Gde Made Novan Priambhada
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97a4d6424f
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Rebased and fix the update scroll
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2017-07-02 01:28:38 +08:00 |
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Ade Novan
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6706698d21
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build fix
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2017-07-02 01:28:38 +08:00 |
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Ade Novan
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624d1cd82f
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chat screen & chat button position and hide ui on show chat
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2017-07-02 01:28:38 +08:00 |
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Ade Novan
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6121dce9e1
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remove pointer and using update() should fix random crash (thanks Uknown)
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2017-07-02 01:28:38 +08:00 |
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Ade Novan
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f514b25c79
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Windows CTRL + C Hotkey
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2017-07-02 01:28:38 +08:00 |
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Ade Novan
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5187b9f118
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Add New Chat Counter
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2017-07-02 01:28:38 +08:00 |
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Ade Novan
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07b1d8b845
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pointer fix random crash & better substring logic
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2017-07-02 01:28:38 +08:00 |
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sum2012
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08a1cc7075
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Add translation
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2017-07-02 01:28:38 +08:00 |
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sum2012
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bd2342ad59
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Enable chat box
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2017-07-02 01:28:38 +08:00 |
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Ade Novan
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10e874cefd
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PPSSPP early chat feature rebranched
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2017-07-02 01:28:38 +08:00 |
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Unknown W. Brackets
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979bc58cac
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UI: Translate AVI start/stop strings.
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2017-06-03 08:37:55 -07:00 |
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Unknown W. Brackets
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d1c9cb8c63
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UI: Start a render pass while stepping.
We won't start one otherwise. This fixes a crash when auto run is off.
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2017-05-31 20:04:02 -07:00 |
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Henrik Rydgård
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c173da49d3
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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32728553bd
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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6bcfe539f7
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Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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0f171acacb
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Start refactoring things to be more vulkan-friendly
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2017-05-30 09:36:17 +02:00 |
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Unknown W. Brackets
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259af56ee6
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SoftGPU: Fix rendering when using Direct3D 9.
Since we restore dxstate when setting a framebuffer or backbuffer, we need
something that populates it.
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2017-05-20 21:29:09 -07:00 |
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Henrik Rydgård
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df6ce90c84
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When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
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2017-05-18 13:28:56 +02:00 |
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Unknown W. Brackets
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75898392b9
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UI: Proxy devmenu keypress through an event.
This prevents a mutex issue in #9626.
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2017-04-17 20:33:22 -07:00 |
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Unknown W. Brackets
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e59ebf8ad9
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Windows: Add option to browse for bg image.
And also to clear the image.
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2017-04-02 10:50:09 -07:00 |
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Henrik Rydgard
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3c52570552
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Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
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2017-03-23 10:02:27 +01:00 |
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Unknown W. Brackets
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07d2b4fb46
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UI: Make popups transition their button.
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2017-03-21 18:45:49 -07:00 |
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zminhquanz
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ea0aab9340
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Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
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2017-03-21 14:23:31 +07:00 |
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Henrik Rydgård
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e17772b58d
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Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
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2017-03-15 10:16:14 +01:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Unknown W. Brackets
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2a745f86ac
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Switch to axis for accelerometer usage.
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2017-03-14 22:07:03 -07:00 |
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Henrik Rydgard
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e37decc9a8
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Warn if trying to run some games that are known to require buffered rendering with it not enabled.
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2017-03-14 10:36:51 +01:00 |
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Henrik Rydgård
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a895936913
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More log cleanup. Fix resize issue: Fixes #9392
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2017-03-06 13:50:22 +01:00 |
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Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Henrik Rydgard
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fa80cfa4aa
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Additional UWP preparations
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2017-02-25 09:57:14 +01:00 |
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Henrik Rydgard
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900539e200
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Fix #9340 (touch controls not always getting repositioned correctly)
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2017-02-23 09:31:45 +01:00 |
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Henrik Rydgard
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5c918da774
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Minor cleanups (combined two identical enums, misc)
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2017-02-15 11:06:59 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Florent Castelli
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70593d1004
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android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
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2016-10-12 11:14:09 +02:00 |
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Unknown W. Brackets
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379ec56f0d
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Tweak wording to clarify battery save message.
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2016-10-10 17:32:25 -07:00 |
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Unknown W. Brackets
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6bbb3c0442
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Handle clear gpu cache as a global message.
This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
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2016-09-28 22:35:09 -07:00 |
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Unknown W. Brackets
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92d930887f
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Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
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2016-09-10 21:58:42 -07:00 |
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Unknown W. Brackets
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b06359edd1
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Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
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2016-09-04 15:30:26 -07:00 |
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Unknown W. Brackets
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cfbfbc1593
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Disable audio on the game pause screen.
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2016-09-04 14:03:59 -07:00 |
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Unknown W. Brackets
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995e056598
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UI: Consistently set bgaudio on game start.
Before we were doing it only in certain cases. This now means that
background audio will always play on the pause screen.
Fixes #8944.
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2016-09-04 08:46:19 -07:00 |
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Chris Burgener
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78d1af4b50
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Fix builds for non-Win32
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2016-09-02 12:53:54 -04:00 |
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Chris Burgener
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7ca90872fb
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Add simple OSD display
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2016-09-02 12:53:52 -04:00 |
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Chris Burgener
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1fc6191c85
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Add Frame Dumping for Windows
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2016-09-02 12:52:52 -04:00 |
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Chris Burgener
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f090551c2a
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Make variables static
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2016-08-30 09:09:38 -04:00 |
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