Unknown W. Brackets
cdf378d20c
GLES: Prevent race condition on shutdown.
...
emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.
It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
Unknown W. Brackets
a85a88e112
SDL: Apply shutdown race condition fix.
2018-02-10 16:55:50 -08:00
Henrik Rydgård
20eb566665
Minor Qt cleanup, force OpenGL since we don't yet support Vulkan in Qt
2018-02-08 11:19:48 +01:00
Henrik Rydgård
87cc586c08
Qt: Fix emuthread management to exit cleanly without hanging
2018-02-07 16:43:49 +01:00
Henrik Rydgård
903abe8779
Qt: Prevent some race conditions on shutdown by deleting emugl.
2018-02-04 13:54:10 +01:00
Henrik Rydgård
583c20991f
Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
2018-02-04 13:42:04 +01:00
Henrik Rydgård
98cfaef6ec
Rough fix for threaded GL for Qt.
2018-01-31 12:05:18 +01:00
Henrik Rydgård
740d0504ad
Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore...
2017-12-19 18:04:26 +01:00