Commit graph

68 commits

Author SHA1 Message Date
Unknown W. Brackets
b991a84b91 GLES: Allow stencil texturing if supported. 2022-10-10 16:43:19 -07:00
Unknown W. Brackets
38818f9f6e GLES: Fix colortest/logicop uint/int conversion.
Shown well in #16119.
2022-09-27 19:24:54 -07:00
Lubos
5b334a7945 OpenXR - PreprocessStep function implemented 2022-09-24 16:32:55 +02:00
Lubos
c4dbd6d045 Merge branch 'master' into compat_openxr_gta 2022-09-20 21:46:33 +02:00
Unknown W. Brackets
c08c873462 GLES: Support more clip distances.
Will be used later, for now just the enable/disable logic.
2022-09-18 13:16:59 -07:00
Luboš Vonásek
861af63be9
Merge branch 'hrydgard:master' into compat_openxr_gta 2022-09-16 10:20:11 +02:00
Henrik Rydgård
a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Lubos
e406dc4730 Merge branch 'master' into compat_openxr_gta 2022-09-13 21:01:55 +02:00
Lubos
c6ff56d4a3 OpenXR - Crash when using 3D stereo fixed 2022-09-12 22:55:53 +02:00
Lubos
214a5572c3 OpenXR - Compile fix 2022-09-08 19:00:41 +02:00
Lubos
6e4849b910 OpenXR - Refactor 2022-09-08 18:05:12 +02:00
Lubos
52af230210 OpenXR - Use fog color to replace the sky 2022-09-07 19:57:26 +02:00
Lubos
4b129bb9c3 OpenXR - Refactor VR compat integration 2022-09-07 15:52:50 +02:00
Lubos
4ff3e496c5 Merge branch 'master' into compat_openxr_gta 2022-09-07 14:58:18 +02:00
Lubos
08226d8396 OpenXR - Stereo matrices fixed 2022-09-05 20:49:25 +02:00
Lubos
4ce0579f70 OpenXR - Split projection matrix for color and depth buffer 2022-09-04 21:12:18 +02:00
Lubos
93a2817062 Merge branch 'feature_openxr_stereo' into compat_openxr_gta 2022-09-04 16:33:33 +02:00
Lubos
fb875b94de OpenXR - Multipass rendering fixed 2022-09-04 14:01:17 +02:00
Lubos
30a3cb622a Force clearing framebuffer for GTA games 2022-08-30 21:09:12 +02:00
Lubos
4bd5a28604 OpenXR - Flag to easily disable multiview shaders added 2022-08-28 14:49:27 +02:00
Lubos
c2c0561be2 OpenXR - OPENXR ifdef removal 2022-08-27 17:33:37 +02:00
Luboš Vonásek
ce55449d03
Assert removed 2022-08-24 23:38:57 +02:00
Luboš Vonásek
11a6318509
Merge branch 'hrydgard:master' into feature_openxr_stereo 2022-08-24 19:50:45 +02:00
Henrik Rydgård
bd674c47b6 OpenGL: Fix regular depal (shader depal still worked) that broke recently 2022-08-24 11:01:57 +02:00
Henrik Rydgård
eb2f12e64a Drive-by texture slot management cleanup 2022-08-24 10:22:58 +02:00
Lubos
4026d49104 OpenXR - Multiview uniforms working 2022-08-17 19:14:36 +02:00
Lubos
22e7f87e33 OpenXR - Disable multiview for now 2022-08-16 21:32:11 +02:00
Lubos
71df50a354 OpenXR - GL and OXR logging added 2022-08-16 17:39:54 +02:00
Lubos
ab6c91c203 OpenXR - Integrate multiview into system 2022-08-14 18:51:45 +02:00
Lubos
c71ecd7756 OpenXR - Unused parameter removed 2022-08-14 11:47:33 +02:00
Henrik Rydgård
5bf7b56305 Oops, this iOS check was still required. 2022-08-07 12:04:41 +02:00
Henrik Rydgård
6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Henrik Rydgård
8aebf0dca4 Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
Henrik Rydgård
e1956b47a0
Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Henrik Rydgård
392d83fb22
Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård
fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Henrik Rydgård
d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Lubos
8daba0d881 OpenXR - Finalize VR renderer interface 2022-07-24 14:14:21 +02:00
Lubos
553363a5b5 OpenXR - Rendering into VR framebuffer works 2022-07-15 15:41:21 +02:00
Henrik Rydgård
e98e48e2e9
Merge pull request #15416 from unknownbrackets/gles-invalidate
GLES: Remove old invalidation code
2022-02-21 22:03:01 +01:00
Unknown W. Brackets
1ba8f1fa0a GLES: Remove old invalidation code.
We must've changed something to a KEEP, this never seems to catch anything
now.
2022-02-21 09:34:16 -08:00
Unknown W. Brackets
c20f352be2 GLES: Add asserts for correct blend usage.
Also make sure we don't try to use ARB blending on GLES.
2022-02-21 08:57:21 -08:00
Unknown W. Brackets
bbce43684c GLES: Use EXT not GLES3 for dualsrc blend support.
See #15413, thanks icecream95.
2022-02-20 23:19:43 -08:00
Unknown W. Brackets
2718e81c0e GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
Unknown W. Brackets
b3a8e013f6 GPU: Expand points into triangles for higher res. 2021-10-31 13:06:06 -07:00
Unknown W. Brackets
09daace8b8 GLES: Skip assert if no buffer. 2021-10-25 06:27:45 -07:00
Unknown W. Brackets
1c7cd67f6d iOS: Buildfix bad GLES headers. 2021-10-12 20:34:43 -07:00
Unknown W. Brackets
7d00b6ca90 GLES: Enable/disable clip distance 0. 2021-10-12 20:34:42 -07:00
Henrik Rydgård
cde3889866 Android buildfix 2021-07-09 21:09:44 +02:00
Henrik Rydgård
df6abe83a3 Support depth clamping in OpenGL where available.
Should make support for depth texturing quite easy.

Unfortunately, this extension does not exist on OpenGL ES. There we'll
have to use ugly tricks with gl_FragDepth if we want this.
2021-07-09 21:09:44 +02:00