Henrik Rydgard
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175b97ef34
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Start stubbing out a new D3D11 backend
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2017-02-08 17:35:41 +01:00 |
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Henrik Rydgard
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e17d3e1e7a
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Vulkan: Forgot to extend a few more dirtyflag variables to 64-bit. Avoid a warning.
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2017-01-24 20:19:06 +01:00 |
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Henrik Rydgard
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d85888dc2b
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Table-driven dirty-flags for Vulkan and D3D9. Minor Vulkan optimization.
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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e4cb44c243
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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b423998c36
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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0a3bb4a720
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Vulkan: Increase size of per-frame descriptor pool, move uniform to right place
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2017-01-24 18:11:48 +01:00 |
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Henrik Rydgard
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3c221a7ebd
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Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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0fa2f2c7ae
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Remove more now-unused code
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2016-12-20 13:50:07 +01:00 |
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Henrik Rydgard
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9d7983eee8
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Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
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2016-12-20 13:27:44 +01:00 |
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Unknown W. Brackets
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39d6ea2985
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Vulkan: Auto-set queued deletes to null.
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2016-10-09 12:16:42 -07:00 |
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Unknown W. Brackets
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a4268fe0b8
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Vulkan: Prep pipeline and shader cache for restore.
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2016-10-09 11:28:10 -07:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Unknown W. Brackets
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2b06137e11
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Vulkan: Remove an unused function.
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2016-05-21 09:29:04 -07:00 |
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Henrik Rydgard
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ffde7020d2
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Vulkan prescale UV fix
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2016-03-20 21:48:28 +01:00 |
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Henrik Rydgard
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827481d41d
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Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment)
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2016-03-20 20:53:46 +01:00 |
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Henrik Rydgard
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0b1cfaf751
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
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Henrik Rydgard
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18d78f9a35
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Minor optimizations
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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2c61b1e763
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Change the VulkanPushBuffer API to allow for adding support for dynamic growth
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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5d56537a16
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Move VulkanPushBuffer into VulkanMemory.h
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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baa7132a89
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Vulkan: Simplify color testing.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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dad64b39b6
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Vulkan: Properly set the alpha test ref.
It's definitely not a float, oops.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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a995dd2ff4
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Get rid of strange offset in Vulkan matrix converter
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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697f3a8f94
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Matrix depth fix. Still have depth issues though.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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5cee8856ea
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Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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d325aa2b30
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Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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2481714a8e
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Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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1677697735
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Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
Also, assorted bugfixes.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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5f71b5b3ec
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Android: Vulkan builds but doesn't link as we have no link library.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3284899844
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More clearing fixes. Also fix some memory leaks.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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55ef97639a
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More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4c281f16ac
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Fix mixup with fragment shader ubo variables
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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29341e53a5
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Assorted fixes and cleanups.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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dced84c9fc
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Work on texture support, cube.elf works correctly. Delete unused code.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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ec6bc4a5f6
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Vertex format fixes. Flip through drawing the right way up.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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6b8c004561
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Fix indexed drawing, flip rendering the right side up, enable culling
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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6141c3651b
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Separate uniform updates from shader updates
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d67d187b72
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Get untextured drawing working! (at least cube.elf)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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28ae840abe
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Pipelines, samplers, description sets, oh my
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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01e3fbae95
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Fix clearing bug, add FIFO_RELAXED flag, etc
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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906b259a85
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First PSP shaders actually compile
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4063f7e0db
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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cfbecf5071
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More progress
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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