Commit graph

99 commits

Author SHA1 Message Date
Henrik Rydgård
25fbfd7a89 Finish up OpenGL compressed texture format checks. Show in dev screen 2023-03-12 12:20:10 +01:00
Henrik Rydgård
49e5460c9c Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
Henrik Rydgård
5ad111cfc4 Return value fix 2023-02-08 08:59:47 +01:00
Henrik Rydgård
937975000b Add a ReadbackMode parameter to more functions in the FramebufferManager 2023-02-05 13:57:45 +01:00
Henrik Rydgård
4427cb4fc3 Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented. 2023-02-04 23:40:36 +01:00
Henrik Rydgård
d43452f0ce Fix to shutdown sequence 2023-01-30 11:49:31 +01:00
Henrik Rydgård
d83f84fdfd DrawContext destructor: Need to call DestroyPresets earlier. 2022-12-29 17:32:49 +01:00
Henrik Rydgård
e209227be1 Delete dead code path (initialize EGL from C++ on Android) 2022-12-20 23:17:51 +01:00
Henrik Rydgård
6922ee7e52 Add some asserts in the hope of gathering some more info (and consolidating some crashes). 2022-12-18 21:58:20 +01:00
Henrik Rydgård
675c282286 Hides the D3D9 option on Intel Xe graphics.
For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.

You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Unknown W. Brackets
a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
b7a3cf56cc OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
Henrik Rydgård
0ad6218dc4 Fix "usePrevFrame" shaders for OpenGL 2022-12-09 17:28:58 +01:00
Henrik Rydgård
4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
6daecb4e2b Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support. 2022-12-01 22:48:59 +01:00
Henrik Rydgård
331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
390bf3e912 Fix Burnout Dominator lens flare on OpenGL ES
Not the prettiest solution, but works: Use R8_UNORM as a fallback
if R16_UNORM is not available.
2022-11-29 13:05:18 +01:00
Henrik Rydgård
973eec5b42 Another tweak to the OpenGL adreno bug detection.
See #16015
2022-11-27 20:02:06 +01:00
Henrik Rydgård
d97035fffc
Merge pull request #16434 from unknownbrackets/stencil-opt
Vulkan: Use stencil export when available
2022-11-25 10:06:41 +01:00
Unknown W. Brackets
b33662550f Vulkan: Use stencil export when available.
This prevents multiple passes to upload stencil buffers.
2022-11-24 18:48:46 -08:00
Henrik Rydgård
55b1dc6ef4 Warning fixes 2022-11-24 12:14:52 +01:00
Henrik Rydgård
70d1d8fa07 Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
Henrik Rydgård
39f2ddd128 Add compat flag / bug check for games on old Adreno/GL affected by #16015
See #16015

Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock

But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.

Entirely untested.
2022-11-24 10:05:35 +01:00
Henrik Rydgård
f6fcc9e9a7 Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device. 2022-11-23 16:17:41 +01:00
Henrik Rydgård
dd0409d68c OpenGL ES: Crash as early as possible if things are bad
There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
2022-11-08 10:43:38 +01:00
Henrik Rydgård
91259aaad7 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa thin3d: Replace hint at future MRT support with basic multi layer support 2022-10-27 11:05:58 +02:00
Henrik Rydgård
90d395a10d Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Unknown W. Brackets
179c1e4a3b GLES: Enable EXT_depth_clamp where supported.
Seems like Freedreno may support this.
2022-10-10 00:54:29 -07:00
Herman Semenov
29b87e0c0b
Merge branch 'master' into master 2022-10-03 07:49:13 +00:00
Unknown W. Brackets
59a489f883 Draw: Add COLOR1 semantic. 2022-10-01 12:14:46 -07:00
lainon
b304551747 Code readability, vec reserve() and remove excess c_str() 2022-09-30 12:31:32 +03:00
Henrik Rydgård
aa19712fc3 Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
Henrik Rydgård
1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Unknown W. Brackets
c08c873462 GLES: Support more clip distances.
Will be used later, for now just the enable/disable logic.
2022-09-18 13:16:59 -07:00
Henrik Rydgård
a208afb7b8 OpenGL and D3D11 fixes 2022-09-14 23:35:15 +02:00
Henrik Rydgård
f745e94899 Allow binding "native" texture objects to thin3d 2022-09-14 22:18:35 +02:00
Unknown W. Brackets
56e30495aa Common: Fix some type compare warnings on 32-bit. 2022-09-12 22:14:48 -07:00
Henrik Rydgård
347f7c4e5a Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Henrik Rydgård
d6b953bddd Fix GLES check 2022-09-04 00:10:56 +02:00
Henrik Rydgård
5f1ffeae70 Correct LogicOp API support detection 2022-09-04 00:08:40 +02:00
Henrik Rydgård
d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård
bd674c47b6 OpenGL: Fix regular depal (shader depal still worked) that broke recently 2022-08-24 11:01:57 +02:00
Henrik Rydgård
8b3ef19450 Fix wrong width/height values being stored in thin3d textures 2022-08-24 10:23:37 +02:00
Henrik Rydgård
79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Henrik Rydgård
1dabb54df5 Improve the NPOT check 2022-08-07 11:50:23 +02:00
Henrik Rydgård
4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00