Commit graph

62 commits

Author SHA1 Message Date
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b0cad8ecac d3d: StretchRect properly at > 1x. 2014-09-14 00:26:35 -07:00
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26978ad7e0 d3d: Allow blit to self in block transfers/etc. 2014-09-13 22:39:54 -07:00
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8c4c9e554e d3d: Cache offscreen surfaces. 2014-09-13 22:28:39 -07:00
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ff3c5075fa d3d: Apply a half pixel offset when rendering.
Makes things a lot sharper, although there still seem to be problems.
This makes it so the viewport aligns with pixel edges rather than centers
at whole integers.
2014-09-13 22:08:43 -07:00
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0d1a529b01 d3d: Fix 4444 framebuffer data upload. 2014-09-13 21:50:38 -07:00
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95bf3a71dd d3d: Properly cache the DrawPixels tex size. 2014-09-13 21:45:18 -07:00
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abb2ce325c d3d: If possible, use StretchRect() to display.
May be faster, has less half-pixel offset issues.  Still seeing blurriness
problems, but they're better.
2014-09-13 20:31:01 -07:00
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822c5d9e75 d3d: Use StretchRect() when possible. 2014-09-13 20:08:29 -07:00
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003aaed9a7 d3d: Dirty the shader when drawing textures. 2014-09-13 20:05:41 -07:00
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98549aeb51 d3d: Fix download of small sections, oops. 2014-09-13 19:57:49 -07:00
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e4d5eb5d6c d3d: Dynamically size the drawPixelsTex_ like gl. 2014-09-13 19:56:08 -07:00
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6490a4ef44 d3d: Report errors on download/blit/upload. 2014-09-13 19:21:59 -07:00
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ec4e96b870 d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
2014-09-13 18:46:59 -07:00
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2d530a916f d3d: Always download 8888, at least for now. 2014-09-13 18:25:45 -07:00
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ddc9aaa4e8 d3d: Download from the specified region only. 2014-09-13 17:28:05 -07:00
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c17931c179 d3d: Fix flipped y in framebuf blit. 2014-09-13 17:10:57 -07:00
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b9d7ffe484 d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
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1f44bf2396 d3d: Don't flip blits when downloading. 2014-09-13 16:39:31 -07:00
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7f89723d2b d3d: Initial implementation of framebuf download.
Not working, or not working properly...
2014-09-13 16:37:59 -07:00
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2463074530 d3d: Converge block transfer logic. 2014-09-13 15:40:55 -07:00
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971dd5df1e d3d: Unify BlitFramebuffer() as well. 2014-09-13 15:12:59 -07:00
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a4d33d77b7 d3d: Unify ReadFramebufferToMemory() signature. 2014-09-13 15:09:30 -07:00
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f33515723b Move ForgetLastTexture() into DrawPixels(). 2014-09-13 14:58:05 -07:00
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96b497f955 d3d: Support arbitrary size framebuf uploads. 2014-09-13 14:54:53 -07:00
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b79062339b d3d: Fix colors in UpdateFromMemory(). 2014-09-13 14:53:43 -07:00
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3dfdddfc5f d3d: Move UpdateFromMemory() to common. 2014-09-13 14:44:18 -07:00
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9af3befc59 d3d: Add RebindFramebuffer(). 2014-09-13 14:26:39 -07:00
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6f991a1042 d3d: Add FlushBeforeCopy(). 2014-09-13 14:23:18 -07:00
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dc5afe9b38 d3d: Converge DrawPixels() logic.
This makes render to offset actually work properly.
2014-09-13 13:09:26 -07:00
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de6a168c97 d3d: Flip v correctly when buffer swapping. 2014-09-13 12:21:39 -07:00
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f3dbe526a9 d3d: Support offset rendering. 2014-09-13 12:08:14 -07:00
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ca33ddd4db d3d: Fix some missing Releases() in debug code. 2014-09-11 23:52:06 -07:00
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f7b669a740 Fix infinite recursion in framebuf create upload.
Needs to be done *after* currentRenderVfb_ is set.

Fixes #6872.
2014-09-10 23:59:12 -07:00
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417bfc74c3 d3d: Fix drawpixels texture. 2014-09-09 23:55:00 -07:00
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e9b87104ef Move FBO_OLD_AGE to the common header.
Guess it's fine here.
2014-09-09 23:11:25 -07:00
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e2a4a50511 d3d: Centralize framebuf creation/switch logic. 2014-09-09 22:58:43 -07:00
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ae2e8c5c7c d3d: Migrate a few more things into common code. 2014-09-09 22:58:11 -07:00
Henrik Rydgard
422ae62b63 D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
2014-09-09 22:28:35 +02:00
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8c229e00b4 d3d: Begin centralizing framebuffer management. 2014-09-09 08:12:42 -07:00
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d59aa06a3b d3d: Improve GE debugger with render-to-tex.
Also fix a crash in oddly sized framebuffers.
2014-09-09 01:42:21 -07:00
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9af40cb14f d3d: Update the texture cache to mostly match.
Now we can reduce the differences down.
2014-09-09 00:53:01 -07:00
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07ccc37689 d3d: Use drawPixelsTex as a non-dynamic texture. 2014-09-06 23:01:03 -07:00
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9ce5c49978 d3d: Add basic stencil mask handling.
Mostly so we have it in dxstate, will probably reorganize stuff later.
2014-08-30 11:18:18 -07:00
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5e528f673d d3d: Set the lod bias for textures.
Why aren't these caching?
2014-08-26 07:58:09 -07:00
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4a615dc46c Support BGRA formats in the debugger previews. 2014-08-24 22:08:28 -07:00
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42aa494aeb d3d: Get some initial GE previews working.
Wrong colors.
2014-08-24 21:52:47 -07:00
Henrik Rydgard
1d7642fa48 Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
Henrik Rydgard
6011255e6f D3D: Don't display buffered rendering upside down. Support screen scaling filter setting 2014-08-24 14:04:55 +02:00
Ced2911
49cc8e7312 [Gpu] Sync with gles
Conflicts:
	GPU/Directx9/FramebufferDX9.cpp
	GPU/Directx9/FramebufferDX9.h
	GPU/Directx9/TransformPipelineDX9.cpp
2014-08-24 10:40:16 +02:00
Ced2911
6ee39c9abd [Gpu] Update
Conflicts:
	GPU/Directx9/FramebufferDX9.cpp
	GPU/Directx9/FramebufferDX9.h
	GPU/Directx9/VertexDecoderDX9.cpp
	GPU/Directx9/helper/fbo.cpp
2014-08-24 10:29:47 +02:00