Commit graph

355 commits

Author SHA1 Message Date
Henrik Rydgård
8d84c912eb Merge pull request #6070 from unknownbrackets/gpu-blend
Apply unsupported blending modes in the shader
2014-05-27 17:45:33 +02:00
Unknown W. Brackets
8dcc09c9e1 Use a separate func for gpu memset(). 2014-05-27 07:50:01 -07:00
Unknown W. Brackets
ba2cf4f1d9 Make sure to rebind a texture after changing it. 2014-05-27 02:04:02 -07:00
Unknown W. Brackets
3e24786eab Disable the scissor test around blits.
Because it applies.
2014-05-27 02:00:28 -07:00
Unknown W. Brackets
4b978ed6f9 Apply unsupported blending modes in the shader.
This handles unsupported fixed color combinations, alpha doubling, etc.
Where possible, tries to avoid it - it means using a blit (without the
framebuffer fetch extension), which can slow things down a lot with tons
of drawcalls.
2014-05-27 01:45:17 -07:00
Unknown W. Brackets
64f6012dba Support memsets of framebuffers as uploads.
Technically should clear stencil too... maybe it'd be better to handle
separately.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets
95003cb77d Oops, reversed the check. 2014-05-27 00:57:40 -07:00
Unknown W. Brackets
2dbf680278 Play it a bit safer on rendering mode changes.
This way funny things should be less likely.
2014-05-26 23:28:54 -07:00
Unknown W. Brackets
4095831772 Allow changing "read framebuffers" at runtime.
Fixes #6149.
2014-05-26 23:26:29 -07:00
sum2012
03f9c3fe27 Add a missing Dangan Ronpa 1 hack
Dangan-Ronpa 1 PSP The Best Ver
2014-05-27 06:38:56 +08:00
Unknown W. Brackets
1a8369e51c Apply a very specific hack for Danganronpa.
This should allow playing at non-1x resolutions, and without slowing down
the entire game just for one small framebuffer.

Generally, hacks are a bad thing.  But even with memcpy and block transfer
stuff, we'll never be able to solve this game without some sort of hack.
Detecting memory reads will complicate cross-platform compat or slow
things down.
2014-05-26 11:40:46 -07:00
Unknown W. Brackets
ee8a180c41 Set the viewport on upload so 2x, etc. work. 2014-05-26 01:21:30 -07:00
Unknown W. Brackets
6243d0e8de Account for bpp mismatch in xfer upload. 2014-05-26 00:52:06 -07:00
Unknown W. Brackets
a29d2e418e When multiple framebuffers match, use nearest. 2014-05-25 22:57:07 -07:00
Unknown W. Brackets
4f03f693b6 Mark texture as needing reset after upload. 2014-05-25 22:35:14 -07:00
Unknown W. Brackets
9894b38a1d Support memcpy uploads to fbos.
Makes Vempire look right (has never worked before in any rendering mode.)
2014-05-25 22:01:08 -07:00
Unknown W. Brackets
9195019872 Allow memcpy gpu downloads.
Fixes FF4 battle transition effect, Trails in the Sky menu, etc.
2014-05-25 21:49:16 -07:00
Unknown W. Brackets
365012ec58 Fix block transfer upload.
Wasn't working properly, rendered to the wrong target.

No longer need the UpdateFromMemory() thing, now.
2014-05-25 21:48:44 -07:00
Unknown W. Brackets
8228bee6bf Download only the necessary subareas.
Performance improvement in Tactics Ogre.
2014-05-25 19:50:40 -07:00
Unknown W. Brackets
c42d04829f Detect if the game uses block transfer slivers.
In that case, it's better to read it once, than multiple times.
Improves performance and graphics in Grand Knights History.
2014-05-25 18:18:26 -07:00
Unknown W. Brackets
c3efa05c9e Correct end framebuf range check. 2014-05-25 17:51:12 -07:00
Unknown W. Brackets
24ebc0d987 Flip framebuffer y correctly.
And here I just corrected another commit doing this wrong a few weeks ago.
Shame.
2014-05-25 17:46:42 -07:00
Unknown W. Brackets
89b3ead30d If multiple framebuffers match, offset correctly. 2014-05-25 17:45:45 -07:00
Unknown W. Brackets
2e1afcf08d When there are multiple copies, don't redownload.
This should improve performance when there are lots of little transfers.
2014-05-25 17:24:09 -07:00
Unknown W. Brackets
cbb3fe0086 Refactor framebuffer size calculation. 2014-05-25 17:12:58 -07:00
Unknown W. Brackets
cec8195e97 Cleanup reporting of block/memcpy transfers. 2014-05-25 17:10:06 -07:00
Unknown W. Brackets
976968c707 Track more kinds of memcpy operations on fbos. 2014-05-25 17:08:55 -07:00
Unknown W. Brackets
fd4ba0093c Skip some code if things are outside framebuffers.
Small optimization.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
4dbb4328ae Download before, upload after. Fix save pictures.
Otherwise, it only works if it does it every frame, and then it's a frame
behind.  Also fixes Tales of Phantasia X's fades and etc.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets
0e620b2fe9 Fix buffer overflow in MakePixelTexture(). 2014-05-25 16:28:28 -07:00
Unknown W. Brackets
30222f987d Flip framebuffers when downloading their pixels.
It seems like this is where it was being done...
2014-05-25 16:28:28 -07:00
Unknown W. Brackets
d26addc7b4 Match the #ifdef for glBlitFramebufferNV.
It's defined in gl_state with these requirements.
2014-05-25 15:15:21 -07:00
Unknown W. Brackets
62cd61611e Support block transfers offset into a framebuffer. 2014-05-25 15:13:19 -07:00
Unknown W. Brackets
cacbfab4b5 Allow glBlitFramebuffer on desktop, avoid NV.
Only use NV if !GLES3.  There's no reason otherwise.
2014-05-25 15:11:24 -07:00
Henrik Rydgard
8543de91d7 Don't skip the copy if block transfer is turned off 2014-05-25 10:50:28 +02:00
Henrik Rydgard
90f2d06697 Add setting to enable/disable GPU block transfer 2014-05-25 10:18:14 +02:00
Henrik Rydgard
33d15a6972 Try to implement block transfer upload to fbo. Doesn't seem to work right though... 2014-05-25 10:02:51 +02:00
Henrik Rydgard
eaba341db0 Split DrawPixels up, preparing to make it more flexible 2014-05-25 10:02:50 +02:00
Henrik Rydgard
c21fdef02d Typo fix 2014-05-25 10:02:49 +02:00
Henrik Rydgard
0208ca8e90 Add some reporting for framebuffer sceDmacMemcpys. 2014-05-25 10:02:49 +02:00
Henrik Rydgard
6c2ab3215f Try to fix R/B color swap problem 2014-05-25 10:01:40 +02:00
Henrik Rydgard
fdf17cb558 Move setting currentRenderVfb_ to NULL to when it's really needed. 2014-05-25 10:01:39 +02:00
raven02
50fc54c92a Fix wrong #endif 2014-05-25 10:01:39 +02:00
raven02
a516abef02 Add comments 2014-05-25 10:01:38 +02:00
raven02
68548856fd Use glBlitFramebuffer when available to blit framebuffer 2014-05-25 10:01:38 +02:00
raven02
cf7229e05e Null out currentRenderVfb_
This fixes the missing stuffs in Tactic Orge
2014-05-25 10:01:37 +02:00
Henrik Rydgård
ebd3d214ae Typo fix 2014-05-25 10:01:36 +02:00
raven02
05be56a433 Keep it sync = true also rename updateVRAM_ 2014-05-25 10:01:35 +02:00
raven02
62c99843ad Do NotifyBlockTransfer() in buffered rendering mode only 2014-05-25 10:01:34 +02:00
Henrik Rydgard
945b6125f9 Restrict the last change to buffered mode only 2014-05-25 10:01:34 +02:00