Henrik Rydgard
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c2b66a0882
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Another leak fix, buildfix
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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2b996db298
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Crash and leak fixes
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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9f918fd11b
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Start hooking up framebuffers to CopyDisplayToOutput
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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f52fd0c853
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FramebufferVulkan: Fix DrawPixels
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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731af0d0b4
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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339daede56
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Clean up, start building some scaffolding
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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e2b58a05a6
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Buildfix
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2016-03-28 21:35:16 +02:00 |
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Henrik Rydgard
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40d05e292c
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
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Henrik Rydgard
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da50370328
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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d325aa2b30
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Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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2481714a8e
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Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3284899844
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More clearing fixes. Also fix some memory leaks.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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01e3fbae95
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Fix clearing bug, add FIFO_RELAXED flag, etc
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3701e2eca3
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Reaches the first clear
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4063f7e0db
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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cfcfd406fc
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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