Commit graph

133 commits

Author SHA1 Message Date
ANR2ME
82a064adcf Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later. 2020-09-10 12:00:30 +07:00
ANR2ME
97e5a1f447 Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255 2020-09-09 14:21:32 +07:00
ANR2ME
824beb7232 Prevent sceNetGetMallocStat from spamming Info Logs 2020-09-08 10:33:20 +07:00
Unknown W. Brackets
fcaef648ec Net: Fix memory corruption on save old state.
Can't restore these if they're not inited either.
2020-09-07 07:23:13 -07:00
ANR2ME
b1d6f6aa48 Added some more info in Debug Log to help debugging 2020-09-07 03:38:45 +07:00
ANR2ME
d3157205dd Don't allocate PSP's Memory during DoState 2020-09-04 13:09:45 +07:00
ANR2ME
439171fc56 An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior. 2020-09-04 13:09:44 +07:00
ANR2ME
6a9cf0f575 An attempt to differentiate adhoc connect, create, and join. 2020-09-04 13:09:44 +07:00
ANR2ME
d99f55465e Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. 2020-09-04 02:39:00 +07:00
ANR2ME
ca059bc962 Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo) 2020-09-03 05:17:42 +07:00
ANR2ME
0298f59fd5 Avoid using getaddrinfo during initialization as it could blocked the thread if there is no network 2020-08-19 12:33:20 +07:00
Unknown W. Brackets
4d307be2b2 Net: Simplify local IP lookup. 2020-08-17 23:34:29 -07:00
Unknown W. Brackets
a89840f309 Net: Cut down on local IP aliasing. 2020-08-17 23:08:35 -07:00
ANR2ME
bd36b9dff1 Shows AdHoc and Access Point Connecting... Dialog 2020-08-13 00:59:50 +07:00
ANR2ME
8dec09703f Moving reused adhoc function out of sceNet function to prevent getting extra SCENET log 2020-08-13 00:59:50 +07:00
ANR2ME
2620957aba An attempt to simulate a fake PSN authentication on Patapon 3 2020-08-12 21:16:01 +07:00
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
ANR2ME
5de2707633 Fix crashes issue due to 0 is a valid index to types_, using invalid index like -1 should give a better/clearer stack trace 2020-08-02 14:02:49 +07:00
ANR2ME
8886291434 Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after loading from save state, also making sure DoState have default value 2020-08-02 12:57:27 +07:00
ANR2ME
90ff382c59 Rearranged network's After PSPAction creation/registration so that newer one have higher value to prevent network's callbacks triggering the wrong after action after loading from old save state. 2020-08-02 08:49:58 +07:00
ANR2ME
f927ca795c Added a fake thread to process Apctl Request Events into Apctl State Changes 2020-07-29 02:27:39 +07:00
ANR2ME
eda5774408 Added more stub for some unimplemented sceNetApctl* functions 2020-07-27 19:51:01 +07:00
ANR2ME
a3b21b04ea Making mac2str function easier/cleaner/safer to use for logging purpose 2020-07-23 12:41:13 +02:00
ANR2ME
bd36fdda0e Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
ANR2ME
df26845388 Minor fixes 2020-07-22 23:13:41 +02:00
ANR2ME
1d30a9efec Fix possible crash issue during Networking Cleanup 2020-07-22 23:13:41 +02:00
ANR2ME
e21ea719e9 Fixed PortManager fallback Cleanup issue when exiting PPSSPP due to early WSACleanup 2020-07-22 23:13:41 +02:00
ANR2ME
68fa15784c Fixed UPnP port opened by PPSSPP detection, and Updated PortManager to be compliant to general purpose usage 2020-07-22 23:13:41 +02:00
ANR2ME
b9025b50bd Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators 2020-07-22 23:13:41 +02:00
ANR2ME
2ca6a4f0d7 Fixed GvG Next Plus, Phantasy Star Portable 2, and some minor changes 2020-07-22 22:22:59 +02:00
ANR2ME
8daf2ff66e Added UI to change WLAN Channel.
Currently Ridge Racer 2 doesn't works with Auto channel (TODO: Making sure sceUtilityGetSystemParamInt doesn't returns channel 0 when connected to a network for Ridge Racer 2 to works with Auto channel)
2020-07-22 16:46:39 +02:00
ANR2ME
d0045947f1 An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME
088e489c91 Fix UPnP error detection
Fix Local IP detection on non-Windows system
2020-07-21 23:03:04 +02:00
ANR2ME
33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
ANR2ME
6c267dff9e Fix Local IP detection on non-Windows system
(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2ME
d8186a8330 Fix i18n type 2020-07-20 18:20:06 +02:00
ANR2ME
fb7d50e5c2 Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
Henrik Rydgård
fa0b9dc1bc Make the instance counter global and initialized at startup.
Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård
fa683bf902 Remove some _XBOX stuff 2020-07-20 10:03:09 +02:00
Henrik Rydgård
9e08f24769 Apply a few lines from "Added UPnP support", removing extra WSA calls. 2020-07-20 10:03:09 +02:00
ANR2ME
0aa899ea0b Make PPSSPP_ID persistent every reset/changing game thus have persistent localhost IP 2020-07-20 10:03:09 +02:00
ANR2ME
46ebdebe05 Excluding Android from multiple-instance feature because i'm too lazy to learn ashmem :D 2020-07-20 10:03:09 +02:00
ANR2ME
834d086876 Support multiple instance of localhost Multiplayer on 1 PC 2020-07-20 10:03:09 +02:00
Unknown W. Brackets
91e1e75692 Net: Correct pool allocation. 2020-04-05 07:01:45 -07:00
Unknown W. Brackets
54e1afda1e HLE: Make calling mips funcs simpler.
This makes their return value handling, scheduling, etc. more
straight-forward.
2020-03-22 06:59:43 -07:00
shenweip
fc55d2b81b Correcting return value of some mipscalls without after action. 2020-03-18 16:58:07 +08:00
Unknown W. Brackets
6b453c4708 Net: Better simulate sceWlanGetEtherAddr timing.
Also, interestingly, this does not fail if the wifi switch is off.
2020-03-15 11:37:12 -07:00
Unknown W. Brackets
dfb10f197e Net: Handle memory allocation better. 2020-03-15 11:37:12 -07:00