Unknown W. Brackets
c99de6409d
Sas: Minor clenaup.
2021-02-06 18:37:05 -08:00
Henrik Rydgård
d981511459
Misc cleanup
2020-10-31 18:32:43 +01:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
3229b93673
SasAudio: Cap the cycle estimate at 1200 to prevent crackling in FFT. Fixes #9956 .
2019-08-22 23:41:20 +02:00
Unknown W. Brackets
289928a170
Sas: Correct calculation of VAG end.
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Not sure why everything is negative one indexed, but this prevents reading
beyond the size of the buffer.
This shouldn't change sound output, but it may fix a crash if VAG is at
the edge of memory (unlikely, though.)
2018-06-06 06:08:31 -07:00
Unknown W. Brackets
b56e3e8e94
Sas: Correct delay in playing samples.
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We still need to walk during the delay to "use it up." Need to test more
to see if we can just walk once directly into ATTACK - might depend on
pitch.
This also makes the first play ignore the resampleHist, which matches
samples to tests properly, and ignores linear interp for exact pitch.
These changes fix all the sascore tests that used to work.
2018-06-06 06:04:25 -07:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgard
23367925f1
Change a PanicAlert to an ERROR_LOG. Should possibly report..
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http://forums.ppsspp.org/showthread.php?tid=1310&page=3
Add a comment.
2017-03-18 21:25:30 +01:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgård
baf01ab99d
Fix #9196 - bug with new audio interpolation when delay was bigger than grainsize.
2016-12-30 09:52:32 +01:00
Henrik Rydgård
ad04f97acb
Fix bug causing stack overflow in SasAudio, #9190 . Move the mixbuffer off the stack for easier-to-diagnose error (this trashed the info I needed to debug pretty badly...)
2016-12-27 18:32:47 +01:00
Henrik Rydgård
88ad1cb3d8
Attempt to workaround #9190
2016-12-27 11:55:45 +01:00
Henrik Rydgard
1e095951dd
Replace while loop with division (technically a right shift).
2016-12-20 22:02:40 +01:00
Henrik Rydgard
ff4b99dd97
Replace for-loop with multiplication
2016-12-20 21:52:25 +01:00
Henrik Rydgard
6782f7c75d
Just figure out how many samples to read, then read it, instead of one-by-one.
2016-12-20 21:47:50 +01:00
Henrik Rydgard
e802fb0b73
Remove the verification.
2016-12-20 21:42:11 +01:00
Henrik Rydgard
451388070a
Fix bug. Now use the quick inner loop, just need to redo the sample reader...
2016-12-20 21:37:31 +01:00
Henrik Rydgard
064795216e
Add parallel resampling algorithm that reads directly from the temp buf
2016-12-20 21:05:23 +01:00
Henrik Rydgard
47df134b66
Optimization step 1: Separate the loops, save history from buffer.
2016-12-20 20:50:34 +01:00
Henrik Rydgard
61f80edda3
SasAudio: Straightforward implementation of linear interpolation.
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Not sure about the performance impact, but calling ReadSamples with 1 as
an argument can't be terribly fast. So this might need some redesign
before merge, but should be a good starting point.
2016-12-20 20:23:00 +01:00
Henrik Rydgard
b68f2deca8
Set the reverb type when loading a savestate. May help #8528
2016-01-31 11:20:26 +01:00
Unknown W. Brackets
23441d12fb
Sas: Estimate time taken for mixing.
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Tests seem to show it's not affected by mhz.
2015-11-25 18:44:34 -08:00
Unknown W. Brackets
6290ac6cbd
Sas: Process SAS on a separate thread.
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Remaining issues:
* Need a config setting.
* Locking for voices / config?
* Locking for atrac interop?
2015-11-25 18:44:30 -08:00
Unknown W. Brackets
6b413a808f
Atrac: Handle SAS end the same way as other types.
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It makes sense to match, and this sounds right in Sol Trigger. Haven't
tested in detail yet, but it should prevent cutting off sounds.
2015-11-08 12:23:32 -08:00
Unknown W. Brackets
1aac569e73
Sas: Add in zeroes like the PSP seems to.
2015-11-01 20:56:34 -08:00
Unknown W. Brackets
9c378c4eda
Sas: Properly support the OFF reverb type.
2015-11-01 20:33:42 -08:00
Unknown W. Brackets
42222ad497
Sas: Support the dry flag as well as wet.
2015-11-01 20:32:35 -08:00
Henrik Rydgard
9fa6f1f89d
Minor improvements to audio debug display
2015-10-31 13:02:19 +01:00
Henrik Rydgard
40246e894c
Fix buzzsaw noises in reverb by preventing integer wraparound in a couple of places
2015-10-28 21:36:00 +01:00
Henrik Rydgard
22f71f1e9a
Show simple info about currently playing audio in on-screen Debug Statistics
2015-10-28 21:20:20 +01:00
Henrik Rydgard
06fec54dba
Forgot to scale a multiplication. Slightly better but quickly devolves into harsh noise.
2015-10-27 15:56:11 +01:00
Henrik Rydgard
9bb8aff715
Forgot that the address registers are scaled. still doens't fix it.
2015-10-27 15:52:19 +01:00
Henrik Rydgard
85c8f7d3c2
Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
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Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Unknown W. Brackets
ec2d88cf17
Make the vag block buffer s16.
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The values are clamped already, anyway.
2015-10-24 13:08:10 -07:00
Henrik Rydgard
26624709f7
Hook up the frame profiler to a few measurements
2015-05-24 23:45:36 +02:00
Unknown W. Brackets
2450724be2
Make Memory::Memcpy() execute memchecks directly.
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This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Henrik Rydgard
1a1faeffd1
More audio microoptimization
2014-12-07 21:14:09 +01:00
Lioncash
f830d5dec7
Core: Mark some functions as const
2014-12-03 15:16:11 -05:00
Henrik Rydgard
d24abb3af0
More GetPointer cleanup. memCardDirectory->memStickDirectory.
2014-10-19 23:20:51 +02:00
Unknown W. Brackets
4702ae0e41
Add breakpoints to most sceAtrac mem access.
2014-09-23 11:33:18 -07:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Henrik Rydgard
c8e719e165
Inline ADSREnvelope::Step (thanks @unknownbrackets)
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(Some compilers want it declared inline in the header too)
2014-03-22 09:31:09 +01:00
Unknown W. Brackets
da1e4a80a6
Tone down sas raw output reporting, found a game.
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Crimson Gem Saga apparently uses this mode.
2014-03-01 15:32:34 -08:00
Unknown W. Brackets
be79670efb
Revert "Smooth SAS resampling when pitch != 0x1000."
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This reverts commit 1efcebb121
.
2014-02-23 08:48:49 -08:00
Unknown W. Brackets
c806ae0982
Revert "Optimize mixing samples at common pitches."
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This reverts commit dd434cd7c5
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Conflicts:
Core/HW/SasAudio.cpp
2014-02-23 08:48:30 -08:00
Unknown W. Brackets
97e8f36a9b
Revert "Actually use the resample buffer."
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This reverts commit dc5d17971c
.
2014-02-23 08:46:33 -08:00
Unknown W. Brackets
d6f203db99
Revert "Reset resample hist on keyon, round up read."
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This reverts commit 3edebbfba9
.
2014-02-23 08:45:46 -08:00