Henrik Rydgard
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3b681d3854
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
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Henrik Rydgard
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7390f2b5f6
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Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
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2013-01-11 00:13:39 +01:00 |
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Unknown W. Brackets
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3861ce0376
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Use sceKernelDcacheWritebackAll() as a hint only.
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2013-01-05 17:07:19 -08:00 |
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Unknown W. Brackets
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6a9a183dd3
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Use sceKernelDcache*() to invalidate the texcache.
Also in the block transfer code.
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2012-12-21 14:10:57 -08:00 |
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Henrik Rydgard
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5fb8e6dfb0
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DXT textures now mostly working-ish (work left to do on alpha for DXT3/5)
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2012-11-28 16:12:29 +01:00 |
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Sacha
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3c903dda24
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Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
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2012-11-26 13:25:14 +10:00 |
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Henrik Rydgard
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d141d205f8
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Delete old textures, to prevent memory usage from growing indefinitely.
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2012-11-22 23:07:15 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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