Henrik Rydgård
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f5dd9c17cd
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Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
This reverts commit 10be0cad96 .
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2018-02-27 22:04:24 +01:00 |
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Unknown W. Brackets
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9a40a5971b
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GLES: Prevent crash on screenshot without buffers.
It still fails for some reason, but that's better than a segfault.
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2018-02-10 16:55:53 -08:00 |
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Henrik Rydgård
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ce16547854
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GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
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2018-02-07 19:49:58 +01:00 |
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Henrik Rydgård
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020eb9d86c
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Fix further memory leaks
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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99386da01e
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Minor cleanups
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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8438defb24
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Fix some memory leaks
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2018-02-04 13:39:10 +01:00 |
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Henrik Rydgård
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5351c9ddb3
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gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
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2018-01-31 17:07:20 +01:00 |
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Unknown W. Brackets
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0399088fc7
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GLES: Handle glGetString() on GL thread.
We only use a few strings, so should be fine to cache them.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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acb692677b
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GLES: Accept a color mask for clears.
Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.
Makes Valkyria Chronicles 3 action mode visible again.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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3eb6d38d75
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Vulkan: Fix stencil-only clear for stencil upload.
Fixes stencil issues in Star Ocean.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b7f4f6e157
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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465939e1c8
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Minor fixes, indentation and comments
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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7d6f9aec4d
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iOS buildfix
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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af8e825578
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Fix terrible drawing glitches when we do sync readbacks.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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49c3cb83fe
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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958078f603
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GL render manager: Merge BindInputLayout into BindVertexBuffer.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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f99fa02ba7
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Run the depal stuff, seems a bit broken. Add some state filtering.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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970458a0c2
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Scissor fix
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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7c17cb6754
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Fix showing savestate screenshots (needed mips)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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8a1e7347b9
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GL render manager: Various fixes and cleanup including a buffered rendering fix, rect primitive fix
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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062608ad78
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Start moving the framebuffer stuff over to the render manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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51f467a7b3
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Kill off the GL state cache
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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46e1fbb788
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Initial texture work. Bugfix indexed drawing
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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bd6818198a
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More GLRenderManager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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376d92fcc9
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Start messing with the draw engine...
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9340260802
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Finish the shader manager (almost)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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60a966c5ec
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PushBuffer added. Thin3d works now on top of GLRenderManager, except framebuffers.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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a3bcd91a31
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Fix clears and textures. Things still broken due to memory overwrites.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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e1bb4441d8
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First garbage graphics output!
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b8e4ae08a7
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Even more gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9babdb712c
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More gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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dc72a8696f
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More work on gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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dd91cb0f8e
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Begin implementing GLQueueRunner and GLRenderManager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b5e5d72a0a
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
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Unknown W. Brackets
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75aa65908c
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GLES: Pack without stride where possible.
This may possibly help #10425 in case the behavior is different when going
over width when reading pixels.
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2017-12-21 11:41:53 -08:00 |
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Henrik Rydgård
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e488227398
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Just some log cleanup
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2017-12-15 16:33:49 +01:00 |
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Henrik Rydgård
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7d0fc9ce65
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
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Henrik Rydgård
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e6be86ce74
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ARM buildfix
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2017-11-22 11:01:42 +01:00 |
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Henrik Rydgård
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33e500a681
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Merge pull request #10168 from hrydgard/gpu-vendor-detect
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
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2017-11-21 20:51:31 +01:00 |
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Henrik Rydgård
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fde26e9472
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Fix gl scissor rect issue. Fixes #10119
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2017-11-21 16:45:29 +01:00 |
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Henrik Rydgård
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2c86217552
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Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
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2017-11-21 16:19:28 +01:00 |
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Henrik Rydgård
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613cc46285
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Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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0a0494ef8e
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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017d3da067
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Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
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2017-10-20 11:53:07 +02:00 |
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Henrik Rydgård
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f2ea0ce472
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Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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861c11f709
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Buildfix
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2017-10-16 14:34:11 +02:00 |
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Henrik Rydgård
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ad4bc3f9f4
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Address review comments.
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2017-10-16 14:32:26 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Henrik Rydgård
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16e68aa7c7
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Get rid of BindFramebufferForRead
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2017-10-10 14:49:07 +02:00 |
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Henrik Rydgård
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5bbe0eb69a
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Move GL readback to a Thin3D abstraction
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2017-10-10 14:48:58 +02:00 |
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