Unknown W. Brackets
b0cad8ecac
d3d: StretchRect properly at > 1x.
2014-09-14 00:26:35 -07:00
Unknown W. Brackets
26978ad7e0
d3d: Allow blit to self in block transfers/etc.
2014-09-13 22:39:54 -07:00
Unknown W. Brackets
8c4c9e554e
d3d: Cache offscreen surfaces.
2014-09-13 22:28:39 -07:00
Unknown W. Brackets
ff3c5075fa
d3d: Apply a half pixel offset when rendering.
...
Makes things a lot sharper, although there still seem to be problems.
This makes it so the viewport aligns with pixel edges rather than centers
at whole integers.
2014-09-13 22:08:43 -07:00
Unknown W. Brackets
0d1a529b01
d3d: Fix 4444 framebuffer data upload.
2014-09-13 21:50:38 -07:00
Unknown W. Brackets
95bf3a71dd
d3d: Properly cache the DrawPixels tex size.
2014-09-13 21:45:18 -07:00
Unknown W. Brackets
abb2ce325c
d3d: If possible, use StretchRect() to display.
...
May be faster, has less half-pixel offset issues. Still seeing blurriness
problems, but they're better.
2014-09-13 20:31:01 -07:00
Unknown W. Brackets
822c5d9e75
d3d: Use StretchRect() when possible.
2014-09-13 20:08:29 -07:00
Unknown W. Brackets
003aaed9a7
d3d: Dirty the shader when drawing textures.
2014-09-13 20:05:41 -07:00
Unknown W. Brackets
98549aeb51
d3d: Fix download of small sections, oops.
2014-09-13 19:57:49 -07:00
Unknown W. Brackets
e4d5eb5d6c
d3d: Dynamically size the drawPixelsTex_ like gl.
2014-09-13 19:56:08 -07:00
Unknown W. Brackets
6490a4ef44
d3d: Report errors on download/blit/upload.
2014-09-13 19:21:59 -07:00
Unknown W. Brackets
ec4e96b870
d3d: Expliticly bind after fbo_create().
...
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
2014-09-13 18:46:59 -07:00
Unknown W. Brackets
2d530a916f
d3d: Always download 8888, at least for now.
2014-09-13 18:25:45 -07:00
Unknown W. Brackets
ddc9aaa4e8
d3d: Download from the specified region only.
2014-09-13 17:28:05 -07:00
Unknown W. Brackets
c17931c179
d3d: Fix flipped y in framebuf blit.
2014-09-13 17:10:57 -07:00
Unknown W. Brackets
b9d7ffe484
d3d: Support the Danganronpa hack.
2014-09-13 16:47:23 -07:00
Unknown W. Brackets
1f44bf2396
d3d: Don't flip blits when downloading.
2014-09-13 16:39:31 -07:00
Unknown W. Brackets
7f89723d2b
d3d: Initial implementation of framebuf download.
...
Not working, or not working properly...
2014-09-13 16:37:59 -07:00
Unknown W. Brackets
2463074530
d3d: Converge block transfer logic.
2014-09-13 15:40:55 -07:00
Unknown W. Brackets
971dd5df1e
d3d: Unify BlitFramebuffer() as well.
2014-09-13 15:12:59 -07:00
Unknown W. Brackets
a4d33d77b7
d3d: Unify ReadFramebufferToMemory() signature.
2014-09-13 15:09:30 -07:00
Unknown W. Brackets
f33515723b
Move ForgetLastTexture() into DrawPixels().
2014-09-13 14:58:05 -07:00
Unknown W. Brackets
96b497f955
d3d: Support arbitrary size framebuf uploads.
2014-09-13 14:54:53 -07:00
Unknown W. Brackets
b79062339b
d3d: Fix colors in UpdateFromMemory().
2014-09-13 14:53:43 -07:00
Unknown W. Brackets
3dfdddfc5f
d3d: Move UpdateFromMemory() to common.
2014-09-13 14:44:18 -07:00
Unknown W. Brackets
9af3befc59
d3d: Add RebindFramebuffer().
2014-09-13 14:26:39 -07:00
Unknown W. Brackets
6f991a1042
d3d: Add FlushBeforeCopy().
2014-09-13 14:23:18 -07:00
Unknown W. Brackets
dc5afe9b38
d3d: Converge DrawPixels() logic.
...
This makes render to offset actually work properly.
2014-09-13 13:09:26 -07:00
Unknown W. Brackets
de6a168c97
d3d: Flip v correctly when buffer swapping.
2014-09-13 12:21:39 -07:00
Unknown W. Brackets
f3dbe526a9
d3d: Support offset rendering.
2014-09-13 12:08:14 -07:00
Unknown W. Brackets
ca33ddd4db
d3d: Fix some missing Releases() in debug code.
2014-09-11 23:52:06 -07:00
Unknown W. Brackets
f7b669a740
Fix infinite recursion in framebuf create upload.
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Needs to be done *after* currentRenderVfb_ is set.
Fixes #6872 .
2014-09-10 23:59:12 -07:00
Unknown W. Brackets
417bfc74c3
d3d: Fix drawpixels texture.
2014-09-09 23:55:00 -07:00
Unknown W. Brackets
e9b87104ef
Move FBO_OLD_AGE to the common header.
...
Guess it's fine here.
2014-09-09 23:11:25 -07:00
Unknown W. Brackets
e2a4a50511
d3d: Centralize framebuf creation/switch logic.
2014-09-09 22:58:43 -07:00
Unknown W. Brackets
ae2e8c5c7c
d3d: Migrate a few more things into common code.
2014-09-09 22:58:11 -07:00
Henrik Rydgard
422ae62b63
D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
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MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
2014-09-09 22:28:35 +02:00
Unknown W. Brackets
8c229e00b4
d3d: Begin centralizing framebuffer management.
2014-09-09 08:12:42 -07:00
Unknown W. Brackets
d59aa06a3b
d3d: Improve GE debugger with render-to-tex.
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Also fix a crash in oddly sized framebuffers.
2014-09-09 01:42:21 -07:00
Unknown W. Brackets
9af40cb14f
d3d: Update the texture cache to mostly match.
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Now we can reduce the differences down.
2014-09-09 00:53:01 -07:00
Unknown W. Brackets
07ccc37689
d3d: Use drawPixelsTex as a non-dynamic texture.
2014-09-06 23:01:03 -07:00
Unknown W. Brackets
9ce5c49978
d3d: Add basic stencil mask handling.
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Mostly so we have it in dxstate, will probably reorganize stuff later.
2014-08-30 11:18:18 -07:00
Unknown W. Brackets
5e528f673d
d3d: Set the lod bias for textures.
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Why aren't these caching?
2014-08-26 07:58:09 -07:00
Unknown W. Brackets
4a615dc46c
Support BGRA formats in the debugger previews.
2014-08-24 22:08:28 -07:00
Unknown W. Brackets
42aa494aeb
d3d: Get some initial GE previews working.
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Wrong colors.
2014-08-24 21:52:47 -07:00
Henrik Rydgard
1d7642fa48
Remove most mentions of the "_XBOX" define
2014-08-24 14:21:35 +02:00
Henrik Rydgard
6011255e6f
D3D: Don't display buffered rendering upside down. Support screen scaling filter setting
2014-08-24 14:04:55 +02:00
Ced2911
49cc8e7312
[Gpu] Sync with gles
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Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/TransformPipelineDX9.cpp
2014-08-24 10:40:16 +02:00
Ced2911
6ee39c9abd
[Gpu] Update
...
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
2014-08-24 10:29:47 +02:00