Henrik Rydgard
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8e2c485373
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Some microoptimization
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2013-08-11 22:12:14 +02:00 |
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Henrik Rydgard
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51ffdfa132
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Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations.
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2013-08-07 22:34:00 +02:00 |
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Henrik Rydgard
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61d419b2ec
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Don't scan for something to decimate every frame. Actually costs perf.
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2013-08-01 00:13:58 +02:00 |
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Unknown W. Brackets
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2f94977efe
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Don't include gfx/gl* outside the OpenGL GE.
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2013-07-29 22:47:38 -07:00 |
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Henrik Rydgard
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50a2d1b87f
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More work on prescaled UV
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2013-07-28 00:33:51 +02:00 |
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Henrik Rydgard
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eaf5cc169d
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TransformPipeline: Minor memory optimization and a prim sanity check
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2013-07-22 19:22:38 +02:00 |
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Henrik Rydgard
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5c1425f900
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Detect clears, replace with glClear(). Needs more testing, disabled for now.
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2013-05-09 09:47:39 +02:00 |
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Henrik Rydgard
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70bb4e1c85
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Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
I hope this doesn't affect other games adversely.
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2013-04-20 20:21:12 +02:00 |
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Henrik Rydgard
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d96c588288
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
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Henrik Rydgard
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cf458dba60
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gpu: Add support for scissor rectangle
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2013-03-15 22:24:16 +01:00 |
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Unknown W. Brackets
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485bcac757
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Actually, these are draws. Increase to 24.
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2013-02-11 23:41:31 -08:00 |
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Unknown W. Brackets
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634b9112e4
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Cache vertexes based on frames not draws.
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2013-02-10 14:20:57 -08:00 |
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Henrik Rydgard
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aef2376b34
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Merge branch 'master' into framebuffer-texture
Conflicts:
GPU/GLES/TextureCache.cpp
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2013-02-09 21:18:46 +01:00 |
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Henrik Rydgard
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0ca279e81d
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Don't hash vertex buffers every frame (TCP-style backoff up until every 16th)
Saves quite a bit time otherwise spent in CityHash, blowing the dcache every time.
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2013-02-06 00:43:37 +01:00 |
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Henrik Rydgard
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a0c0d6a977
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Initial support for texturing from framebuffers.
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2013-02-01 00:18:23 +01:00 |
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Henrik Rydgard
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3b681d3854
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
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Henrik Rydgard
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611fb3536f
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Try to use glDrawArrays in more situations, saving us a buffer. Misc.
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2013-01-20 21:52:54 +01:00 |
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Henrik Rydgard
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201e1ea0bc
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Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet.
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2013-01-19 19:22:15 +01:00 |
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Henrik Rydgard
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8ff96bbcd8
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Defer vertex decoding until flush. Track draw calls so that they can be cached later.
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2013-01-19 17:05:50 +01:00 |
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Henrik Rydgard
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7271e3fcd5
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Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP.
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2013-01-14 20:44:11 +01:00 |
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Henrik Rydgard
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6c9d28205d
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Disable the LoggingDeadline. Uncomment if you want to use it.
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2013-01-12 12:52:00 +01:00 |
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Henrik Rydgard
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5a2fc722f6
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VBO buffer rotation. Helps a little on my Nexus S but perf is still bad.
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2013-01-11 19:03:16 +01:00 |
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Henrik Rydgard
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479d1f5111
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Draw using VBO. Add option, make default true.
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2013-01-10 12:54:36 +01:00 |
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Henrik Rydgard
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f8ae18a130
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"Fix" bezier the old way (puzzle bobble works again at least).
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2013-01-04 09:54:19 +01:00 |
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Henrik Rydgård
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e2cc226d0d
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Just some cleanup of GPU code
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2012-12-28 20:54:00 +01:00 |
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Henrik Rydgård
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d95dbca9be
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Cleanup GPU init/shutdown a bit
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2012-12-25 22:42:19 +01:00 |
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Henrik Rydgård
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7c64f9c61e
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Tiny optimization - only init the vertex decoder on vertex type change
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2012-12-25 22:39:37 +01:00 |
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Henrik Rydgård
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9dce8b09a4
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Move vertex arrays from globals to heap.
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2012-12-25 22:39:37 +01:00 |
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Henrik Rydgård
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d21647bbb9
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Split code from GLES_GPU to TransformDrawEngine, cleanup
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2012-12-25 22:39:37 +01:00 |
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Henrik Rydgard
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2e9daa5f89
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All drawing is now indexed lists, through IndexGenerator.
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2012-12-21 18:46:15 +01:00 |
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Henrik Rydgard
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4c23d668e1
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
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Henrik Rydgard
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870ea6628b
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Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
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2012-11-26 17:35:08 +01:00 |
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Henrik Rydgard
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e5c6cf965b
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Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
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2012-11-16 15:16:14 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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