Unknown W. Brackets
be0340bb34
Fix crash when FBO_ARB is not available.
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Experienced this on a Mac / SDL with a Radeon X1600.
2014-07-04 01:54:03 -07:00
Unknown W. Brackets
739c215d35
Stop reporting memcpy fbo upload/download.
2014-07-03 00:48:46 -07:00
Unknown W. Brackets
5db79dcf11
Fix some missing semicolons on log statements.
2014-06-29 19:09:37 -07:00
Unknown W. Brackets
63bcb65d96
Height can be equal, just not greater.
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Oops.
2014-06-28 03:41:44 -07:00
Unknown W. Brackets
7d0aeb067a
Make sure the conv buffer matches the used height.
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May matter if bufferHeight > height.
2014-06-28 02:40:40 -07:00
Unknown W. Brackets
217d8d24ea
Validate height better when downloading fbs.
2014-06-28 02:33:28 -07:00
Unknown W. Brackets
a33589b3e9
Optimize away bits in the stencil upload.
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Should be faster than sending to the GPU this way, if we can help it.
Should improve delays on FBO creation at high render resolutions.
2014-06-28 01:39:18 -07:00
Unknown W. Brackets
ca2d9286e0
Notify the texcache when fb format changes.
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Fixes #2094 again.
2014-06-24 00:14:56 -07:00
Unknown W. Brackets
ad060b992d
Clear buffers right after creating them.
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Seems like some drivers have trouble otherwise.
2014-06-23 00:17:35 -07:00
Unknown W. Brackets
4c62a17f72
Allow exact render-to-tex format mismatches more.
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If the right format was used recently, it's still okay. Also check the
x/y offset to try to find the best match.
2014-06-22 21:02:43 -07:00
Unknown W. Brackets
1cea361c65
Remove now-unnecessary MaskedEqual() compares.
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Clearer this way I think.
2014-06-21 08:30:45 -07:00
Unknown W. Brackets
0c31e551e7
Clear buffers before using them.
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Fixes a reported crash on an AMD card.
2014-06-19 23:09:15 -07:00
Unknown W. Brackets
ef390c5c40
Double check upload/download are VRAM addresses.
2014-06-19 23:09:15 -07:00
Unknown W. Brackets
5f4a0d8174
Fix a few minor warnings.
2014-06-19 00:47:58 -07:00
Unknown W. Brackets
19f35bbac1
Clear stencil to 0, not 1.
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Memory is generally initially zeros, after all. Fixes #5205 (or at least
improves it?) and fixes #6226 .
2014-06-18 00:09:01 -07:00
Unknown W. Brackets
b5eb072e64
Clear depth buffers to zero, not 1.0f.
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Memory is generally initially zeros.
2014-06-17 23:56:33 -07:00
Unknown W. Brackets
a9da3618ba
Upload the color/stencil buffers on FBO creation.
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Fixes pausing or loading a savestate in Star Ocean (previously your
character became invisible until the screen panned.)
2014-06-17 23:55:09 -07:00
Unknown W. Brackets
2d63a74aeb
Allow DrawPixels (uploads) to handle alpha.
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Doesn't update stencil, but at least it updates alpha.
This was fixed to 1.0 before because we had blending enabled by accident
during DrawPixels().
2014-06-17 23:10:38 -07:00
Unknown W. Brackets
3fea3e1293
Respect "nearest" filtering setting for fbs.
2014-06-15 19:42:24 -07:00
Unknown W. Brackets
107df3b838
Reuse existing buffer matching for MotoGP hack.
2014-06-15 19:34:57 -07:00
Unknown W. Brackets
a54cefc138
Only download width bytes, not stride bytes.
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Fixes #6330 , MotoGP not rendering properly with simulate block transfers.
2014-06-15 19:33:32 -07:00
Unknown W. Brackets
e762689ea8
Update vsync on resize, and before first FBO.
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May take care of #4440 .
2014-06-15 15:19:49 -07:00
Unknown W. Brackets
030b562eb9
Support render-to-offset within a framebuffer.
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Fixes #6324 .
2014-06-14 17:08:41 -07:00
Unknown W. Brackets
651d8a4a7d
Support inter-buffer memcpy transfer.
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Seeing some games using it like 3rd Birthday uses block transfers, to copy
a frame to the other buffer.
2014-06-14 13:22:00 -07:00
Unknown W. Brackets
d06a0520ae
Consistently mark vfb dirty after drawing to it.
2014-06-14 13:19:27 -07:00
Unknown W. Brackets
6ebdf2be29
Skip memcpy fb download when already downloaded.
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Fixes Final Fantasy Tactics lag, discussion in #6308 .
2014-06-14 11:04:17 -07:00
Henrik Rydgård
5f6c083a3e
Merge pull request #6315 from unknownbrackets/framebuf-estimate
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Avoid shrinking buffer w/h in throughmode
2014-06-14 11:06:37 +02:00
Unknown W. Brackets
119edd34e6
Avoid shrinking buffer w/h in throughmode.
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Since they could overdraw and we already scissor.
2014-06-14 01:56:34 -07:00
Unknown W. Brackets
1d9f7b04fc
Implement in-shader blending on gles2 / gl2.
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I'm sure it'll be slow, though...
2014-06-13 23:42:59 -07:00
Unknown W. Brackets
ac6cbf3524
Take the nearest fbo for a y-offset memcpy().
2014-06-13 08:45:26 -07:00
Unknown W. Brackets
392897d447
Allow oversized gpu memcpys.
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Seems to happen in Mana Khemia, where it uses h=384, but it looks
legitimate.
2014-06-13 08:42:58 -07:00
Unknown W. Brackets
00651ceea1
Support gpu memcpy/memset line-by-line.
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Fixes some glitches in Final Fantasy Tactics, which uses memset line by
line (at width, not stride.)
Should still be relatively safe, unless a buffer is detected as too tall.
The memcpy() will still happen anyway.
2014-06-13 08:36:02 -07:00
Unknown W. Brackets
dad1bf41f7
Avoid making FBO copies in the debugger.
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When it binds the texture preview. Not needed.
2014-06-13 08:35:12 -07:00
Unknown W. Brackets
9b12a4893d
Track framebuffer memory dirty more carefully.
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Fixes #6296 , Grand Knights History slowdown during battle transition. May
also more correctly identify block transfer downloads.
2014-06-11 22:21:08 -07:00
Unknown W. Brackets
b9f805c71f
Fix graphical artifact in Jeanne d'Arc world map.
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We need to use the last set render framebuffer, not the current one at
copy to output.
2014-06-11 00:54:54 -07:00
Unknown W. Brackets
efc2de41ae
Ignore depth buffers with stride = 0.
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They're clearly not being used.
2014-06-11 00:40:47 -07:00
Unknown W. Brackets
c49ba888b5
Flush draws before doing any block transfers.
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Otherwise, we might flush on top, or we might download the wrong thing.
2014-06-11 00:28:28 -07:00
Unknown W. Brackets
dd4b191003
Correct Gods Eater Burst tex download size.
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Probably takes care of #6289 , although it doesn't crash for me.
2014-06-10 22:59:08 -07:00
Unknown W. Brackets
5bd1d9d009
Avoid corrupting mem if our framebuf size is wrong.
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Let the size specify the framebuffer height, which we are most likely to
have gotten wrong.
2014-06-10 00:15:05 -07:00
Unknown W. Brackets
d5aae5a705
Match block transfer address even when uncached.
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Rhythm8 for example uses an uncached address for the dest framebuffer.
2014-06-09 23:28:54 -07:00
Sacha
9d9d135176
Symbian buildfix, x11 linker order
2014-06-10 15:33:30 +10:00
Sacha
87c7b31e77
Qt: Mac arch detection workaround on Qt4. Fix a conflict.
2014-06-10 15:11:25 +10:00
Henrik Rydgard
e01f8232bd
Try the quickfix proposed for 6272 at 1080p, works nicely.
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Might want to do something more ambitions, too, allowing minor crops
on more resolutions...
2014-06-09 21:22:12 +02:00
Sacha
e57ae29e4a
Symbian: Switch to GCC 4.7.3. Blackberry: Switch to GCC 4.8.2
2014-06-09 23:49:30 +10:00
Unknown W. Brackets
375bc34c4b
Skip direct blocktransfer draw in buffered.
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It isn't needed anymore, and causes glitches in Tales of Phantasia X.
2014-06-08 17:30:51 -07:00
Unknown W. Brackets
125a440e71
Try scissor/region height if viewport is == 512.
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Fixes Tales of Phantasia X menu in towns, where it uses a 480 tall
framebuffer but specifies a 512 tall viewport.
2014-06-08 17:30:51 -07:00
Unknown W. Brackets
5fd0adcb6a
Fix framebuf blit on resize.
2014-06-08 17:30:50 -07:00
Unknown W. Brackets
fdf15cf05f
Fix intra-buffer blit at non-1x resolutions.
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Oops.
2014-06-08 16:26:47 -07:00
Unknown W. Brackets
3a0cce575c
Fix block transfer download with bpp mismatch.
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Pretty sure this will take care of #6258 .
2014-06-08 15:05:10 -07:00
Henrik Rydgård
be02ea7769
Merge pull request #6255 from unknownbrackets/gpu-blocktransfer
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Enable "simulate block transfer" by default
2014-06-08 11:15:22 +02:00