Commit graph

335 commits

Author SHA1 Message Date
Unknown W. Brackets
7ffc891522 SoftGPU: Apply clamp/wrap in through. 2017-05-08 06:50:21 -07:00
Unknown W. Brackets
4fb7e43af8 SoftGPU: Grab 4 S/T coords in non-through too. 2017-04-23 11:11:16 -07:00
Unknown W. Brackets
81ee2e992e SoftGPU: Interpolate through texturing better.
This is significantly faster.
2017-04-23 10:37:12 -07:00
Unknown W. Brackets
3142462ac6 SoftGPU: Rasterize triangles in chunks of 4 pixels.
Not very optimal yet.
2017-04-23 10:37:11 -07:00
Unknown W. Brackets
7112cdce81 SoftGPU: Use texture bufw in bytes. 2017-04-23 10:37:10 -07:00
Unknown W. Brackets
dfed20701a SoftGPU: Correct negative coord handling.
Fixes #5159 - we need this signed to handle negative values properly.
2017-04-15 19:52:17 -07:00
Henrik Rydgard
b0cdcfca3c D3D11: Proper fix for DXT5 crash. May also help #9134. 2017-02-18 02:41:17 +01:00
Henrik Rydgard
9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
Unknown W. Brackets
83436991ec softgpu: Add support for normal UV projection. 2016-01-17 23:33:59 -08:00
Henrik Rydgård
949fc8fe51 Merge pull request #8282 from unknownbrackets/softgpu
softgpu: Round tex coords properly for nearest
2015-12-21 23:52:34 +01:00
Unknown W. Brackets
c6cc5a5f45 softgpu: Support prescale UV properly.
It can be turned on and has effect, so we need to handle it.
2015-12-20 20:46:02 -08:00
Unknown W. Brackets
063a980094 softgpu: Round tex coords properly for nearest.
Fixes off-by-one errors in rendering certain textures.
2015-12-20 17:03:09 -08:00
Unknown W. Brackets
7a9bdee0a7 softgpu: Pass in the right value for fog. 2015-11-25 16:11:53 -08:00
Unknown W. Brackets
7bfe100b0f Fix some unused variable warnings.
The CheckAlpha one looks like it will matter.
2015-11-25 16:11:53 -08:00
Unknown W. Brackets
c90559262b Software: clamp inverse factors to zero.
Just to make sure we don't end up with negative factors when
adding/subtracting/etc.
2015-11-19 06:48:37 -08:00
Unknown W. Brackets
c22953a4b9 Treat invalid blend factors as fixed consistently. 2015-11-19 06:48:06 -08:00
Henrik Rydgard
f77a2494ad DrawTriangleSlice lambda: Capture parameters by reference, not copy, to avoid alignment issues. 2015-09-06 19:32:16 +02:00
Henrik Rydgard
f356b0c644 Minor swrast opt 2015-06-11 20:23:53 +02:00
Henrik Rydgard
842817c91d Add fog support to software rasterizer (as if it wasn't slow enough already) 2015-06-11 16:01:17 +02:00
Henrik Rydgard
7e2f37abc1 Update native with profiler fix. Profile the SW rast a little. 2015-06-11 12:44:45 +02:00
Henrik Rydgard
db110d60a1 Rename some colorconv functions 2015-04-08 23:01:17 +02:00
Henrik Rydgard
4621586342 Move simple conversion functions out of the ColorConv header. 2015-04-08 22:52:49 +02:00
Henrik Rydgard
31961eace9 Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
Peter Tissen
3ada988740 capture by value, since the dispatch seems asynchronous 2015-03-06 22:10:10 +01:00
Peter Tissen
f5795a68a7 Make compilable under VS2015 2015-03-06 21:09:45 +01:00
Henrik Rydgard
cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Henrik Rydgard
53b5d331b4 Assorted minor optimizations 2014-11-17 21:21:44 +01:00
Unknown W. Brackets
eee3ac79f4 Always clamp in ToRGB[A]?().
Before we only clamped with SSE, better to be consistent.  This may also
be slightly faster.
2014-10-31 09:07:54 -07:00
Henrik Rydgard
d17aa4738a Some more GetPointer cleanup 2014-10-19 23:19:51 +02:00
Unknown W. Brackets
f6649794df Respect max texture level in GE debugger preview. 2014-06-15 10:31:16 -07:00
Unknown W. Brackets
eaf3288304 Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Sacha
c745072b55 Update Symbian to GCC 4.8.3 2014-06-11 03:10:50 +10:00
Sacha
fd70cfa149 Travis: Update to GCC 4.7.3 for Symbian. 2014-06-09 20:28:26 +10:00
Unknown W. Brackets
233f13bb8e Fix a GetPointer() in softgpu when debugging.
Should just bail without a texture bound.
2014-05-11 10:58:33 -07:00
Unknown W. Brackets
22a80fb7be softgpu: Avoid multithreading thin polygons.
Small performance improvement (5-6% in some areas.)
2014-04-13 09:01:14 -07:00
sum2012
fa1b65fd59 Avoid unknown get pointer in Rasterizer.cpp
Find in #5350 in softgpu
2014-04-13 06:45:46 +08:00
Henrik Rydgard
0b673719c2 Crashfix for software renderer in 32-bit (SSE misalignment) 2014-03-22 00:12:21 +01:00
Unknown W. Brackets
1ce6bf399a Buildfix for 32-bit x86, arg. 2014-03-17 21:52:45 -07:00
Unknown W. Brackets
627027307c softgpu: Use SSE in ToRGB()/FromRGB() etc. 2014-03-16 19:21:35 -07:00
Unknown W. Brackets
07ca96e226 softgpu: Use SSE in alpha blending. 2014-03-16 18:57:11 -07:00
Unknown W. Brackets
601ff10f1e softgpu: Use SSE in tex modulation.
Could do others, this seems the most common.  Gives a few more percent.
2014-03-16 18:28:06 -07:00
Unknown W. Brackets
6ef0aa123f softgpu: Use SSE for the secondary color.
It's easy to speed up this code since it's so hot.
2014-03-16 16:21:12 -07:00
Unknown W. Brackets
7f3e158a0f softgpu: Get all tex samples at the same time.
Kills a bunch of overhead, improving speed more.
2014-03-16 15:51:47 -07:00
Unknown W. Brackets
d9e29a2edf softgpu: Optimize alpha blending handling.
This alone makes it a good bit faster.
2014-03-16 15:22:31 -07:00
Unknown W. Brackets
f21649e563 softgpu: Minor simplification for alpha blend. 2014-03-16 15:09:42 -07:00
Unknown W. Brackets
1ab7325d4a softgpu: Use a full Vec4 for the prim color.
Simpler, and slightly faster.
2014-03-16 15:04:41 -07:00
Unknown W. Brackets
c3530a6674 softgpu: Don't multithread small triangles.
It ends up being slower with all the overhead, of course.
2014-03-16 14:49:49 -07:00
Unknown W. Brackets
b33d0c4046 softgpu: Use SSE for texture sampling. 2014-03-16 14:33:42 -07:00
Unknown W. Brackets
b357b00ace softgpu: Use SSE for through texture coords. 2014-03-16 14:30:20 -07:00