Commit graph

27 commits

Author SHA1 Message Date
Kingcom
a5ae03cae1 -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
2013-09-30 15:56:08 +02:00
Kingcom
f41e5a3867 -use TabControl for bottom tabs
-show/hide bottom tabs with ctrl+x
2013-09-30 10:40:15 +02:00
Kingcom
d4b05f1763 Better disassembly resizing 2013-09-29 17:30:37 +02:00
Kingcom
ed9c72e8eb Update CtrlBreakpointList 2013-09-29 11:19:13 +02:00
Unknown W. Brackets
eba903f9db Stop jumping to pc after setting a breakpoint. 2013-09-21 08:24:24 -07:00
Unknown W. Brackets
8902e85f0a Enable the debug windows always, disable buttons.
This way you can close them/whatever, and hopefully should avoid crashes.

Only downside is you can't pause the game now and then hit stop in the
debugger.
2013-09-15 09:35:58 -07:00
Kingcom
42c30d521c -new accelerators for the Debugger
-copy address on right click in memory view
-don't change status bar text after activating the breakpoint window
2013-08-30 20:55:58 +02:00
Kingcom
e308ef59f5 Add step out feature and button 2013-08-17 11:18:03 +02:00
Kingcom
4e8bca7549 Move step into, step out and run to line into accelerators 2013-08-17 10:49:07 +02:00
Kingcom
537ab396e7 Change the bottom control of the disassembly with Ctrl+1-4 2013-08-16 14:19:04 +02:00
Kingcom
07f279096f Add stack frames display 2013-08-12 22:11:00 +02:00
Kingcom
92c70af587 Add status bar 2013-07-30 16:19:05 +02:00
Unknown W. Brackets
97098f109a Use CommonWindows.h from Windows/ too.
Might as well.  Everything still builds fine.
2013-07-28 21:04:20 -07:00
Kingcom
007e03a4d7 Move breakpoint list to separate class 2013-07-08 17:59:34 +02:00
Unknown W. Brackets
7f858d7263 Add a context menu to enable/disable breakpoints.
Probably it could edit or etc. too...
2013-07-07 23:28:35 -07:00
Kingcom
bccc3c4281 Debug interface improvements 2013-07-03 22:29:35 +02:00
Unknown W. Brackets
defe750558 Update debugger UI on the debugger's threads. 2013-07-02 22:59:47 -07:00
Kingcom
24559491f0 Thread list in disassembly window 2013-07-02 23:21:20 +02:00
Unknown W. Brackets
9d8bdee089 Buffer the breakpoints in UI to avoid overflows. 2013-06-30 16:35:48 -07:00
Unknown W. Brackets
aaafd372e9 Clear temp breakpoints off the CPU thread.
This should make it possible to actually clear them.  Fixes #2519.
2013-06-29 10:54:33 -07:00
Unknown W. Brackets
c8509091af Allow the disasm height to be resized a bit more. 2013-06-28 21:39:53 -07:00
Kingcom
b8f467b45a -don't step while the core is active
-reset the counter before starting the core (so that it actually counts the execution time of the last run)
2013-06-28 00:26:04 +02:00
Kingcom
d4214af710 Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
Kingcom
26c4f57691 Shortcuts for the disassembly view, step over extended, fixes 2013-06-26 21:49:15 +02:00
Unknown W. Brackets
3ef95fadb3 Save the disasm window's size in config.
And, allow it to be smaller.
2013-06-26 00:15:16 -07:00
Diogo Franco (Kovensky)
6108e36ae9 Several fixes to build under stricter C++11
Add missing #include to various files.

strings.h isn't provided by MSVC so we don't include it there; it's needed
for other OSes/compilers.

Get rid of pre-ISO-C malloc.h includes; malloc is provided by stdlib.h.

Fixes some linuxisms.

Prepend __builtin_ to __clear_cache, calling it without the prefix is a
GNU extension.
2012-11-21 14:33:50 -03:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00