Henrik Rydgård
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c41f875df4
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Remove base/logging.h in a whole lot more places.
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2020-08-15 19:09:00 +02:00 |
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Henrik Rydgård
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fbf6008a03
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Set debug names for more framebuffers and textures
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2020-08-09 09:36:54 +02:00 |
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Henrik Rydgård
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2f5de1987e
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Allow passing in an object name tag when creating framebuffers
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2020-08-09 09:36:45 +02:00 |
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Unknown W. Brackets
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dbb19d169f
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UI: Prevent stretching game icons on detail.
Also, make them a bit bigger in the save data screen.
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2020-03-23 17:43:58 -07:00 |
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Henrik Rydgård
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d35fd5040d
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Delete unused support for ETC1 texture compression
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2020-02-29 17:50:35 +01:00 |
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Henrik Rydgård
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1f742fd07a
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UI: Better way of showing game/savedata images. Fixes #12408
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2019-10-11 17:34:38 +02:00 |
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Henrik Rydgård
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3d20ddecc5
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VK: Fix sometimes-missing images in GameScreen. Can't load textures from update(). (should probably make that possible though.. later).
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2018-11-22 23:53:58 +01:00 |
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Henrik Rydgård
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0bf44827b7
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ManagedTexture: CreateTextureFromFileData should not return a ManagedTexture object if it fails.
Alternatively, we should add even more checks around the code for empty
ManagedTextures...
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2018-11-19 08:27:46 +01:00 |
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Unknown W. Brackets
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99d16b2202
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
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Henrik Rydgård
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8d0285dedd
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Android: Properly restore screenshots on the Pause screen on task switching away and back.
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
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2018-03-27 23:11:10 +02:00 |
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Henrik Rydgård
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1e940f4973
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Buildfix, warning fixes
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2018-03-01 13:50:56 +01:00 |
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Henrik Rydgård
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ee752f5399
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Some error handling and assert improvements, trying to understand #10662
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2018-03-01 12:21:58 +01:00 |
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Henrik Rydgård
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df6ce90c84
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When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
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2017-05-18 13:28:56 +02:00 |
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Henrik Rydgård
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60378a0dcb
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Minor GameInfo memory handling improvements. Still not great.
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2017-05-18 12:41:42 +02:00 |
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Henrik Rydgard
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8a8360ef96
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Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:30:53 +01:00 |
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Henrik Rydgard
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496ebf710a
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Add more sanity checks in png_load.
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2017-03-05 12:35:13 +01:00 |
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Henrik Rydgard
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55aa879216
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
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Henrik Rydgard
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acef9af5d4
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Fix a bug in TextureUtil, may help #9248
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2017-01-28 23:16:37 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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8654d42528
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DrawContext API change: introduce TextureDesc
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d2c4cbacad
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Delete unnecessary form of CreateTexture
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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