Henrik Rydgard
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8b67975a47
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GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others.
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2012-11-19 23:29:14 +01:00 |
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Henrik Rydgard
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91e1cce17e
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Some reorg in preparation for FBO work
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2012-11-19 21:23:29 +01:00 |
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Henrik Rydgard
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5596b98529
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Get rid of opengl include from sceDisplay.cpp
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2012-11-18 13:14:22 +01:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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Henrik Rydgard
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8a082f91cc
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Ge Callbacks seem to be working now.
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2012-11-06 18:14:09 +01:00 |
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Henrik Rydgard
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85d5cfd8c4
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Add more proper "Null" GPU
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2012-11-06 17:05:27 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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