Henrik Rydgård
25fbfd7a89
Finish up OpenGL compressed texture format checks. Show in dev screen
2023-03-12 12:20:10 +01:00
Henrik Rydgård
49e5460c9c
Remove count parameter from SetViewports. No use foreseen.
2023-02-25 07:12:53 +01:00
Henrik Rydgård
5ad111cfc4
Return value fix
2023-02-08 08:59:47 +01:00
Henrik Rydgård
937975000b
Add a ReadbackMode parameter to more functions in the FramebufferManager
2023-02-05 13:57:45 +01:00
Henrik Rydgård
4427cb4fc3
Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented.
2023-02-04 23:40:36 +01:00
Henrik Rydgård
d43452f0ce
Fix to shutdown sequence
2023-01-30 11:49:31 +01:00
Henrik Rydgård
d83f84fdfd
DrawContext destructor: Need to call DestroyPresets earlier.
2022-12-29 17:32:49 +01:00
Henrik Rydgård
e209227be1
Delete dead code path (initialize EGL from C++ on Android)
2022-12-20 23:17:51 +01:00
Henrik Rydgård
6922ee7e52
Add some asserts in the hope of gathering some more info (and consolidating some crashes).
2022-12-18 21:58:20 +01:00
Henrik Rydgård
675c282286
Hides the D3D9 option on Intel Xe graphics.
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For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.
You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
b7a3cf56cc
OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines
2022-12-09 20:52:19 +01:00
Henrik Rydgård
0ad6218dc4
Fix "usePrevFrame" shaders for OpenGL
2022-12-09 17:28:58 +01:00
Henrik Rydgård
4dfce4f6bc
Basically working MSAA on desktop GPUs! Some glitches remain.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
6daecb4e2b
Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support.
2022-12-01 22:48:59 +01:00
Henrik Rydgård
331d024a8c
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
390bf3e912
Fix Burnout Dominator lens flare on OpenGL ES
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Not the prettiest solution, but works: Use R8_UNORM as a fallback
if R16_UNORM is not available.
2022-11-29 13:05:18 +01:00
Henrik Rydgård
973eec5b42
Another tweak to the OpenGL adreno bug detection.
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See #16015
2022-11-27 20:02:06 +01:00
Henrik Rydgård
d97035fffc
Merge pull request #16434 from unknownbrackets/stencil-opt
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Vulkan: Use stencil export when available
2022-11-25 10:06:41 +01:00
Unknown W. Brackets
b33662550f
Vulkan: Use stencil export when available.
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This prevents multiple passes to upload stencil buffers.
2022-11-24 18:48:46 -08:00
Henrik Rydgård
55b1dc6ef4
Warning fixes
2022-11-24 12:14:52 +01:00
Henrik Rydgård
70d1d8fa07
Replace the "GetCurrentStepId"-based state invalidation with callbacks
2022-11-24 10:52:42 +01:00
Henrik Rydgård
39f2ddd128
Add compat flag / bug check for games on old Adreno/GL affected by #16015
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See #16015
Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock
But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.
Entirely untested.
2022-11-24 10:05:35 +01:00
Henrik Rydgård
f6fcc9e9a7
Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
2022-11-23 16:17:41 +01:00
Henrik Rydgård
dd0409d68c
OpenGL ES: Crash as early as possible if things are bad
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There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
2022-11-08 10:43:38 +01:00
Henrik Rydgård
91259aaad7
Always use array textures for framebuffers in Vulkan for simplicity.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29
More multiview work
2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa
thin3d: Replace hint at future MRT support with basic multi layer support
2022-10-27 11:05:58 +02:00
Henrik Rydgård
90d395a10d
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
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Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Unknown W. Brackets
179c1e4a3b
GLES: Enable EXT_depth_clamp where supported.
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Seems like Freedreno may support this.
2022-10-10 00:54:29 -07:00
Herman Semenov
29b87e0c0b
Merge branch 'master' into master
2022-10-03 07:49:13 +00:00
Unknown W. Brackets
59a489f883
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
lainon
b304551747
Code readability, vec reserve() and remove excess c_str()
2022-09-30 12:31:32 +03:00
Henrik Rydgård
aa19712fc3
Unify depth texture and framebuffer fetch checks
2022-09-20 10:47:49 +02:00
Henrik Rydgård
1ae7c0132c
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
Unknown W. Brackets
c08c873462
GLES: Support more clip distances.
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Will be used later, for now just the enable/disable logic.
2022-09-18 13:16:59 -07:00
Henrik Rydgård
a208afb7b8
OpenGL and D3D11 fixes
2022-09-14 23:35:15 +02:00
Henrik Rydgård
f745e94899
Allow binding "native" texture objects to thin3d
2022-09-14 22:18:35 +02:00
Unknown W. Brackets
56e30495aa
Common: Fix some type compare warnings on 32-bit.
2022-09-12 22:14:48 -07:00
Henrik Rydgård
347f7c4e5a
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Henrik Rydgård
d6b953bddd
Fix GLES check
2022-09-04 00:10:56 +02:00
Henrik Rydgård
5f1ffeae70
Correct LogicOp API support detection
2022-09-04 00:08:40 +02:00
Henrik Rydgård
d459eac891
Fix checks for depth texture support, GLES syntax errors
2022-08-24 11:26:07 +02:00
Henrik Rydgård
bd674c47b6
OpenGL: Fix regular depal (shader depal still worked) that broke recently
2022-08-24 11:01:57 +02:00
Henrik Rydgård
8b3ef19450
Fix wrong width/height values being stored in thin3d textures
2022-08-24 10:23:37 +02:00
Henrik Rydgård
79ee532609
Fix feature checks
2022-08-09 20:05:44 +02:00
Henrik Rydgård
1dabb54df5
Improve the NPOT check
2022-08-07 11:50:23 +02:00
Henrik Rydgård
4ff8f85110
Forgot these...
2022-08-07 11:48:59 +02:00