The Dax
a15ba1322d
Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally.
2013-09-25 21:06:58 -04:00
shenweip
4986bf735b
Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
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dialog in sceUtilityGamedataInstallUpdate
Forget this before.
2013-09-18 21:34:28 +08:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
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Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Henrik Rydgård
52e4a7cf5d
Merge branch 'patch-1' of https://github.com/shenweip/ppsspp into shenweip-patch-1
2013-09-15 09:46:52 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
shenweip
d1cdf7538d
fix wrong log message
2013-09-14 00:42:41 +08:00
shenweip
145a9b4e1d
What a stupid
2013-09-13 23:57:31 +08:00
shenweip
e286163690
Implemented some HLE functions for GamedataInstallDialog
2013-09-13 23:07:43 +08:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Unknown W. Brackets
08225cad23
Return wrong dialog type in screenshot/gamesharing.
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Should at least reduce reports of these failing, and give us better info.
May also work more correctly.
2013-08-31 14:42:55 -07:00
Unknown W. Brackets
74a7376604
Add some reporting and fix some duplicates.
2013-08-31 13:55:51 -07:00
Henrik Rydgard
67edc28aa5
Add reporting for some configurable systemparams that don't seem very interesting to keep
2013-08-30 23:06:21 +02:00
Unknown W. Brackets
2ef650aa2d
Add a bunch of HLE functions for better reporting.
2013-08-22 23:04:55 -07:00
Unknown W. Brackets
d8eede0b9a
Add some unknown syscalls from reporting.
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These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Henrik Rydgård
266ce888f2
Fix to buttonpreference
2013-06-21 10:02:57 +02:00
raven02
de4d970ab6
Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference
2013-06-19 15:09:01 +08:00
The Dax
48498656ea
Fix possible savestate/shutdown issue.
2013-06-17 19:55:43 -04:00
The Dax
242007057f
Further refinement/cleanup.
2013-06-12 05:22:26 -04:00
The Dax
03526eb874
Refine the sceUtilityScreenshot* stubs with a proper placeholder dialog. Same results, but cleaner code.
2013-06-12 05:20:08 -04:00
The Dax
fcc071d960
Fix more logging.
2013-06-12 04:50:40 -04:00
The Dax
d246690252
Fix logging; forgot to remove those. :P
2013-06-12 04:48:21 -04:00
The Dax
4017550e41
Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
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Also implement stub for sceRtcSetAlarmTick, though Diva 2nd doesn't care if it's implemented or not.
2013-06-12 04:46:06 -04:00
Unknown W. Brackets
7d17ed8a8e
Correctly shutdown dialogs on game reset.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
8580780194
Add more unknown syscalls from reporting.
2013-05-22 01:19:25 -07:00
Unknown W. Brackets
f93c92d409
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets
86ce95a658
Add some syscall entries from reporting.
2013-05-19 22:12:38 -07:00
Unknown W. Brackets
ded3fb5e12
Add reporting to a bunch of unimpl functions.
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Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
nachume
eac08a496c
FIX unintelligible sequence of decimal characters on savedialog.
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ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
but, cannot use all of chinese character. bacause blockAlloc failed.
So no change drawing Kanji.
you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.
FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
Can now be saved it.
FIX sceAtrac getCodec InvalidMemory
2013-05-02 00:14:41 +09:00
nachume
55b94900a0
UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
2013-04-29 14:16:55 +09:00
nachume
c2c6adb7c9
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
Unknown W. Brackets
cf77660e3c
Return an error when loading a module twice.
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The PSP does this, and FF4 checked for this error specifically.
2013-04-21 23:37:53 -07:00
Unknown W. Brackets
b264915d28
Correct sceUtilityGetSystemParamString() per tests.
2013-04-20 09:37:47 -07:00
Unknown W. Brackets
1fe7242e47
Store parental level as an integer.
2013-04-20 09:37:47 -07:00
Henrik Rydgård
84f1bc366d
Zero-terminate nickname
2013-04-20 15:39:29 +02:00
CrazyMax
83783a8f96
oops, typo fix, sorry
2013-04-20 04:08:12 +03:00
CrazyMax
fac6fb5faa
GetSystemParam: fix copy nickname string from config
2013-04-19 23:09:31 +03:00
CrazyMax
4b5c1baa35
replace strcpy with memcpy for nickname string;
2013-04-19 22:40:06 +03:00
CrazyMax
61a7c821d2
add save/load PSP parameters from ini file;
2013-04-19 21:59:24 +03:00
Unknown W. Brackets
b34f937d0c
Don't warn sceUtility*Status() wrong dialog type.
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Games do this on real firmware, and it's a lot of noise.
2013-04-10 19:19:00 -07:00
Unknown W. Brackets
1f2de11dbe
Add a basic impl of sceUtilityMsgDialogAbort().
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Makes Enigmo work anyway. Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets
74302a9ecf
Savedata doesn't always resched, add some errcodes.
2013-03-30 22:48:29 -07:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
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PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
Unknown W. Brackets
4b48ec212b
Add a resched delay to sceUtilitySavedataUpdate().
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Looks like this really happens. Most games don't seem to care.
2013-03-17 17:49:37 -07:00
Unknown W. Brackets
806ee13b61
Add a delay to sceUtilityLoadAvModule() as well.
2013-03-09 12:53:53 -08:00
Unknown W. Brackets
d2be407223
Make HLE func delayed results more generic.
2013-03-09 11:42:15 -08:00
Unknown W. Brackets
82059b19da
Reschedule better in sceUtilityLoad/Unload.
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It's not exactly right but it should help some games.
2013-03-07 22:45:58 -08:00
Unknown W. Brackets
db52d3d43c
Quick and dirty attempt to delay loadmodule.
2013-03-07 22:45:58 -08:00
raven02
9df9120d1b
Add PSP_SYSTEMPARAM_ID_INT_LOCK_PARENTAL_LEVEL
2013-02-02 01:06:37 +08:00
raven02
4d1903f50c
Set time format in config
2013-01-21 21:35:31 +08:00