Unknown W. Brackets
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f5b93bc6f0
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Remove global num videos hack.
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2016-05-01 08:53:48 -07:00 |
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Unknown W. Brackets
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99d29356d7
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Track video addresses in texture cache.
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2016-05-01 08:39:18 -07:00 |
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Unknown W. Brackets
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23ab2cd187
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Vulkan: Correct check alpha.
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2016-05-01 00:30:54 -07:00 |
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Unknown W. Brackets
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f26c0328da
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Check alpha when loading replaced textures.
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2016-05-01 00:30:53 -07:00 |
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Unknown W. Brackets
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e1fd6b6f21
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Account for scaleFactor when saving clipped PNG.
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2016-05-01 00:30:50 -07:00 |
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Unknown W. Brackets
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0c357c0ea3
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Pass w/h in for replacement lookup.
So we can scale the w/h properly.
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2016-05-01 00:30:44 -07:00 |
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Unknown W. Brackets
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d6e5df6f21
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Save individual mip levels.
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2016-05-01 00:30:41 -07:00 |
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Unknown W. Brackets
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565653c77b
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Save and load textures using full key.
Of course, need this, not just the hash.
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2016-05-01 00:30:40 -07:00 |
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Unknown W. Brackets
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5dbc2b9267
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Initial support for saving textures to PNGs.
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2016-04-30 15:03:39 -07:00 |
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Unknown W. Brackets
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bf39e61458
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Setup initial structure for texture replacements.
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2016-04-30 13:44:31 -07:00 |
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Henrik Rydgard
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62aaeb39b0
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Vulkan texture cache: Remove the "replaceImages" path.
Images alloc is so fast, and we'd need to double buffer some images
anyway, better not to.
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2016-04-09 10:30:23 +02:00 |
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Henrik Rydgard
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861a30a6cd
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Fix an assortment of minor resource leaks, make vulkan validator happier.
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2016-04-02 11:06:39 +02:00 |
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Henrik Rydgard
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f52fd0c853
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FramebufferVulkan: Fix DrawPixels
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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339daede56
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Clean up, start building some scaffolding
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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40d05e292c
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
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Henrik Rydgard
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a8c386b94c
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Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
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2016-03-28 18:25:05 +02:00 |
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Unknown W. Brackets
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ed41785692
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Vulkan: Add EndFrame to texture cache.
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2016-03-27 08:33:22 -07:00 |
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Unknown W. Brackets
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3352608027
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Vulkan: Free texture slabs on exit.
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2016-03-27 08:30:43 -07:00 |
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Unknown W. Brackets
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16570f10bd
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Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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27a5697a96
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Vulkan: Use the slab allocator for textures.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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d2f85792ab
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Vulkan: Unswizzle non-CLUT textures directly.
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2016-03-26 23:38:51 -07:00 |
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Unknown W. Brackets
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1300631e9a
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
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Unknown W. Brackets
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b6778bf4ad
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Vulkan: Fix flat texture scaling.
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2016-03-26 17:26:55 -07:00 |
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Unknown W. Brackets
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5e23d63538
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Vulkan: Cleanup now that all formats decode direct.
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2016-03-26 17:26:55 -07:00 |
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Unknown W. Brackets
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7931a01de7
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Vulkan: Decode 4-bit clut directly.
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2016-03-26 17:26:54 -07:00 |
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Unknown W. Brackets
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19f76aab30
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Vulkan: Correct font texture optimization.
Oops, missed this when swapping color formats.
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2016-03-26 17:26:49 -07:00 |
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Unknown W. Brackets
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9a4b74cd09
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Vulkan: Directly decode simple palette textures.
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2016-03-26 17:25:45 -07:00 |
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Unknown W. Brackets
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6c0a5ca503
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Vulkan: Oops, correct DXT stride.
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2016-03-26 15:02:12 -07:00 |
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Unknown W. Brackets
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a130e2695e
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Vulkan: Remove unused color conv func.
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2016-03-26 15:02:11 -07:00 |
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Unknown W. Brackets
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fe4c0e9f5a
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Vulkan: Fix various problems with tex scaling.
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2016-03-26 15:02:09 -07:00 |
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Unknown W. Brackets
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99bf2c5aeb
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Vulkan: Decode the simplest tex formats directly.
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2016-03-26 15:02:08 -07:00 |
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Unknown W. Brackets
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29287ea0ee
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Vulkan: Reorganize a bit so we can decode directly.
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2016-03-26 15:02:07 -07:00 |
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Unknown W. Brackets
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e7ea1da99f
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Vulkan: Swizzle instead of converting colors.
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2016-03-26 15:02:06 -07:00 |
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Unknown W. Brackets
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f31fbb9417
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Cleanup fbTexInfo_ when detaching framebuffers.
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2016-03-26 12:30:34 -07:00 |
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Unknown W. Brackets
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aad04f2941
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Centralize the texcache key format.
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2016-03-26 12:30:33 -07:00 |
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Unknown W. Brackets
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e8c8f19aec
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Move framebuf attachment into central code.
It doesn't look like this will be different, and there's a bug in it.
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2016-03-26 12:30:32 -07:00 |
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Unknown W. Brackets
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817df153f8
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Vulkan: Don't replace images on old fb textures.
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2016-03-26 12:30:32 -07:00 |
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Henrik Rydgard
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bd17351ef9
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Texcache: Minor refactor/cleanup
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2016-03-22 23:56:55 +01:00 |
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Henrik Rydgard
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efa508d492
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Vulkan: Fix texture scaling
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2016-03-21 21:26:48 +01:00 |
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Henrik Rydgard
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5d19f3dfb8
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Decode vertex data directly into the vertex pushbuffer, saving a memcpy.
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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2c61b1e763
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Change the VulkanPushBuffer API to allow for adding support for dynamic growth
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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5d56537a16
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Move VulkanPushBuffer into VulkanMemory.h
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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add506a0d3
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Cleanup differences in aniso handling.
Some places were not handling it as a power of two.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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82f3df1e06
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Vulkan: Initial support for aniso filtering.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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da50370328
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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3744008d1f
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Correct the 5551 format for now.
Otherwise we get wrong colors - also we are still converting colors.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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84e649f74b
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Vulkan: Enable mipmapping
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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8a62724316
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Upload PSP textures through a push buffer instead of image copy. More flexible.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5ea01ffff6
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Add a secondary way to upload textures - through buffers.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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3e268e4d37
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Mem leak fixes, cleanups
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2016-03-20 19:31:02 +01:00 |
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