Henrik Rydgard
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d5035e80e4
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Merge branch 'patch-10' of https://github.com/raven02/ppsspp into raven02-patch-10
Conflicts:
GPU/GLES/TransformPipeline.cpp
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2013-03-22 20:34:49 +01:00 |
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raven02
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9c79814c0a
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Remove disabled_ variable entirely
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2013-03-22 23:58:13 +08:00 |
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raven02
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76ecaaff5f
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Put Vec3 norm and bool hasNormal in better place
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2013-03-22 22:58:37 +08:00 |
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raven02
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4809be7786
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Fix missing/wrong color screen in Last Ranker/Digimon.World.Re.Digitize/Saint Seiya Omega
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2013-03-22 22:03:05 +08:00 |
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raven02
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153bb28f81
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Add hasNormal
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2013-03-22 21:45:59 +08:00 |
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raven02
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3f0d8cba83
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Fix black screen issue in SW T&L
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2013-03-22 20:54:46 +08:00 |
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raven02
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0b6a762c1b
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Typo
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2013-03-16 21:05:41 +08:00 |
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raven02
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10e8dc2693
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Flip in throughmode for SW T&L
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2013-03-16 20:34:49 +08:00 |
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Henrik Rydgard
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cf458dba60
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gpu: Add support for scissor rectangle
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2013-03-15 22:24:16 +01:00 |
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Henrik Rydgard
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724a7c8c93
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Revert latest fliptexture hack. This seems to work better.
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2013-03-11 20:26:47 +01:00 |
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raven02
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9468c00f31
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Add thoughmode for fliptexture
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2013-03-10 21:13:23 +08:00 |
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Unknown W. Brackets
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de7ada1982
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Fix some x64 type warnings.
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2013-02-24 10:39:06 -08:00 |
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Unknown W. Brackets
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64c42ffaf2
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Fix some warnings generated by clang.
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2013-02-24 10:23:31 -08:00 |
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Henrik Rydgard
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28979e9250
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
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Unknown W. Brackets
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d8b1ea22f5
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Cleanup some warnings and reuse some vars.
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2013-02-18 08:34:51 -08:00 |
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Henrik Rydgard
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0eabc80c3e
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Small optimizations and fixes to vertex decoder
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2013-02-16 09:28:55 +01:00 |
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raven02
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6b27985796
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Fix missing character in FF Type-0 in SW T&L
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2013-02-15 18:43:37 +08:00 |
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Henrik Rydgard
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dfbb7debca
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Try to make SW t&l more similar to HW t&l.
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2013-02-15 00:31:40 +01:00 |
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Henrik Rydgard
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2301a3b49e
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Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems
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2013-02-15 00:31:39 +01:00 |
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Unknown W. Brackets
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d0ab1c8ffc
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Set VertexReader's vtype_ to prevent oddness.
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2013-02-14 08:32:37 -08:00 |
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Xele02
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5654a7eae5
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DrawSpline hack to draw something.
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2013-02-13 01:03:02 +01:00 |
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raven02
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f5431dcb8b
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Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
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2013-02-12 22:43:41 +08:00 |
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Unknown W. Brackets
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b548fe0aa6
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Don't mark unreliable, just rehash each time.
This improves perf significantly without the bugs.
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2013-02-12 00:17:12 -08:00 |
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Unknown W. Brackets
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1e1979b786
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Simply don't cache < 100 verts for now.
Fixes wrong vertexes in a number of games.
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2013-02-12 00:02:53 -08:00 |
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Unknown W. Brackets
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485bcac757
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Actually, these are draws. Increase to 24.
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2013-02-11 23:41:31 -08:00 |
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Unknown W. Brackets
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7d2c5c5041
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Fix vai->numFrames never incrementing.
This made it never cache... oops.
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2013-02-11 23:38:29 -08:00 |
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Unknown W. Brackets
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634b9112e4
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Cache vertexes based on frames not draws.
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2013-02-10 14:20:57 -08:00 |
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Sacha
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b817e3bf26
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Update max to std::max
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2013-02-10 23:01:18 +10:00 |
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Henrik Rydgard
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6b3ddae554
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Fix UV error introduced in previous commit
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2013-02-06 21:38:19 +01:00 |
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Henrik Rydgard
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6f9347178b
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Let's not declare vertex arrays as RELIABLE for now.
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2013-02-06 20:45:25 +01:00 |
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Henrik Rydgard
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aaf00e047b
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Don't convert texcoords to float either.
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2013-02-06 20:30:10 +01:00 |
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Henrik Rydgard
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8749ad0cb9
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Warning fixes, very minor updates to shader generators.
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2013-02-06 19:04:28 +01:00 |
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Henrik Rydgard
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0ca279e81d
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Don't hash vertex buffers every frame (TCP-style backoff up until every 16th)
Saves quite a bit time otherwise spent in CityHash, blowing the dcache every time.
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2013-02-06 00:43:37 +01:00 |
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raven02
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b64edadb1b
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Fix missing menu button and character in The Legend Of Heroes - Trails In The Sky
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2013-02-06 04:26:24 +08:00 |
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Henrik Rydgard
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bf7ad9e1c9
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Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
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2013-02-05 18:02:10 +01:00 |
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Henrik Rydgard
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bdc467769e
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Some shader and vertex format optimizations
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2013-02-05 01:37:00 +01:00 |
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Henrik Rydgard
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bf51291527
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Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
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2013-02-04 23:10:40 +01:00 |
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Henrik Rydgard
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ce059eedf5
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Disable non-through RotateUV, according to Raven02 it seems it's not needed although I have my doubts :)
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2013-02-03 21:46:31 +01:00 |
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Henrik Rydgard
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2bacf8071f
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Fix RotateUV. Apparently the rules are reversed in through mode.
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2013-02-03 12:27:52 +01:00 |
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Henrik Rydgard
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366583d34f
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Align some vertex arrays to page size. It's said to possibly be beneficial.
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2013-01-29 00:48:13 +01:00 |
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Henrik Rydgard
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4f8cdb8370
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Delete now-unnecessary (hopefully) sanity check
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2013-01-28 19:29:12 +01:00 |
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Henrik Rydgard
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4773f20fad
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
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Henrik Rydgard
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8b180513cb
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Assorted GPU cleanup/fixing (fbo, vbo draw type)
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2013-01-26 21:39:36 +01:00 |
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Unknown W. Brackets
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6e403be006
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Skip a double map lookup.
Profiler says this was taking extra time. Only saves 0.23%.
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2013-01-26 11:36:45 -08:00 |
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Henrik Rydgard
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8a32779150
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Misc GPU stats etc changes
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2013-01-25 18:29:14 +01:00 |
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Henrik Rydgard
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e04f5156ee
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Fix a few graphics issues, optimize shader ID generation (fewer shaders)
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2013-01-22 22:03:41 +01:00 |
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Xele02
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77af8f4727
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Change cast which break build on linux
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2013-01-21 01:25:48 +01:00 |
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Henrik Rydgard
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3b8ea62b05
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Cannot cache vertices when morph is enabled.
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2013-01-20 22:48:29 +01:00 |
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Henrik Rydgard
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e15b580df6
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Avoid using an element buffer in more cases.
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2013-01-20 22:42:38 +01:00 |
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Henrik Rydgard
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611fb3536f
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Try to use glDrawArrays in more situations, saving us a buffer. Misc.
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2013-01-20 21:52:54 +01:00 |
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