Henrik Rydgård
|
8d0209c7e4
|
Stop leaking framebuffers on shutdown. Fix other shutdown issues.
|
2017-11-01 21:43:08 +01:00 |
|
Henrik Rydgård
|
ca7a2d06ca
|
Vulkan: Implement stencil upload (for Star Ocean).
|
2017-11-01 14:18:39 +01:00 |
|
Henrik Rydgård
|
6a8f72a327
|
Use the global curFrame counter. No need for a vector for pushing cmdbufs.
|
2017-11-01 08:47:50 +01:00 |
|
Henrik Rydgård
|
ed2731d197
|
Vulkan: Fix depal and shader blending.
|
2017-10-31 12:35:00 +01:00 |
|
Henrik Rydgård
|
07dfda0633
|
Vulkan depal code now passes validation, but produces black.
|
2017-10-31 12:35:00 +01:00 |
|
Henrik Rydgård
|
3f503ca297
|
Implement the rest of Vulkan framebuffer depal. Not yet working though.
|
2017-10-31 12:34:59 +01:00 |
|
Henrik Rydgård
|
6e9cd933b2
|
Implement GetFramebufferAPITexture for Vulkan
|
2017-10-31 12:34:30 +01:00 |
|
Henrik Rydgård
|
97dced543e
|
Share the conversion code between vulkan and D3D, fixing the missing format thing.
|
2017-10-29 14:42:51 +01:00 |
|
Henrik Rydgård
|
93c785b76d
|
Color-convert directly during the readback, saves a copy. Like we already do in D3D11.
|
2017-10-29 10:56:36 +01:00 |
|
Henrik Rydgård
|
34b65c0ca9
|
Fix Vulkan framebuffer readbacks, as long as they're in R8G8B8A8.
|
2017-10-28 18:41:54 +02:00 |
|
Henrik Rydgård
|
b98d4e5c9d
|
Vulkan: Rough untested implementation of synchronous readbacks.
|
2017-10-28 18:03:27 +02:00 |
|
Henrik Rydgård
|
717ec2387b
|
VulkanRenderManager: Split out BeginFrame and EndFrame from Run
|
2017-10-28 16:47:08 +02:00 |
|
Henrik Rydgård
|
3f918ed328
|
Refactor: Split out VulkanQueueRunner from VulkanRenderManager
Should be no functionality change, but good to do before adding more
functionality.
|
2017-10-27 22:11:01 +02:00 |
|
Henrik Rydgård
|
613cc46285
|
Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
|
2017-10-26 10:57:00 +02:00 |
|
Henrik Rydgård
|
8639664a6a
|
Warning fixes, CMakeLists.txt/Android.mk fixes
|
2017-10-26 10:57:00 +02:00 |
|
Henrik Rydgård
|
b5e06f3c7d
|
VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions.
|
2017-10-26 10:57:00 +02:00 |
|
Henrik Rydgård
|
c788dc896a
|
Synchronization is HARD. need a rethink, methinks.
|
2017-10-26 10:56:59 +02:00 |
|
Henrik Rydgård
|
1c5bd0f8dc
|
Move the VulkanRenderManager stuff to thin3d, fits in better there.
|
2017-10-26 10:56:59 +02:00 |
|
Henrik Rydgård
|
02f76ae4a8
|
Rendering basics now works.
|
2017-10-26 10:56:59 +02:00 |
|
Henrik Rydgård
|
833916a906
|
A multitude of fixes. The UI now works correctly, though of course ingame still broken.
|
2017-10-26 10:56:59 +02:00 |
|
Henrik Rydgård
|
0a0494ef8e
|
It builds! With some shortcuts, of course.
|
2017-10-26 10:56:59 +02:00 |
|
Henrik Rydgård
|
417b96a1b0
|
Use RenderManager for thin3d stuff
|
2017-10-26 10:56:59 +02:00 |
|
Henrik Rydgård
|
84ed793adf
|
Initial work on render queue manager
|
2017-10-26 10:56:59 +02:00 |
|
Henrik Rydgård
|
eabaf6ddcd
|
Bit more Vulkan barrier cleanup.
|
2017-10-21 13:05:52 +02:00 |
|
Henrik Rydgård
|
804aa79376
|
Various Vulkan image transition fixes and related
|
2017-10-20 18:09:05 +02:00 |
|
Henrik Rydgård
|
5da165fad6
|
More work towards passing 1.61 Vulkan validation layers
|
2017-10-20 17:19:07 +02:00 |
|
Henrik Rydgård
|
d0b9e5ed8f
|
Initial work on passing the latest Vulkan validation checks.
|
2017-10-20 14:47:36 +02:00 |
|
Henrik Rydgård
|
017d3da067
|
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
|
2017-10-20 11:53:07 +02:00 |
|
Henrik Rydgård
|
21d3c54401
|
Have GetFramebufferDimensions return the backbuffer size for null in all backends.
|
2017-10-20 11:11:04 +02:00 |
|
Henrik Rydgård
|
16e68aa7c7
|
Get rid of BindFramebufferForRead
|
2017-10-10 14:49:07 +02:00 |
|
Henrik Rydgård
|
8c1bfb876f
|
Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info.
|
2017-08-28 13:47:31 +02:00 |
|
Henrik Rydgård
|
7ddf704804
|
Vulkan: Fix bug sometimes causing the wrong renderpass to be ended at exit, causing crashes.
|
2017-08-18 17:24:03 +02:00 |
|
Henrik Rydgård
|
b9b2656e93
|
More vulkan microoptimizations. Add more profiler scopes.
|
2017-08-18 13:48:11 +02:00 |
|
Henrik Rydgård
|
560eaa5390
|
Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
|
2017-08-17 17:57:37 +02:00 |
|
Henrik Rydgård
|
0bf92a4fa2
|
Font rendering code runs but it sure ain't right
|
2017-06-05 23:09:11 +02:00 |
|
Unknown W. Brackets
|
83d017848e
|
Vulkan: Allow blit/copy of depth or stencil only.
Docs say nothing about this not working, and it works on NVIDIA, from what
I can tell.
|
2017-06-01 20:58:33 -07:00 |
|
Henrik Rydgård
|
44423f3ba2
|
Vulkan: Implement BlitFramebuffer
|
2017-05-30 09:38:09 +02:00 |
|
Henrik Rydgård
|
4c8dc24834
|
Vulkan: Implement depth buffer copies. Not sure all the barriers are right..
|
2017-05-30 09:38:08 +02:00 |
|
Henrik Rydgård
|
137b79c708
|
Fix more review comments.
|
2017-05-30 09:38:05 +02:00 |
|
Henrik Rydgård
|
f762285b9c
|
Vulkan: Some barrier optimization
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
38b50501c2
|
Clearing fix, drawpixels fix/hack
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
c173da49d3
|
Fix a number of bugs and stuff affecting Vulkan on Mali
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
bd9f3af0bd
|
Add a way to query the current renderpass (for debug checks)
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgard
|
0c70735bc4
|
Buffered rendering is starting to work, though still kinda broken.
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
2b93338255
|
Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgard
|
32728553bd
|
Further steps towards Vulkan framebuffer support
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
a7dd6d6085
|
Further steps towards Vulkan framebuffer support
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
6bcfe539f7
|
Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
35aefe4a2a
|
BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr)
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
3b6fa9be87
|
Start work on separating frame from backbuffer renderpass
|
2017-05-30 09:36:17 +02:00 |
|