Commit graph

17 commits

Author SHA1 Message Date
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dff4aeb30f Correct uv bound pointers in arm vertexjit. 2015-09-13 14:55:10 -07:00
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5c233fa545 Add initial decoding check for uv bounds. 2015-09-13 10:00:33 -07:00
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c6b55459b1 vertexjit: Skip soft skinning setup when morphing.
This makes x86 match arm.
2015-05-16 21:47:13 -07:00
Henrik Rydgard
4422b3deb7 x86: Minor soft-skinning optimization 2014-11-16 17:43:29 +01:00
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c02172ebd5 vertexjit: Oops, this wasn't supposed to be there.
Fixes #7081.
2014-11-11 08:31:27 -08:00
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a838459627 vertexjit: Optimize weights on x64 (not 32-bit.)
A few percent in Gods Eater Burst and Kingdom Hearts.
2014-11-08 15:16:02 -08:00
Henrik Rydgard
8177b4c43b Avoid an ifdef using PTRBITS 2014-10-12 19:35:55 +02:00
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4210ba44eb Clean up a few more ImmPtr() cases. 2014-09-21 08:34:27 -07:00
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967df9c018 vertexjit: Use SSE4 in tc u8/u16 code.
It's not much different for non-SSE 4, might as well be common.
2014-09-17 23:15:24 -07:00
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5276487611 vertexjit: Use SSE for all weights, u8/u16. 2014-09-17 23:14:36 -07:00
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4c1061ff4a vertexjit: Optimize the d3d9 weights a bit.
Only used without skinning on, or with morph, of course.
2014-09-17 08:39:56 -07:00
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062bcceeee Oops, forgot to multiply. 2014-09-17 08:27:44 -07:00
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f426be59b4 vertexjit: Initial u8/u16 weights for d3d9. 2014-09-16 23:28:35 -07:00
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37f90597e3 vertexjit: Optimize u8/u16 weights a little.
Only for uncommon values.
2014-09-16 23:28:28 -07:00
Henrik Rydgard
1407648b59 D3D vtxdec: Convert weights and normals to float 2014-09-12 02:00:33 +02:00
Henrik Rydgard
0727df6f0a Jit the most common of the "ToFloat" texcoord conversions 2014-09-12 02:00:33 +02:00
Henrik Rydgard
37e3cf362f Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
Renamed from GPU/GLES/VertexDecoderX86.cpp (Browse further)