JimLee168
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8099281928
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check for duplicated stack addresses
Based on https://code.google.com/p/jpcsp/source/detail?r=3569
Fix WWE SmackDown! vs. RAW 2006
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2014-08-13 21:28:22 +08:00 |
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Unknown W. Brackets
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5076a080c4
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In case interrupts are delayed, read cmd early.
Otherwise, in Project Diva, the cmd may be overwritten (probably due to a
sync or etc.) by some other cmd. Fixes #5896.
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2014-04-17 22:33:13 -07:00 |
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Unknown W. Brackets
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7cde2311e0
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Include sceKernelThread.h in less headers.
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2014-03-29 17:02:41 -07:00 |
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Henrik Rydgard
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c80510fb3b
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MemMap should not be included in MIPS.h.
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2014-03-15 10:45:39 +01:00 |
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lioncash
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b9886942a7
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Fix some vertical alignments in misc Core source files.
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2014-03-03 11:16:53 -05:00 |
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Unknown W. Brackets
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4078dcd917
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Support save/restore of context on list run/finish.
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2013-09-20 09:51:44 -07:00 |
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Unknown W. Brackets
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8ae6694e1d
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Use a waiting thread list in sceGe as well.
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2013-09-08 11:57:44 -07:00 |
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Unknown W. Brackets
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26c072df51
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Don't wait directly from GPUCommon, do it in sceGe.
Makes debugging a bit easier.
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2013-08-10 18:24:40 -07:00 |
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Unknown W. Brackets
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9e94f9a896
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Specify memory layout endianness in sceGe.
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2013-07-29 22:47:37 -07:00 |
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Unknown W. Brackets
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57770dbd95
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Delay GPU signals and waits to simulate cycles.
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2013-04-07 17:05:11 -07:00 |
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Unknown W. Brackets
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c0f20c2fdd
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If the interrupt is not run, don't flip gpuState.
Technically this is a hack, hopefully can remove it soon.
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2013-04-06 02:30:37 -07:00 |
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Unknown W. Brackets
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ef1086413c
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Correct wait signal handling.
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2013-04-05 00:32:35 -07:00 |
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Unknown W. Brackets
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21483f2d4c
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Cut down on rescheduling in sceGeListEnqueue.
Fixes ClaDun X2.
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2013-02-12 07:45:20 -08:00 |
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Unknown W. Brackets
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430139b12a
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Minimal revert of the GE-related interrupt changes.
Keep most of them, just revert using getList() which isn't cutting it
right now. Fixes #595.
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2013-02-10 02:03:02 -08:00 |
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Florent Castelli
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8004d360dd
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Interrupt handler reorganization for easier GE interrupt support
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2013-02-04 03:10:01 +01:00 |
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Florent Castelli
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c37566d3bc
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Use proper draw sequence in PPGeDraw
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2013-02-04 01:28:19 +01:00 |
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Unknown W. Brackets
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97bdaf5dd2
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Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
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2012-12-29 15:55:05 -08:00 |
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Unknown W. Brackets
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5999fac10d
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Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
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2012-12-28 13:55:30 -08:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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