Unknown W. Brackets
68e5be9381
Doesn't look like these need to use depth/stencil.
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May save a bit of VRAM/RAM.
2014-06-01 01:03:44 -07:00
Unknown W. Brackets
3e8442c371
Decimate temporary FBOs after not being used.
2014-06-01 01:03:43 -07:00
Unknown W. Brackets
0846673dc3
Track temporary-use FBOs all in FramebufferManager.
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This way it's easier to manage their lifecycle.
2014-06-01 01:03:43 -07:00
Unknown W. Brackets
e109a547ae
Disable vertex arrays not in use.
2014-05-31 22:07:41 -07:00
Unknown W. Brackets
b308aaad03
Update disabled IsReallyAClear() code.
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Not sure if there's still something wrong about depth.
2014-05-31 22:07:40 -07:00
Unknown W. Brackets
089ee41d9c
Implement a very basic stencil upload.
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This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
Unknown W. Brackets
e477a765e1
Scale bits better in MakePixelTexture().
2014-05-31 21:48:08 -07:00
Unknown W. Brackets
192945fc71
Allow a memcpy upload in non-buffered rendering.
2014-05-30 09:44:14 -07:00
Unknown W. Brackets
da25de6970
Support block transfer uploads in non-buffered.
2014-05-30 09:25:36 -07:00
Unknown W. Brackets
aecd5bf250
Support render-to-self on GLES2.
2014-05-30 08:53:22 -07:00
Unknown W. Brackets
bf5946203d
Fix a couple typos, oops.
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Framebuffer one probably broke Grand Knights History some, depal one
probably broke some clut stuff.
2014-05-28 00:19:51 -07:00
Henrik Rydgard
44d9af9222
Hopefully fix the Manhunt red/green swap
2014-05-27 22:22:56 +02:00
Unknown W. Brackets
5f99f663ef
Avoid duplicating an FBO when depaletizing it.
2014-05-27 22:12:23 +02:00
Henrik Rydgard
d0e65054a4
A bit closer to working. Shadow visible
2014-05-27 22:09:22 +02:00
Henrik Rydgård
8d84c912eb
Merge pull request #6070 from unknownbrackets/gpu-blend
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Apply unsupported blending modes in the shader
2014-05-27 17:45:33 +02:00
Unknown W. Brackets
8dcc09c9e1
Use a separate func for gpu memset().
2014-05-27 07:50:01 -07:00
Unknown W. Brackets
ba2cf4f1d9
Make sure to rebind a texture after changing it.
2014-05-27 02:04:02 -07:00
Unknown W. Brackets
3e24786eab
Disable the scissor test around blits.
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Because it applies.
2014-05-27 02:00:28 -07:00
Unknown W. Brackets
4b978ed6f9
Apply unsupported blending modes in the shader.
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This handles unsupported fixed color combinations, alpha doubling, etc.
Where possible, tries to avoid it - it means using a blit (without the
framebuffer fetch extension), which can slow things down a lot with tons
of drawcalls.
2014-05-27 01:45:17 -07:00
Unknown W. Brackets
64f6012dba
Support memsets of framebuffers as uploads.
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Technically should clear stencil too... maybe it'd be better to handle
separately.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets
95003cb77d
Oops, reversed the check.
2014-05-27 00:57:40 -07:00
Unknown W. Brackets
2dbf680278
Play it a bit safer on rendering mode changes.
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This way funny things should be less likely.
2014-05-26 23:28:54 -07:00
Unknown W. Brackets
4095831772
Allow changing "read framebuffers" at runtime.
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Fixes #6149 .
2014-05-26 23:26:29 -07:00
sum2012
03f9c3fe27
Add a missing Dangan Ronpa 1 hack
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Dangan-Ronpa 1 PSP The Best Ver
2014-05-27 06:38:56 +08:00
Unknown W. Brackets
1a8369e51c
Apply a very specific hack for Danganronpa.
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This should allow playing at non-1x resolutions, and without slowing down
the entire game just for one small framebuffer.
Generally, hacks are a bad thing. But even with memcpy and block transfer
stuff, we'll never be able to solve this game without some sort of hack.
Detecting memory reads will complicate cross-platform compat or slow
things down.
2014-05-26 11:40:46 -07:00
Unknown W. Brackets
ee8a180c41
Set the viewport on upload so 2x, etc. work.
2014-05-26 01:21:30 -07:00
Unknown W. Brackets
6243d0e8de
Account for bpp mismatch in xfer upload.
2014-05-26 00:52:06 -07:00
Unknown W. Brackets
a29d2e418e
When multiple framebuffers match, use nearest.
2014-05-25 22:57:07 -07:00
Unknown W. Brackets
4f03f693b6
Mark texture as needing reset after upload.
2014-05-25 22:35:14 -07:00
Unknown W. Brackets
9894b38a1d
Support memcpy uploads to fbos.
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Makes Vempire look right (has never worked before in any rendering mode.)
2014-05-25 22:01:08 -07:00
Unknown W. Brackets
9195019872
Allow memcpy gpu downloads.
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Fixes FF4 battle transition effect, Trails in the Sky menu, etc.
2014-05-25 21:49:16 -07:00
Unknown W. Brackets
365012ec58
Fix block transfer upload.
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Wasn't working properly, rendered to the wrong target.
No longer need the UpdateFromMemory() thing, now.
2014-05-25 21:48:44 -07:00
Unknown W. Brackets
8228bee6bf
Download only the necessary subareas.
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Performance improvement in Tactics Ogre.
2014-05-25 19:50:40 -07:00
Unknown W. Brackets
c42d04829f
Detect if the game uses block transfer slivers.
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In that case, it's better to read it once, than multiple times.
Improves performance and graphics in Grand Knights History.
2014-05-25 18:18:26 -07:00
Unknown W. Brackets
c3efa05c9e
Correct end framebuf range check.
2014-05-25 17:51:12 -07:00
Unknown W. Brackets
24ebc0d987
Flip framebuffer y correctly.
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And here I just corrected another commit doing this wrong a few weeks ago.
Shame.
2014-05-25 17:46:42 -07:00
Unknown W. Brackets
89b3ead30d
If multiple framebuffers match, offset correctly.
2014-05-25 17:45:45 -07:00
Unknown W. Brackets
2e1afcf08d
When there are multiple copies, don't redownload.
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This should improve performance when there are lots of little transfers.
2014-05-25 17:24:09 -07:00
Unknown W. Brackets
cbb3fe0086
Refactor framebuffer size calculation.
2014-05-25 17:12:58 -07:00
Unknown W. Brackets
cec8195e97
Cleanup reporting of block/memcpy transfers.
2014-05-25 17:10:06 -07:00
Unknown W. Brackets
976968c707
Track more kinds of memcpy operations on fbos.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
fd4ba0093c
Skip some code if things are outside framebuffers.
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Small optimization.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
4dbb4328ae
Download before, upload after. Fix save pictures.
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Otherwise, it only works if it does it every frame, and then it's a frame
behind. Also fixes Tales of Phantasia X's fades and etc.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
0e620b2fe9
Fix buffer overflow in MakePixelTexture().
2014-05-25 16:28:28 -07:00
Unknown W. Brackets
30222f987d
Flip framebuffers when downloading their pixels.
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It seems like this is where it was being done...
2014-05-25 16:28:28 -07:00
Unknown W. Brackets
d26addc7b4
Match the #ifdef for glBlitFramebufferNV.
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It's defined in gl_state with these requirements.
2014-05-25 15:15:21 -07:00
Unknown W. Brackets
62cd61611e
Support block transfers offset into a framebuffer.
2014-05-25 15:13:19 -07:00
Unknown W. Brackets
cacbfab4b5
Allow glBlitFramebuffer on desktop, avoid NV.
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Only use NV if !GLES3. There's no reason otherwise.
2014-05-25 15:11:24 -07:00
Henrik Rydgard
8543de91d7
Don't skip the copy if block transfer is turned off
2014-05-25 10:50:28 +02:00
Henrik Rydgard
90f2d06697
Add setting to enable/disable GPU block transfer
2014-05-25 10:18:14 +02:00