07:00
Henrik Rydgard
9d7983eee8
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
2016-12-20 13:27:44 +01:00
zminhquanz
8ac9eca697
Oops , Vertex decoder JIT is enabled by default
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So i'm revert this code
2016-12-15 16:33:54 +07:00
zminhquanz
56c19e3ce2
Fixed , add setting info and reintroduce Vertex Decoder JIT
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Something wrong when i see texture coordspeedhack not disable when
enable software rendering
And i test vertex decoder JIT , i think it's not buggy ( avoid ) , it's
improve performance on heavy game ( GOW )
2016-12-14 23:20:37 +07:00
Henrik Rydgard
8594e449a2
Only show the option on Android
2016-12-01 21:40:44 +01:00
Henrik Rydgard
dee686b9d4
Add a setting to make the audio buffer sizes bluetooth-friendly on Android.
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Replaces #8846
2016-12-01 21:36:44 +01:00
Florent Castelli
94d57f4573
maemo: Remove!
2016-10-12 13:13:09 +02:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
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android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Florent Castelli
373db56a16
blackberry: Remove!
2016-10-11 17:40:32 +02:00
Chris Burgener
b22f785769
Fix Symbian Builds
2016-09-04 12:52:14 -04:00
Chris Burgener
7d089a0f76
Clean up various files
2016-09-03 19:23:17 -04:00
Chris Burgener
645cb4d69e
Add Audio Dumping to File
2016-09-03 14:05:38 -04:00
Chris Burgener
1fc6191c85
Add Frame Dumping for Windows
2016-09-02 12:52:52 -04:00
Henrik Rydgard
dde50cbdf5
Remove checks for various iOS non-jit situations in settings
2016-08-28 19:01:00 +02:00
Unknown W. Brackets
0855720e04
Fix cpu core change during runtime.
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Some change must've lost this - the core wasn't updating without a game
restart. Now it does.
2016-08-20 12:31:02 -07:00
Unknown W. Brackets
e4b0f295b2
Oops, these should copy the i18n pointer.
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Since it leaves scope.
2016-08-16 18:56:04 -07:00
Unknown W. Brackets
d9bbbab1b9
UI: Add various tips to some settings.
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Let's not overuse these though: if it's not needed, that's for the best.
2016-08-14 15:26:42 -07:00
Unknown W. Brackets
0fd6f296de
UI: Add a view to show setting info.
2016-08-14 14:57:39 -07:00
Unknown W. Brackets
f0a8e931ff
Remove UTF-8 BOMs from a few files.
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And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Henrik Rydgård
ea6b72d4c9
Merge pull request #8888 from unknownbrackets/warnings
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Warning fixes
2016-08-06 10:59:06 +02:00
Unknown W. Brackets
980d4194c0
Io: Add a config setting for memstick status.
2016-08-05 21:27:53 -07:00
Unknown W. Brackets
e55198f7e7
Correct some initialization order warnings.
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Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets
f4e2ca0359
http: Add a screen under tools for the server.
2016-07-03 22:13:47 -07:00
LunaMoo
24fd336e60
Create openIniFile function in FileUtil to avoid duplicates
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+ correction
2016-06-22 05:55:45 +02:00
LunaMoo
434c95700e
Write some defaults to textures.ini on creation.
2016-06-22 02:01:25 +02:00
LunaMoo
8b17793c9f
Add basic TextureReplacement UI options.
2016-06-22 00:58:05 +02:00
Unknown W. Brackets
419b960403
x86jit: Fix params in Replace_fabsf.
2016-05-31 10:40:14 -07:00
Henrik Rydgard
f8659b8e1e
Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes.
2016-05-08 22:06:13 +02:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Henrik Rydgard
a4ca07e683
Hide the Vulkan option on Android until it works.
2016-05-02 17:47:54 -07:00
Unknown W. Brackets
9b15ce0934
UI: Fix texture scaling level selection.
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It previously was not possible to select 4 on a POT-only device, since it
would become 3, which would in turn become 2.
Also, this allows selection on other backends, e.g. Vulkan.
2016-03-26 15:02:10 -07:00
Henrik Rydgard
20f227cc4d
Vulkan: Fix Prescale UV
2016-03-21 18:50:11 +01:00
Henrik Rydgård
2b46ae59a0
Merge pull request #8601 from hrydgard/vulkan
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Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard
c33c3cf3d4
Vulkan: Add ugly temporary warning about buffered rendering not working
2016-03-20 20:26:52 +01:00
Henrik Rydgard
78b878222f
Show backend chooser on Android so we can choose Vulkan.
2016-03-20 19:30:39 +01:00