Unknown W. Brackets
|
7ffc891522
|
SoftGPU: Apply clamp/wrap in through.
|
2017-05-08 06:50:21 -07:00 |
|
Unknown W. Brackets
|
4fb7e43af8
|
SoftGPU: Grab 4 S/T coords in non-through too.
|
2017-04-23 11:11:16 -07:00 |
|
Unknown W. Brackets
|
81ee2e992e
|
SoftGPU: Interpolate through texturing better.
This is significantly faster.
|
2017-04-23 10:37:12 -07:00 |
|
Unknown W. Brackets
|
3142462ac6
|
SoftGPU: Rasterize triangles in chunks of 4 pixels.
Not very optimal yet.
|
2017-04-23 10:37:11 -07:00 |
|
Unknown W. Brackets
|
7112cdce81
|
SoftGPU: Use texture bufw in bytes.
|
2017-04-23 10:37:10 -07:00 |
|
Unknown W. Brackets
|
dfed20701a
|
SoftGPU: Correct negative coord handling.
Fixes #5159 - we need this signed to handle negative values properly.
|
2017-04-15 19:52:17 -07:00 |
|
Henrik Rydgard
|
b0cdcfca3c
|
D3D11: Proper fix for DXT5 crash. May also help #9134.
|
2017-02-18 02:41:17 +01:00 |
|
Henrik Rydgard
|
9d7983eee8
|
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
|
2016-12-20 13:27:44 +01:00 |
|
Unknown W. Brackets
|
83436991ec
|
softgpu: Add support for normal UV projection.
|
2016-01-17 23:33:59 -08:00 |
|
Henrik Rydgård
|
949fc8fe51
|
Merge pull request #8282 from unknownbrackets/softgpu
softgpu: Round tex coords properly for nearest
|
2015-12-21 23:52:34 +01:00 |
|
Unknown W. Brackets
|
c6cc5a5f45
|
softgpu: Support prescale UV properly.
It can be turned on and has effect, so we need to handle it.
|
2015-12-20 20:46:02 -08:00 |
|
Unknown W. Brackets
|
063a980094
|
softgpu: Round tex coords properly for nearest.
Fixes off-by-one errors in rendering certain textures.
|
2015-12-20 17:03:09 -08:00 |
|
Unknown W. Brackets
|
7a9bdee0a7
|
softgpu: Pass in the right value for fog.
|
2015-11-25 16:11:53 -08:00 |
|
Unknown W. Brackets
|
7bfe100b0f
|
Fix some unused variable warnings.
The CheckAlpha one looks like it will matter.
|
2015-11-25 16:11:53 -08:00 |
|
Unknown W. Brackets
|
c90559262b
|
Software: clamp inverse factors to zero.
Just to make sure we don't end up with negative factors when
adding/subtracting/etc.
|
2015-11-19 06:48:37 -08:00 |
|
Unknown W. Brackets
|
c22953a4b9
|
Treat invalid blend factors as fixed consistently.
|
2015-11-19 06:48:06 -08:00 |
|
Henrik Rydgard
|
f77a2494ad
|
DrawTriangleSlice lambda: Capture parameters by reference, not copy, to avoid alignment issues.
|
2015-09-06 19:32:16 +02:00 |
|
Henrik Rydgard
|
f356b0c644
|
Minor swrast opt
|
2015-06-11 20:23:53 +02:00 |
|
Henrik Rydgard
|
842817c91d
|
Add fog support to software rasterizer (as if it wasn't slow enough already)
|
2015-06-11 16:01:17 +02:00 |
|
Henrik Rydgard
|
7e2f37abc1
|
Update native with profiler fix. Profile the SW rast a little.
|
2015-06-11 12:44:45 +02:00 |
|
Henrik Rydgard
|
db110d60a1
|
Rename some colorconv functions
|
2015-04-08 23:01:17 +02:00 |
|
Henrik Rydgard
|
4621586342
|
Move simple conversion functions out of the ColorConv header.
|
2015-04-08 22:52:49 +02:00 |
|
Henrik Rydgard
|
31961eace9
|
Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp.
|
2015-04-08 22:52:46 +02:00 |
|
Peter Tissen
|
3ada988740
|
capture by value, since the dispatch seems asynchronous
|
2015-03-06 22:10:10 +01:00 |
|
Peter Tissen
|
f5795a68a7
|
Make compilable under VS2015
|
2015-03-06 21:09:45 +01:00 |
|
Henrik Rydgard
|
cae58cafee
|
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5 , reversing
changes made to 41001637ce .
|
2015-01-22 19:53:32 +01:00 |
|
Henrik Rydgard
|
2623a48b4a
|
Centralize color conversion functions in Common/ColorConv.
|
2015-01-20 17:32:54 +01:00 |
|
Henrik Rydgard
|
53b5d331b4
|
Assorted minor optimizations
|
2014-11-17 21:21:44 +01:00 |
|
Unknown W. Brackets
|
eee3ac79f4
|
Always clamp in ToRGB[A]?().
Before we only clamped with SSE, better to be consistent. This may also
be slightly faster.
|
2014-10-31 09:07:54 -07:00 |
|
Henrik Rydgard
|
d17aa4738a
|
Some more GetPointer cleanup
|
2014-10-19 23:19:51 +02:00 |
|
Unknown W. Brackets
|
f6649794df
|
Respect max texture level in GE debugger preview.
|
2014-06-15 10:31:16 -07:00 |
|
Unknown W. Brackets
|
eaf3288304
|
Add debug interface for non-L0 texture preview.
|
2014-06-15 09:30:37 -07:00 |
|
Sacha
|
c745072b55
|
Update Symbian to GCC 4.8.3
|
2014-06-11 03:10:50 +10:00 |
|
Sacha
|
fd70cfa149
|
Travis: Update to GCC 4.7.3 for Symbian.
|
2014-06-09 20:28:26 +10:00 |
|
Unknown W. Brackets
|
233f13bb8e
|
Fix a GetPointer() in softgpu when debugging.
Should just bail without a texture bound.
|
2014-05-11 10:58:33 -07:00 |
|
Unknown W. Brackets
|
22a80fb7be
|
softgpu: Avoid multithreading thin polygons.
Small performance improvement (5-6% in some areas.)
|
2014-04-13 09:01:14 -07:00 |
|
sum2012
|
fa1b65fd59
|
Avoid unknown get pointer in Rasterizer.cpp
Find in #5350 in softgpu
|
2014-04-13 06:45:46 +08:00 |
|
Henrik Rydgard
|
0b673719c2
|
Crashfix for software renderer in 32-bit (SSE misalignment)
|
2014-03-22 00:12:21 +01:00 |
|
Unknown W. Brackets
|
1ce6bf399a
|
Buildfix for 32-bit x86, arg.
|
2014-03-17 21:52:45 -07:00 |
|
Unknown W. Brackets
|
627027307c
|
softgpu: Use SSE in ToRGB()/FromRGB() etc.
|
2014-03-16 19:21:35 -07:00 |
|
Unknown W. Brackets
|
07ca96e226
|
softgpu: Use SSE in alpha blending.
|
2014-03-16 18:57:11 -07:00 |
|
Unknown W. Brackets
|
601ff10f1e
|
softgpu: Use SSE in tex modulation.
Could do others, this seems the most common. Gives a few more percent.
|
2014-03-16 18:28:06 -07:00 |
|
Unknown W. Brackets
|
6ef0aa123f
|
softgpu: Use SSE for the secondary color.
It's easy to speed up this code since it's so hot.
|
2014-03-16 16:21:12 -07:00 |
|
Unknown W. Brackets
|
7f3e158a0f
|
softgpu: Get all tex samples at the same time.
Kills a bunch of overhead, improving speed more.
|
2014-03-16 15:51:47 -07:00 |
|
Unknown W. Brackets
|
d9e29a2edf
|
softgpu: Optimize alpha blending handling.
This alone makes it a good bit faster.
|
2014-03-16 15:22:31 -07:00 |
|
Unknown W. Brackets
|
f21649e563
|
softgpu: Minor simplification for alpha blend.
|
2014-03-16 15:09:42 -07:00 |
|
Unknown W. Brackets
|
1ab7325d4a
|
softgpu: Use a full Vec4 for the prim color.
Simpler, and slightly faster.
|
2014-03-16 15:04:41 -07:00 |
|
Unknown W. Brackets
|
c3530a6674
|
softgpu: Don't multithread small triangles.
It ends up being slower with all the overhead, of course.
|
2014-03-16 14:49:49 -07:00 |
|
Unknown W. Brackets
|
b33d0c4046
|
softgpu: Use SSE for texture sampling.
|
2014-03-16 14:33:42 -07:00 |
|
Unknown W. Brackets
|
b357b00ace
|
softgpu: Use SSE for through texture coords.
|
2014-03-16 14:30:20 -07:00 |
|