Kingcom
9a29e8b0bf
More efficient "loose" opcode detection, clear entries when symbols were loaded
2013-11-25 16:18:29 +01:00
Peter Tissen
d8b4ec6680
added disasm debugger features to remove and add functions
2013-10-30 16:13:18 +01:00
Henrik Rydgård
07c818251c
Some formatting cleanup.
...
Yeah, I said we shouldn't do big overhauls..
2013-10-18 14:39:04 +02:00
Unknown W. Brackets
8786ec74ca
Fix some potential threading probs with SymbolMap.
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Got some strange crashes.
2013-08-10 20:54:55 -07:00
Kingcom
862cf047da
Basic .sym support
2013-07-29 13:06:01 +02:00
Unknown W. Brackets
0ca8f5c655
Improve performance of ScanForFunctions().
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Mostly affects games with a lot of modules and exports.
2013-07-06 16:58:17 -07:00
Unknown W. Brackets
c1834908b1
Keep the symbol map entries unique.
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Duplicates are annoying, and we have hacks upstream to prevent them that
cause trouble.
2013-06-30 10:04:48 -07:00
Kingcom
ab1aa09dce
Expression parser
2013-06-29 15:17:00 +02:00
Kingcom
7d0e6ff199
-disassembly view redesigned
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-change the cursor with the mouse or with the keyboard
-displays symbols on the left and in opcode arguments
-press tab to toggle displaying of symbols
-click on the highlighted line to toggle a breakpoint at that position
-press right to follow a branch and left to go back a level
2013-06-25 23:52:56 +02:00
Xele02
69b837f18b
Add debug dialogs (DisAsm, Memory, VFPU).
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New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Henrik Rydgard
db92bdda17
Cleanup of horrible ancient symbolmap code - no more global arrays.
2013-01-13 12:12:14 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00