Unknown W. Brackets
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f982e777e5
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Stop logging alphatested draws for debug stats.
Measured a small perf hit here, and we're not really using these stats
much anymore.
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2015-12-30 10:24:54 -08:00 |
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Unknown W. Brackets
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2b832e7f6c
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Zero out dst blend factors in 565.
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2015-11-04 00:35:55 -08:00 |
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Henrik Rydgard
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f4248cb550
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Remove a whole lot of flipping special cases
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2015-11-02 20:07:30 +01:00 |
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Unknown W. Brackets
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c41b981333
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Oops, undelete shader bits for alpha test.
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2015-10-24 23:05:18 -07:00 |
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Unknown W. Brackets
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97c568dca6
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Tweak to shader desc.
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2015-10-24 23:05:09 -07:00 |
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Unknown W. Brackets
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06f2c7f1fe
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Maintain hasTexcoord even for UV gen.
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2015-10-24 21:26:12 -07:00 |
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Henrik Rydgard
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838e53f482
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Delete disabled code to use built-in alpha test on DX9.
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2015-10-25 01:26:38 +02:00 |
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Henrik Rydgard
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85229efef4
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D3D9: Generate shaders directly from shader IDs, just like we do in GL.
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2015-10-25 00:34:23 +02:00 |
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Henrik Rydgard
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edafa9bc17
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
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Henrik Rydgard
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92389a4966
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Use a common ShaderId class. Start moving shader ID code to GPU/Common
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2015-10-24 23:24:06 +02:00 |
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