Commit graph

24 commits

Author SHA1 Message Date
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
49abe9ed6c Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
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c829ccb87d Io: Track whether the game is on a UMD or storage. 2020-05-21 18:57:46 -07:00
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67416e5919 Io: Simulate VFAT bug only when simulating FAT32.
And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
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913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets
224229fc1b Replay: Skip recording virtual disc reads.
Oops.
2018-04-17 07:51:49 -07:00
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0592f56df5 Oops, this modifies the input string it seems.
Not sure if ISOs are actually case insensitive, though?
2016-05-30 00:38:20 -07:00
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9f668a1d31 VirtFS: Normalize leading slashes in index.
Otherwise, we might consider "/x" and "x" to be different files, and fail
to use the handler properly.
2016-05-29 22:13:33 -07:00
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8f3a8fd233 Very rough approximation of UMD seek delays. 2014-12-26 01:15:18 -08:00
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d6a113809b Add basic infrastructure to time io better.
This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00
Lioncash
cac632424c Core: Add missing override specifiers 2014-12-08 15:20:31 -05:00
Lioncash
a962bc5a6c Mark some functions as const 2014-12-07 17:08:13 -05:00
Unknown W. Brackets
a6a234add1 Return errors on disk full for file creation. 2014-11-02 12:40:31 -08:00
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2958c575a1 Check actual free disk space when games ask.
Windows only for the moment.
2014-11-01 00:33:19 -07:00
Henrik Rydgard
a53ecd7da3 More elegant way of solving #5839 (d_private in sceIoDread)
We flag filesystems as being FAT32 instead of checking for "ms0:".
2014-04-13 23:22:17 +02:00
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0bf1ef5773 Improve sceIoGetDevType() return values.
At least for block/file devices.  Can't find a way to get an alias.
2013-12-27 08:04:00 -08:00
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dbf86187e3 Add Ioctl() to IFileSystem, cleaner. 2013-12-27 08:03:59 -08:00
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8ab67b1674 Fix some warnings. 2013-08-13 21:05:54 -07:00
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55ed8d648b Add a param to log filenames in virtfs handlers. 2013-07-28 13:09:00 -07:00
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1e32599f2d Implement virtfs file handlers. 2013-07-28 12:38:53 -07:00
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150a5c8f70 Add basic infrastructure for file handler plugins.
The purpose of this is for games which use archive file formats
(containing many individual files), so that assets, files, etc. can be
worked on more rapidly.
2013-07-28 12:36:16 -07:00
Kingcom
66f19b9cca Fix issues 2013-07-28 12:34:25 -07:00
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f6859d21cc Add .ppsspp-index.ini for virtfs dirs, for LBAs.
This way games that hardcode lbns in a file or elf can still be used.
2013-07-28 12:33:23 -07:00
Unknown W. Brackets
256394b2bf Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00