Henrik Rydgård
30120560ab
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
Henrik Rydgård
937975000b
Add a ReadbackMode parameter to more functions in the FramebufferManager
2023-02-05 13:57:45 +01:00
Henrik Rydgård
23c8a79473
Make depth readback through the "color path" work on all backends except D3D9
2023-02-03 20:59:58 +01:00
Henrik Rydgård
f2a6c744bc
Add built-in stretch functionality to depth readback shader path
2023-02-03 19:06:40 +01:00
Unknown W. Brackets
999055791d
D3D9: Remove block transfer code overrides.
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We can just use Draw now. Keep depth, though, since it applies scale.
2022-10-10 21:48:38 -07:00
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c89cf1cde7
D3D9: Implement CopyFramebufferToMemorySync().
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This works like other backends, including D3D11. This allows us to get
rid of the old implementation and reuse more code.
2022-10-10 21:28:14 -07:00
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1dc35b3ac4
GLES: Simplify, enable debug depth readback.
2022-10-10 01:04:57 -07:00
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55d5dc3834
GPU: Rename readback and buffer write operations.
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Avoid download/upload and pack, which don't have clear directions.
2022-10-09 13:49:41 -07:00
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ad3220f857
GLES: Hook up depth download.
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Currently, only used by one hook.
2022-10-09 01:08:04 -07:00
Henrik Rydgård
670c31e746
Add support for reading depth buffers to the PackFramebufferSync function.
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Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).
Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Henrik Rydgård
d0cdb360fd
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
Henrik Rydgård
cdb4124bc1
More removing redundant stuff
2022-08-16 21:38:09 +02:00
Henrik Rydgård
9a5893ce6e
More cleanup
2022-08-06 18:27:04 +02:00
Henrik Rydgård
e28b45481b
Delete more unused code
2022-08-03 22:47:31 +02:00
Henrik Rydgård
f8e0c09463
Delete unused stuff in all backends
2022-08-03 22:22:52 +02:00
Henrik Rydgård
126ace770e
Remove the D3D9 and Vulkan BlitFramebuffer functions
2022-08-03 22:22:52 +02:00
Henrik Rydgård
1fe2bced54
Delete the D3D9 impl of DrawActiveTexture
2022-08-03 14:12:55 +02:00
Henrik Rydgård
9bead443c3
Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
2022-08-03 13:31:13 +02:00
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0dc7688838
GPU: Cleanup some extra pointers in fb managers.
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These weren't being used / weren't final anyway.
2021-11-14 14:13:48 -08:00
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6247e4d0ee
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
Henrik Rydgård
0c66f6c6d0
Assorted drive-by code cleanup
2020-12-13 00:20:47 +01:00
Henrik Rydgård
9818c8aabd
Better debug names for BlitFramebuffer operations.
2020-11-28 13:45:26 +01:00
Henrik Rydgård
f2e315b9a6
More shadergen work
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Buildfix
2020-11-08 11:32:53 +01:00
Henrik Rydgård
c23ed09a32
Unify FramebufferManager::BindFramebufferAsColorTexture
2020-11-07 11:10:54 +01:00
Henrik Rydgård
a24f4e3e70
Start unifying BindFramebufferAsColorTexture
2020-11-07 11:03:53 +01:00
Henrik Rydgård
d9ee06a60d
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
Henrik Rydgård
225734c0b3
Partially revert "Remove remnants of an old, no longer applicable readback optimization"
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This reverts commit 7b2236778b
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Fixes #13628
2020-11-06 09:09:18 +01:00
Henrik Rydgård
7b2236778b
Remove remnants of an old, no longer applicable readback optimization
2020-11-05 14:38:20 +01:00
Henrik Rydgård
d6d72db0a9
Unify BlitFramebufferDepth.
2020-09-17 20:53:02 +02:00
Henrik Rydgård
cb568b8f5e
Rename FramebufferDX9.cpp/h to FramebufferManagerDX9.cpp/h
2020-08-03 23:24:50 +02:00