Commit graph

328 commits

Author SHA1 Message Date
Henrik Rydgård
01635a5cd6 Android: Just like on Windows, prompt to restart when changing graphics backend. 2017-05-31 11:12:11 +02:00
LunaMoo
939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Henrik Rydgård
6147448719 Draw overlays at the proper time in the frame. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
df6ce90c84 When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Unknown W. Brackets
793178c106 Windows: Initialize WindowsHost in EmuThread.
This seems like a more appropriate place, and a more appropriate thread,
for it to be initialized on.
2017-05-05 06:53:48 -07:00
Henrik Rydgard
d3ff35b2c0 Fix to partial restarts (when switching backends), plus misc. Helps #9666 2017-05-05 12:31:06 +02:00
Henrik Rydgard
7d89e5d84c Experiment (#9647): Prevent NaN values from getting into the UI system through TouchInput 2017-05-04 00:30:04 +02:00
Unknown W. Brackets
ee68f09be5 Merge pull request #9653 from xiushudongfang/UI_background_android
UI: Allow choosing bgs (android)
2017-04-29 20:23:58 -04:00
Unknown W. Brackets
90f3ae14e0 Windows: Simplify host shutdown.
The whole nativeHost/oldHost thing is unnecessary.

This also fixes gl lost holder mismatches.
2017-04-29 12:04:54 -07:00
xiushu
93536997cd UI: Allow choosing bgs (android) 2017-04-30 02:06:37 +08:00
Unknown W. Brackets
661b2a3aa8 UI: Make GPU events more consistent. 2017-04-27 20:03:50 -07:00
Unknown W. Brackets
638a015ced Add a restarting flag to NativeInit/NativeShutdown.
Will be used externally.  Also cleanup some LogManager init/shutdown in
case these are called multiple times on Windows.
2017-04-15 16:30:37 -07:00
Henrik Rydgard
f66e54c4cb Operator precedence fix in ifdef 2017-04-05 16:25:17 +02:00
Henrik Rydgard
fc730b76df Fix XInput polling in UWP apps. Should help #9555 2017-04-05 14:13:25 +02:00
Henrik Rydgard
8d1ece05ca Finally move flash0 into assets, fixing #9468 and #9520
CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
Unknown W. Brackets
c9a5c00bf7 UI: Allow overriding colors in the ini. 2017-03-26 09:51:33 -07:00
Unknown W. Brackets
0a73828042 UI: Use theme colors in more places.
Hopefully everywhere.
2017-03-26 08:57:04 -07:00
Unknown W. Brackets
ed11b8a8bd UI: Add a message handler to update the bg image. 2017-03-26 07:52:47 -07:00
Unknown W. Brackets
8f4d1634ad UI: Add simple support for a custom background.
No UI.  Essentially, this is a cleaned up version of xiushudongfang's
implementation that supports all platforms, but no selection UI.
2017-03-26 07:52:46 -07:00
Henrik Rydgard
d58ee6670e UWP: Fix audio sample rate, savestates, memory leak. 2017-03-23 10:02:28 +01:00
Unknown W. Brackets
a36ecb7065 UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
2017-03-19 15:42:13 -07:00
Dugan Chen
36a8f71a55 Qt apps on non-mobile, non-Windows platforms now see /usr/share/ppsspp/assets 2017-03-19 08:21:54 -07:00
Henrik Rydgard
908193e894 Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906. 2017-03-18 15:21:26 +01:00
Henrik Rydgard
7c0761ef15 Buildfix 2017-03-18 11:11:27 +01:00
Henrik Rydgard
4f707a1022 Simplify logging code some more. Cleaner log output on Android. 2017-03-18 10:47:36 +01:00
Henrik Rydgård
09a3de1e66 Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets
2812ddcc86 Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
2017-03-13 22:58:38 -07:00
Henrik Rydgard
525df21751 Unbreak version check on Windows 2017-03-12 17:24:46 +01:00
Henrik Rydgård
85c8d9b806 Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374 2017-03-06 16:03:05 +01:00
Henrik Rydgård
cfe2621604 LogManager: Hook up save/load, remove "long names" 2017-03-06 11:44:35 +01:00
Henrik Rydgård
50b722152a Fade in logoscreen from black, make it slightly faster. 2017-03-06 11:03:56 +01:00
Henrik Rydgård
a1941d8a81 It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
Henrik Rydgard
340f0cff2c Prepare for supporting manual screen rotation 2017-03-05 10:54:45 +01:00
Henrik Rydgard
b9b3a022fb Switch another enum to enum class 2017-03-02 12:36:54 +01:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Henrik Rydgard
03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard
fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
Henrik Rydgard
615c357f1d Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335. 2017-02-23 09:31:45 +01:00
Henrik Rydgard
900539e200 Fix #9340 (touch controls not always getting repositioned correctly) 2017-02-23 09:31:45 +01:00
Henrik Rydgard
2fabe3e1c5 Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
2017-02-17 19:23:01 +01:00
Henrik Rydgard
9dd3e18ed4 Fix two minor issues with D3D UI 2017-02-08 17:09:59 +01:00
Henrik Rydgard
9bdae8f32e DrawContext: Use uniform buffers on all platforms (simulated where necessary) 2017-02-08 12:55:58 +01:00
Henrik Rydgard
ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
f00f7d2fb8 Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
Henrik Rydgard
20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
377561865a A little more D3D11, BlendFactor 2017-01-24 20:58:59 +01:00
Henrik Rydgård
cbf4e5f38c Implement colormask 2016-12-27 11:59:11 +01:00