Unknown W. Brackets
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bfda36efff
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Don't subtract nrmoff in arm vertexjit.
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2013-11-03 21:57:55 -08:00 |
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Unknown W. Brackets
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aece4fd580
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16-bit colors in vertex jit for x86.
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2013-11-03 15:04:47 -08:00 |
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Henrik Rydgard
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f0fd7679ce
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Preliminary ARM vertex decoder JIT. Has a weird issue in PosS16.
Other minor changes and fixes.
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2013-11-03 20:15:42 +01:00 |
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Henrik Rydgard
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810b1a061f
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Vertex decoder JIT for x86 and x64. Handles the most common vertex formats.
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2013-11-03 15:27:12 +01:00 |
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Henrik Rydgård
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4d3e57d6eb
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Move normal reversion into the vertex shader instead of the decoder.
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2013-11-02 11:05:31 +01:00 |
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Henrik Rydgard
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c733f7a7ab
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Curious about what games use morph, so let's report.
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2013-09-21 21:22:13 +02:00 |
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Ced2911
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b7aa10efc7
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[gpu] move GetIndexBounds to common
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2013-09-16 17:04:06 +02:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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raven02
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b2a033b7e0
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Add RROR_LOG_REPORT for vertices without position
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2013-08-26 22:09:43 +08:00 |
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raven02
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c0eaa665d5
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Uncomment out //if (pos)
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2013-08-26 21:24:37 +08:00 |
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Unknown W. Brackets
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cd70250d8c
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Use more accessors, simplify softgpu colortest.
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2013-08-24 11:34:38 -07:00 |
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Henrik Rydgard
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772f9cc585
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Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
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2013-08-23 00:33:18 +02:00 |
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raven02
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cd28c846eb
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VertexDecoder: Fix a typo #1
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2013-07-29 16:40:57 +08:00 |
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Henrik Rydgard
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50a2d1b87f
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More work on prescaled UV
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2013-07-28 00:33:51 +02:00 |
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Henrik Rydgard
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2eaf581bbe
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Add experimental UV prescaling hack, hidden as it's not finished yet.
Most people should ignore this for now, it's a step towards faster skinning in the future.
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2013-07-27 23:23:17 +02:00 |
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Henrik Rydgard
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8602c276ca
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Remove that silly factor 2 for floating point texcoords and weights.
No longer needed since we treat the various vertex formats separately.
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2013-07-27 22:14:34 +02:00 |
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Henrik Rydgard
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e36e976877
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Collapse skinning shaders with #bones < 4 to a single one.
Significant perf win for skinned characters in FF:CC and maybe other games.
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2013-07-27 20:09:22 +02:00 |
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Henrik Rydgard
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9add78722d
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Fix size calculation for weights. Old one would waste space for small weights.
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2013-07-27 19:35:55 +02:00 |
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Henrik Rydgard
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5d91518e63
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Don't know what I was thinking, sigh. Fixes #2889
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2013-07-23 01:05:09 +02:00 |
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Henrik Rydgard
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2f2f20ce64
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Couple of trivial microoptimizations. probably no impact.
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2013-07-23 00:13:51 +02:00 |
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The Dax
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0d8833500f
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Fix incorrect comment.
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2013-06-26 16:02:53 -04:00 |
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The Dax
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695f7eeec5
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Fix more style issues, and abstract most of the init code from MemMap.cpp.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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8ab734d516
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Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
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2013-06-26 16:02:52 -04:00 |
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Unknown W. Brackets
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0b9de18f8c
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Small optimization to morph vertex step funcs.
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2013-04-24 08:19:42 -07:00 |
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Unknown W. Brackets
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34f1f3a8e7
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Remove one more FP usage in GPU.
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2013-04-13 13:04:39 -07:00 |
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Henrik Rydgard
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5828fe5728
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Fix vertexdecoder RGB565 bug found by unknownbrackets, also remove FP use in RGBA5551
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2013-04-13 19:45:17 +02:00 |
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Henrik Rydgard
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d96c588288
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
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Henrik Rydgard
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57e82619ca
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Fix some glitches that were caused by the MH glitch fix (wrong prim..). Also some cleanup.
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2013-03-24 01:13:02 +01:00 |
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Henrik Rydgard
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b4977610cc
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Smarter draw call joining, fixing MH vertex glitches. Thanks bovine for identifying the issue.
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2013-03-23 13:12:52 +01:00 |
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raven02
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45e4919fe9
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Change .f to .0f etc.
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2013-02-17 21:26:23 +08:00 |
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Henrik Rydgard
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0eabc80c3e
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Small optimizations and fixes to vertex decoder
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2013-02-16 09:28:55 +01:00 |
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Henrik Rydgard
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356f5788e1
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Fix more UV issues
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2013-02-08 00:04:01 +01:00 |
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Henrik Rydgard
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6b3ddae554
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Fix UV error introduced in previous commit
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2013-02-06 21:38:19 +01:00 |
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Henrik Rydgard
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aaf00e047b
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Don't convert texcoords to float either.
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2013-02-06 20:30:10 +01:00 |
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Henrik Rydgard
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bf7ad9e1c9
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Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
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2013-02-05 18:02:10 +01:00 |
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Henrik Rydgard
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bdc467769e
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Some shader and vertex format optimizations
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2013-02-05 01:37:00 +01:00 |
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Henrik Rydgard
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bf51291527
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Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
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2013-02-04 23:10:40 +01:00 |
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Unknown W. Brackets
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8bf5189324
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Looks like these should be pos/nrm/col.
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2013-01-31 00:02:52 -08:00 |
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Unknown W. Brackets
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c81d296534
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Use memcpy also in Step_Color8888().
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2013-01-29 08:45:04 -08:00 |
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Henrik Rydgard
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366583d34f
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Align some vertex arrays to page size. It's said to possibly be beneficial.
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2013-01-29 00:48:13 +01:00 |
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Henrik Rydgard
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dbdd461a53
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Fix issue with vertex shader IDs. Write the 4th component of packed vectors.
The latter makes sure we leave no holes in the CPU writebuffer.
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2013-01-22 22:27:03 +01:00 |
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Henrik Rydgard
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e04f5156ee
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Fix a few graphics issues, optimize shader ID generation (fewer shaders)
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2013-01-22 22:03:41 +01:00 |
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Henrik Rydgard
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14d26141a5
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TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range.
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2013-01-22 22:03:39 +01:00 |
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Henrik Rydgard
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b30ab91379
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GCC fix
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2013-01-21 19:19:41 +01:00 |
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Henrik Rydgard
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2f0cf82f72
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Don't expand normals and positions to floats unless necessary.
Fix sign of Z component of position in through mode.
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2013-01-21 19:12:46 +01:00 |
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Henrik Rydgard
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8ff96bbcd8
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Defer vertex decoding until flush. Track draw calls so that they can be cached later.
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2013-01-19 17:05:50 +01:00 |
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Henrik Rydgard
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f8ae18a130
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"Fix" bezier the old way (puzzle bobble works again at least).
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2013-01-04 09:54:19 +01:00 |
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Unknown W. Brackets
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15793fe532
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More minor static analysis warning fixes.
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2012-12-21 17:00:47 -08:00 |
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Henrik Rydgard
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2e9daa5f89
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All drawing is now indexed lists, through IndexGenerator.
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2012-12-21 18:46:15 +01:00 |
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Henrik Rydgard
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4efb66fdb6
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Fix hw transform and audio on android, misc
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2012-12-21 12:57:43 +01:00 |
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