Unknown W. Brackets
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48ef4a18b1
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softgpu: Handle scissor/range in BinManager.
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2022-01-13 19:07:41 -08:00 |
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Unknown W. Brackets
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a0a9b1e89b
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softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
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2022-01-13 09:26:59 -08:00 |
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Unknown W. Brackets
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d5c5e9478e
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softgpu: Prepare more state per prim call.
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2022-01-10 22:12:35 -08:00 |
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Unknown W. Brackets
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d7a82ab7b8
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softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
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2022-01-10 22:12:35 -08:00 |
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Unknown W. Brackets
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2ab7499d8d
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softgpu: Combine sliced rectangles.
This mostly affects clears, and reduces overhead. Only about 2%
improvement, but it's a small change.
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2021-11-14 18:31:46 -08:00 |
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Unknown W. Brackets
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fb6fadbbb7
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softgpu: Fast path rectangles as fans.
Some games, such as Legend of Heroes III, use fans instead of strips.
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2021-11-14 18:31:45 -08:00 |
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Henrik Rydgård
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970adfbcc9
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Isolate most of the softgpu specialization code to RasterizerRectangle.
See comments.
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2019-10-28 09:33:30 +01:00 |
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