Henrik Rydgård
d4249c1d73
OpenGL: Add an assert to catch a class of crash bugs early. Also assorted paranoia.
2023-05-01 11:56:26 +02:00
Henrik Rydgård
42ce619705
Vulkan fastforward: Check the current presentation mode instead of the Vsync setting.
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After 1.15, I'm gonna clean up the presentation mode/vsync management
across the code base. This works around #17308 for now.
2023-04-26 12:02:42 +02:00
Henrik Rydgård
c81ec8c74d
List Vulkan present modes in system info, show the current one
2023-04-20 00:21:06 +02:00
Henrik Rydgård
f3bdf324f9
Garbage collect old buffers in push pool.
2023-03-15 01:25:03 +01:00
Henrik Rydgård
9fcd6d6612
Use thin3d's push pool in the draw engine too.
2023-03-15 01:25:03 +01:00
Henrik Rydgård
23fe57e774
Use VulkanPushPool for thin3d
2023-03-15 01:25:03 +01:00
Henrik Rydgård
2b1e87792f
Vulkan: During texture upload, batch the buffer->image copies to do all the mips at once.
2023-03-14 10:11:19 +01:00
Henrik Rydgård
f936a6e9ce
Structs and enums and build files
2023-03-11 11:19:33 +01:00
Henrik Rydgård
970f7993df
Android: Make font rendering work even absent support for R4G4B4A4 textures.
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This shouldn't normally happen as conforming drivers are required to
support that texture format, but the software driver that we
accidentally choose on Poco C40 (see issue #16391 ) doesn't.
That we choose that driver will be fixed separately. This fix on its own
at least lets the user comfortably navigate to settings and switch to
OpenGL.
2023-02-28 00:01:29 +01:00
Henrik Rydgård
49e5460c9c
Remove count parameter from SetViewports. No use foreseen.
2023-02-25 07:12:53 +01:00
Henrik Rydgård
937975000b
Add a ReadbackMode parameter to more functions in the FramebufferManager
2023-02-05 13:57:45 +01:00
Henrik Rydgård
4427cb4fc3
Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented.
2023-02-04 23:40:36 +01:00
Henrik Rydgård
1f3969aff3
Merge pull request #16873 from hrydgard/dedicated-thread
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Add facility to run tasks on dedicated threads using the ThreadManager interface
2023-01-31 11:50:59 +01:00
Henrik Rydgård
6b0903f566
Add facility to run tasks on dedicated threads using the ThreadManager interface.
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Useful for things that should be run ASAP even if the threadpool is full,
at a small extra cost. (Not recommended for very small tasks).
Considering using this to resolve the deadlocks in #16802 .
2023-01-31 11:07:40 +01:00
Henrik Rydgård
d43452f0ce
Fix to shutdown sequence
2023-01-30 11:49:31 +01:00
Henrik Rydgård
784e8ab782
Fix a race condition during Vulkan shader cache load.
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Could lead to unnecessary pipelines being created.
2023-01-13 10:35:04 +01:00
Henrik Rydgård
1cfc7b11b8
Only force indexed draws on PowerVR / Vulkan.
2023-01-11 22:59:30 +01:00
Henrik Rydgård
cf52324e9e
Vulkan: Fix pipeline cache clearing.
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Extracted from #16759 and bugfixed. Fixes a leak of Vulkan pipelines.
I guess another way would be to queue the variants for destruction at
the same time as we queue the callback, but I like this better.
2023-01-09 09:49:55 +01:00
Henrik Rydgård
d83f84fdfd
DrawContext destructor: Need to call DestroyPresets earlier.
2022-12-29 17:32:49 +01:00
Unknown W. Brackets
4f216c941e
Vulkan: Fix reverse dependency on config.
2022-12-27 15:32:35 -08:00
Unknown W. Brackets
348b6f12f3
Vulkan: Remove some unused values.
2022-12-26 10:14:15 -08:00
Henrik Rydgård
26884150d7
Remove the 0th descriptor set, move everything else back to 0
2022-12-16 13:05:40 +01:00
Henrik Rydgård
a44af59f3a
Use vendor instead of lazy memory to detect tiling GPUs.
2022-12-14 16:59:20 +01:00
Henrik Rydgård
73cd9fac7d
Tiny optimization in PipelineDesc
2022-12-13 15:16:11 +01:00
Henrik Rydgård
675c282286
Hides the D3D9 option on Intel Xe graphics.
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For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.
You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Unknown W. Brackets
9cfcbc46e6
Global: Cleanup initialization/pointer checks.
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Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
cdb830f390
Minor optimization/cleanup
2022-12-10 12:05:40 +01:00
Unknown W. Brackets
78ed8d45a7
Vulkan: Defer deletion of shader module promises.
2022-12-03 14:53:10 -08:00
Unknown W. Brackets
53eedf06e3
Vulkan: Track pipeline desc using a refcount.
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Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
2022-12-03 14:52:06 -08:00
Henrik Rydgård
2d6c632bfe
Check resolve mode, just to be safe.
2022-12-02 15:19:06 +01:00
Henrik Rydgård
75b558eb5f
Address feedback
2022-12-02 14:35:43 +01:00
Henrik Rydgård
8a3e92aa38
Not pretty, but with this, you can switch MSAA level at runtime.
2022-12-01 23:41:31 +01:00
Henrik Rydgård
28e1b532bd
Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading.
2022-12-01 22:49:01 +01:00
Henrik Rydgård
4990683cf2
Implement "enhanced" multisample quality setting
2022-12-01 22:49:00 +01:00
Henrik Rydgård
8b9b80f044
Add path that uses CreateRenderpass2, we're gonna need it for depth resolve.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
e3679df6cf
Fix switching between MSAA levels
2022-12-01 22:49:00 +01:00
Henrik Rydgård
4dfce4f6bc
Basically working MSAA on desktop GPUs! Some glitches remain.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
06af304c8d
Multisampling groundwork
2022-12-01 22:49:00 +01:00
Henrik Rydgård
6daecb4e2b
Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support.
2022-12-01 22:48:59 +01:00
Unknown W. Brackets
4866518b84
Merge pull request #16477 from hrydgard/invalidation-refactor
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
2022-12-01 11:05:04 -08:00
Henrik Rydgård
331d024a8c
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
40ae99073b
Remove std::string from VulkanTexture
2022-12-01 12:17:03 +01:00
Unknown W. Brackets
5666dc5890
Vulkan: Correct maxAniso handling in Draw.
2022-11-27 19:17:01 -08:00
Henrik Rydgård
d97035fffc
Merge pull request #16434 from unknownbrackets/stencil-opt
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Vulkan: Use stencil export when available
2022-11-25 10:06:41 +01:00
Unknown W. Brackets
9fcccd789a
Vulkan: Correct displayed depth/stencil format.
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Also corrects handling of non-24 bit depth when reducing the range.
2022-11-24 19:09:42 -08:00
Unknown W. Brackets
b33662550f
Vulkan: Use stencil export when available.
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This prevents multiple passes to upload stencil buffers.
2022-11-24 18:48:46 -08:00
Henrik Rydgård
55b1dc6ef4
Warning fixes
2022-11-24 12:14:52 +01:00
Henrik Rydgård
70d1d8fa07
Replace the "GetCurrentStepId"-based state invalidation with callbacks
2022-11-24 10:52:42 +01:00
Unknown W. Brackets
3f875af2d7
Vulkan: Mark Adreno bug resolved on recent driver.
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Playing it safe for 5xx devices and assuming they are still affected.
2022-11-12 17:41:48 -08:00